http://revolution.ign.com/articles/673/673578p1.html
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.
Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."
We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."
(IGN이 닌텐도로부터 직접 들은 이야기는 아니고 서드파티들의 이야기를 종합한 겁니다)
'성능면에서 또다른 현세대기를 보는 것 같다. 그러나 컨트롤러는 많은 가능성을 열어준다 이것은 아주 새롭고 정교하다'
720p, 1080i, 1080p 지원 안함...ㅡㅠ 또 480p??
메모리는 128mb 램(더 적을수도있다)...혹은 게임큐브와 동일한데 메인메모리에 64mb를 추가.
그래픽하드웨어, 헐리우드, 에 대해선 개발자들도 잘모르는 듯. (그러나 XBOX1 혹은 약간더 좋은 수준이라고 예상) 개발도 아직 불완전한 개발킷, 게임큐브베이스의 개발킷에서 하고 있음. (내년 E3에 발매한다면서??)
역시 게임성으로 승부하겠다는 이야기군요.
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.
"To be honest, it's not much more powerful than an Xbox. It's like a souped up Xbox," a major third party source revealed to us. "But it's the controller that makes the difference and the controller is really nice."
Nintendo has said all along that sheer horsepower has not been a priority with Revolution. Rather, the company hopes to make the console small, quiet and affordable. It is very likely for this reason that the Big N chose not to make Revolution compatible with the emerging 720p, 1080i and 1080p high-definition video resolutions, which are focuses for competing consoles.
Gamers holding out for Nintendo to reverse its stance on the HD front may be in for a disappointment. Revolution will not have the RAM capacity to store and display an abundant source of high-definition textures. Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."
We are looking at it quite differently. It's like another current generation platform for us. But it's such a nice controller that it opens up a lot of possibilities. It's very different and it's very precise."
(IGN이 닌텐도로부터 직접 들은 이야기는 아니고 서드파티들의 이야기를 종합한 겁니다)
'성능면에서 또다른 현세대기를 보는 것 같다. 그러나 컨트롤러는 많은 가능성을 열어준다 이것은 아주 새롭고 정교하다'
720p, 1080i, 1080p 지원 안함...ㅡㅠ 또 480p??
메모리는 128mb 램(더 적을수도있다)...혹은 게임큐브와 동일한데 메인메모리에 64mb를 추가.
그래픽하드웨어, 헐리우드, 에 대해선 개발자들도 잘모르는 듯. (그러나 XBOX1 혹은 약간더 좋은 수준이라고 예상) 개발도 아직 불완전한 개발킷, 게임큐브베이스의 개발킷에서 하고 있음. (내년 E3에 발매한다면서??)
역시 게임성으로 승부하겠다는 이야기군요.
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