프랜차이즈 모드도 개발을 시작하긴 하려나 보네요.
더쇼 팩 하나 줄테니 프랜차이즈 모드 설문조사 좀 해달라고 해서 봤더니
아래와 같은 신기능들에 대한 선호도 및 의견 수집이었습니다.
많은 사람들이 부르짖던 온라인 프랜차이즈나 라인업 개선, 트레이드 확장 같은 피쳐들도 있네요.
3이닝 게임은 없어서 의견 남기고 왔슴다 ㅋ
Dynamic Progression System
A new player progression/regression system that takes into account injuries, age, playing time, historical data, and performance.
6-Man Rotations and Openers
The ability for a team to use a 6-man rotation and have a slot to use a relief pitcher as an opener.
New Wear and Tear Injury System
A new injury system where injuries can affect attributes and/or have long-term effects. For example, an arm injury to a pitcher would be reflected in rating adjustments that may result in less velocity or control. A leg injury could result in less speed and power. On occasion, an injury may impact a player's potential which could impact his future.
Trade Cash
The ability for the CPU/user to trade cash considerations in a trade offer.
Winter Meetings
A gamified offseason feature where many of the big-ticket Free Agents will be signed and blockbuster trades will go down, replicating the MLB Winter Meetings. This includes risk versus reward choices, shifting dynamics, and constant communications.
3-Team Trades
The ability for the user/CPU to execute trades that involve 3 teams in one transaction.
International Signings
A new system that replicates the International Signing period that has a bonus pool for international free agents.
Customizable Season Length
The ability to customize the length of the season and change the number of teams, rounds, and games that comprise the playoff system.
Trade Competitive Balance Draft Picks
The ability for the user/CPU to trade Competitive Balance draft picks. The 10 lowest-revenue clubs and the clubs from the 10 smallest markets are eligible to receive a Competitive Balance draft pick (fewer than 20 clubs are in the mix each year, as some clubs qualify under both criteria).
Custom Draft Classes
The ability to create, edit, and share a group of amateur draft prospects as a custom draft class.
Full Control of Bench Player Usage
A new system to determine how often a bench player plays and what position they would play during simulated games. Users have have total control where they can assign a bench player to play a certain number of games per week and the percentage at each position.
Fog of War System
A system where ratings and potentials for players reveal themselves over time and via scouting. Roster decisions are determined by the value players have based on scouting and performance.
Franchise Role Playing System
A new system with interactions and decisions between GMs and the Owners that can dictate outcomes.
Start Today
The ability to start a Franchise campaign at the current date in the MLB season using up-to-date MLB stats, standings, and transactions.
Posting System
A new system that would replicate the Posting system for Japanese players. Teams will have 45 days to negotiate a contract with a posted player and the successful team will have a percentage of the contract paid to the Japanese team as a fee.
Online Franchise
A complete Franchise experience that can be played online with friends with all aspects of the offline mode available online.
Coach/Manager Personalities
Coaches have individual personalities which impact lineups, rotations, and style of play. For example, some may prefer to hit and run while others prefer to play station-to-station waiting for the long ball.
Trade Deadline Experience
A new experience for the trade deadline that simulates the mad scramble and decision making that occur during the real-life MLB trade deadline. Team needs and trade quality change hour-to-hour based on what takes place during the Trade Deadline.
Role Switching
Switch between roles at any time as the Player, Coach, Manager, GM, or Owner. This would essentially combine RTTS, Franchise, and manage only mode. The role users choose dictates the experience.
Expanded Trade Slots
The ability for the user/CPU to trade up to 5 players per team in each trade, increasing from the current system which allows for 3 trade slots per team.
Hybrid Fantasy Leagues
A new Franchise experience where users draft their roster online and compete against other users with a customizable number of games. The League Champion is decided by a combination of real-life statistics and head-to-head matches versus rival General Managers (GMs).
Commissioner Mode
A new feature/role that allows total control of the franchise experience, allowing users to control trades, free agent signings, or roster moves at any time. The commissioner can also modify all teams and the league at any time, and can change league alignments, revert wins and losses, and dictate the final outcome of games.
Expanded Stats
Expanded stat tracking that allows for playoff stats, minor league stats, and advanced stats (analytics) to be displayed/stored on a player card.
Updated Bullpen Logic
New bullpen decisions/logic to reflect the modern game with in-game bullpen decisions based on situational importance.
Customization of GMs (General Managers) and Coaches
The ability to edit the names and attributes of Coaches and GMs.
League Almanac
Expanded historical tracking of records and stats. Milestones would be logged such as hit streaks, consecutive games played, and other yearly stats that would be able to be viewed across the league
Updated Lineup Logic
New lineup decisions/logic that reflect how current managers construct lineups in the modern game. Lineup logic places players in the lineup more dynamically based on performance, stats, and attributes.
Year-to-Year Saves
The ability to take an existing franchise from the previous year's game to the current one.
League Expansion Mode
A new expansion mode experience where an expansion draft occurs, new markets are selected, and new league alignment are possible.
Expanded League Customization
New Sliders to provide more league customization including trade value of elite players, progression speed, regression speed, draft quality, salary demands, prospect value, and trade quality.
Expanded Minor Leagues
Additional Minor League levels and players to reflect real baseball. This includes a Rookie ball team and a full A ball team, increasing the number of players on each organization by 36 players.
GM (General Manager) Personalities
GMs have individual personalities which impact trades, free agent signings, lineups, coach and scout hirings, and roster construction. For example, some GMs may prefer pitching while others may prefer power bats.
(IP보기클릭)112.168.***.***
kong-teacher
온라인 프랜차이즈는 오프라인 프랜차이즈랑 별도로 아는 사람 몇 명 초대해서 같이 돌리는 프랜차이즈 모드일 거에요. FM 같은 다른 스포츠 게임에 있죠. | 25.04.01 09:50 | |
(IP보기클릭)1.231.***.***
(IP보기클릭)123.143.***.***
(IP보기클릭)41.80.***.***
(IP보기클릭)125.180.***.***
(IP보기클릭)14.38.***.***