12/1/2016 - 6:20PM PST - Patch
• Fix for users not being able to earn XP since the last update
12/1/2016 – Update
General Updates
• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
• Fixed several map exploits on the following maps: Skydock, Precinct, Frost, Genesis, Crusher, Terminal, Retaliation, Mayday, Throwback, Scorch, Grounded, Frontier
• Fixed an issue where Mission Team challenge progress would not display properly in round based modes.
• Fix for Warfighter ‘Ping’ Trait Challenge.
• Hardcore: Score popup is now shown in the HUD. Selected killstreaks are now shown in the HUD
• Fixed issues with the Nuke killstreak in round based modes.
• Fixed an issue where joining a match in progress and losing would end your win streak.
• Fixed an issue with force spawning users without a loadout selected in Custom matches.
• End of match combat now occurs in Uplink. Scoring is disabled once the match timer hits 0.
• Various winner’s circle updates and bug fixes.
• Infected updates: XP Updates - Survivors can earn more score / XP on kills. All Infected players now earn assist point whenever a Survivor is killed. Slowed down the Infected move speed slightly. Infected now have a red electric effect to better distinguish them from normal Synaptics. More weapons will be added in a future update, we promise they are coming!
• Fixed an issue to make sure the appropriate win/loss is given if the match ends before the forfeit timer finishes.
• Notification for the “latest” calling cards from drops
• Fix to Taunt menu selection and audio queues
• Fix for Orion Initiative Mission Team Commander congratulations call out after ranking up
• Fix for accessories not remaining equipped after leaving menu
• Joining a game in-progress and then losing no longer ends your win streak
• Adjusted overlap of text in Calling Card and Emblem menus
• The “Good Citizen” Medal is now correctly awarded to the player who owned the package, not the one who picked it up
• Fix for being awarded Scrap Assist points after dealing damage to a friendly Shock Sentry
• Fix for one of the Synaptic Taunts not appearing correctly
• Adjustment to the Banshee ammo counter animation
• Added ricochet to the Epic Oni prototype, Kaiken
• Fixed a bug where an error would occur after calling in a UAV
• Fixed a bug when holding a weapon and gesturing
• Fix for players being given Missions for Rigs that are not currently unlocked
• Fixed a bug where the Banshee – Siren wasn’t having. an impact on other players after being damaged
• Fix for the HUD Uplink satellite drone icon not showing which team controls the drone while in splitscreen
• Fixed a timing bug where a turret would linger on a dead target before proceeding to target another enemy
• Fixed an issue where a player would get the wrong mission in a match
• Fixed a freeze issue when attempting to access the Store
• Fixed a bug where splitscreen users were unable to change their team or role in custom games
• Fix for a bug on Frontier where shadows would flicker in the hallway in splitscreen
• Adjusted the killcam when a player is killed by a Bio Spike on Frontier
• Vulture scorestreak adjustments: Turret damage increased. Turret fires faster. Min time between bursts decreased. Vulture movement adjusted to be more awesome.
• Added function to allow the user to rotate a weapon in the Loadout select. menu
• Fixed a bug that would kick a player to the Main Menu when using the Steel Dragon Payload
• Fixed a bug for secondary controllers for users in splitscreen
• Fixed crash that would occur after map restarts
• Fix for users seeing repeat Rig videos
• Removed “Connecting to Matchmaking Service” text in Loadout menu after searching for a Public Match
• Fixed an issue in splitscreen where both users would be kicked from the Loadout Menu if scrolling through it at the same time
• Fixed a bug where users were able to temporarily gain access to locked Loadout slots
• Fixed a bug in splitscreen where a user who enters Prestige would see red on the screen and would cause the player to lose Create A Class functionality, revealing placeholder icons
• P-Law can now 1 shot UAV and CUAV
• Fixed an issue where the UI wasn't displaying a few tiers for some of the Outfitter challenges
• Adjusted the death camera from penetrating into corpses on the map
• Fixed a bug on Genesis where the Vulture could get stuck inside of buildings
• Fixed a bug where bots would hover around the position of a dropped flag by the opposing team in CTF
• Fix for various overlapping texts in some menus
• Fixed a bug to ensure the location map for deploying Bombardment and Scorcher streaks wouldn’t be cut off when in splitscreen
• Fix for the cook timer being visually offset in splitscreen
• Fixed an error message and/or infinite loading screen after buying the Season Pass (only specific languages)
• Fix for possible stat loss when signing into the same PSN account on multiple consoles
• Fixed an issue the reticles on the DMR-1 Spectacle prototype are scoped causing the reticles to overlap the edges of sight in-game
• Various lobby merging lobby fixes
• Luitween Error fix – please let us know if you still experience this and where
• Splitscreen players will now be awarded Keys and Mission Team Rank
• Fixed a bug in the Quartermaster screen that would cause hitching after opening a drop
• Moved Gender Voice Option to Rig Appearance Menu
Zombies in Spaceland
• Potential Luitween Error fix – please let us know if you still experience this in Zombies!
• Further work to ensure AFK players don’t stay in the game and continue to matchmaking
• The Headcutter damage exploit vs. Alien has been balanced
• Adjustment to pause menu visuals during splitscreen
Xbox One Specific
• Fix for muting players via “View Gamercard” option
• Fixed hitching on Xbox while in a Private Party
• Fixed a rare audio related crash
• Fixed a bug where the title doesn’t transition into an active Zombies Custom Match that has been paused
• Fixed an issue where a player would be kicked from SnD for properly configured voice settings if the controller disconnects
PC
• Fixed an issue where users with long usernames would overflow out of the boundaries of the match loading screen
• Fixed a bug where a user could exceed the 10 point Loadout limit
• Fixed a bug where special characters in a username would cause stuttering for other players
• Fixed the keybind option for Taunts in Winner’s Circle
• Fix for a framerate hitch that causes audio issues when a player progresses from one level to the next in SP
• Added mouse support to the lobby member slide feature
• Fixed a bug when text and voice communications were set to “block”, text communications were still displayed
• Fixed a bug where the game stop responding if a player switched from windowed to full screen
• Fixed a bug where multiple keybinds are getting unbound if a player uses the Copy Keys from mode to mode
• Fixed an issue where PC buttons will briefly display the old help buttons when disabling a gamepad
COD CASTER/CWL
• Fix to 3rd person spectator showing zoomed in winner’s circle
• Add a sync intermission countdown with the host in CODCaster
• Adjustments to team colors/logos in CODCaster
• Fix for menus in CODCaster while in splitscreen
• Removing ricochet tracers for energy weapons in CWL
• Fixed a bug where changes to Team Settings in CODCaster would be reflected in the previous game’s match summary
• Added a “Follow Drone Camera” feature to CODCaster where the drone will be followed when thrown by the spectated player
• Fixed a bug where the Objective Status in the Display Settings is set to “on”, the screen would display red for allies and enemies
• Payload rate changes: Disable Payload charge over time. Adjust Payload Score modifiers for each mode to balance Payload earn rates from score actions
• Support for MLG.tv
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