안녕하세요? RockMaster 입니다.
Nintendo Power 잡지에서 록맨 9 에 관한 소식이 입수되었습니다.
■ 발매기종 소프트 : WiiWare (Wii 다운로드형 게임)
■ 참고 사이트 : http://wii.kombo.com/article.php?artid=12136
- 록맨 9 의 개발팀은 록맨 제로, 록맨 젝스의 Inti Creates 이다.
- 배경음악도 패미컴 버젼으로 만들어진다.
- Xbox Live Arcade , PlayStation Network 는 아직 계획 없음
First of all, I would like to say, before anything else, when the Mega Man Network says they will come through for you, we mean it. Also, that dreams do come true!
These are actual scans from the next edition of Nintendo Power. Mega Man 9 has been confirmed for release on Nintendo's game download service, "WiiWare"
The text is a bit hard to make out, so why don't I list the new Robot Masters for you?
Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash WOMAN
Inti Creates, a group of former Capcom staffers that worked on the first three Mega Man X games, the team behind the Mega Man ZERO and Mega Man ZX series, is slated to work on this game.
The Mega Man Network is the first to bring you this fresh and exciting news on the internet!
Credit goes to Erico for the scans! We will provide you with larger scans when available! Check out Black Draco's trans!cripion of some of the article at Kombo.com, here!
EDIT: Out of respect to Nintendo Power, we aren't linking to a legible version of the scans, but for the purpose of validity, we wanted to show that these are in fact for real and from the publication. Thanks for understanding.
When the scans were posted at the Capcom*Unity, Corporate Officer and Vice-president of Strategic Planning & Business Development Christian Svensson stated "I will also say, NP only has part of the story. More to be learned later."
Original Story:
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.
While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.
Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.
So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.
So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?
They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.
And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...
The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."
He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.
The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.
For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.
But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.
The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.
But will we get to see an 8-bit Bass and Treble?
And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."
In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.
While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.
Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."
With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."
And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
Be sure to check out The Mega Man Network for the other scans from the article and a peek at the included screens, and check out the new issue of Nintendo Power for the full interview.
-------------------------------------------------------------------------------
UPDATE: Here's a summary of information that would be interesting to read.
The story is as standard as any of the previous Rockman games, but with a twist. Robots are on a rampage, and Wily is coming back, but this time around, he states that the robot attacks are caused by Dr. Right, Rockman's own creator. Now Rockman has to prove his creator's innocence by defeating the new robot masters and finding the real truth behind the cause.
Inafune himself states the following about the relation to past Rockman games and the creation of this one. He says that the entertaining parts of a Rockman game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."
If the game would've come out as a retail version, Inafune claims that it would be criticized as being simplistic, outdated or too expensive, and with today's standards in making a game, bringing an 8bit game to retail wouldn't be a wise decision on a home console. This is why it's been decided that it would surface as a downloadable content, in the means of WiiWare, for the reason of reliving an instant classic much in the same way as Virtual Console games does.
The game will be created by Inti Creates, who gave us Rockman ZERO and ZX series, as well as Rockman EXE Battle Chip GP on the GBA. Their experience with the 8bit formula has been proven in the mini-game Rockman Antique that's unlockable in Rockman ZX Advent. The Blue Bomber will be controlled by placing the Wii Remote sideways in traditional Famicom/NES style, and hopefully, it does support more controllers. Inafune also revealed that while there aren't any new mechanical devices for Rockman to use to progress in the game, his trusted canine companion Rush will return, thus making sure that memorable classic characters are returning in the same fashion.
The reason they bring this game as a 8bit style game, is because fans being the most acquainted to that style since the birth of Rockman more than 20 years ago. Since fans has been playing the first games in the series an unlimited amount of time, and portraying his classic style in both fan productions on the internet and T-shirt decorations, it felt just right to bring the revival of our classic Blue Bomber back in a style that's most familiar to everyone. Being able to test the limits of 8bit graphics on a current generation home console seemed like a fun idea to pick up on.
The music will be styled in 8bit fashion too, not to mention cutscenes in the same way they were experienced in the past Rockman games. Pure 8bit progressive goodness. Inafune is also mentioning that, with Rockman 2 being the most favorite title of all time, he hopes that Rockman 9 will surpass that, and hopefully be able to keep bringing Rockman back to his roots with more sequels in this fashion.
His final statement is this: "The moment you've been waiting for is here! We're not just giving you Rockman 9, we're giving you a new Famicom/NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
출처: Megaman Network , Rockman Perfect Memories
Nintendo Power 잡지에서 록맨 9 에 관한 소식이 입수되었습니다.
■ 발매기종 소프트 : WiiWare (Wii 다운로드형 게임)
■ 참고 사이트 : http://wii.kombo.com/article.php?artid=12136
- 록맨 9 의 개발팀은 록맨 제로, 록맨 젝스의 Inti Creates 이다.
- 배경음악도 패미컴 버젼으로 만들어진다.
- Xbox Live Arcade , PlayStation Network 는 아직 계획 없음
First of all, I would like to say, before anything else, when the Mega Man Network says they will come through for you, we mean it. Also, that dreams do come true!
These are actual scans from the next edition of Nintendo Power. Mega Man 9 has been confirmed for release on Nintendo's game download service, "WiiWare"
The text is a bit hard to make out, so why don't I list the new Robot Masters for you?
Magma Man
Galaxy Man
Jewel Man
Concrete Man
Hornet Man
Plug Man
Tornado Man
Splash WOMAN
Inti Creates, a group of former Capcom staffers that worked on the first three Mega Man X games, the team behind the Mega Man ZERO and Mega Man ZX series, is slated to work on this game.
The Mega Man Network is the first to bring you this fresh and exciting news on the internet!
Credit goes to Erico for the scans! We will provide you with larger scans when available! Check out Black Draco's trans!cripion of some of the article at Kombo.com, here!
EDIT: Out of respect to Nintendo Power, we aren't linking to a legible version of the scans, but for the purpose of validity, we wanted to show that these are in fact for real and from the publication. Thanks for understanding.
When the scans were posted at the Capcom*Unity, Corporate Officer and Vice-president of Strategic Planning & Business Development Christian Svensson stated "I will also say, NP only has part of the story. More to be learned later."
Original Story:
Dreams do come true. The new issue of Nintendo Power is hitting mailboxes, and inside is the scoop on what we've been waiting for: Solid, concrete proof of Mega Man 9.
While there is no confirmation yet of its existence as a game for Xbox Live Arcade or the PlayStation Network, at least we do now know that it will be a downloadable game in a place where it most makes sense: WiiWare.
Further, the rumors of an 8-bit artstyle were not only true, but quite literal: So far, this looks just like one of the NES games, rather than the later fare of Mega Man 7 and Mega Man 8, each of which has its fans and detractors.
So what's the story? Apparently the rumor of a more "standard" story holds true as well, as robots are on the rampage, and Dr. Wily is back; only this time, he says that the robot attacks are the fault of Mega Man's creator, Dr. Light. And so it falls to Mega Man to prove his creator's innocence.
So who are the bad boys of metal musculature causing this high-tech havoc? The roster reads thusly: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash... Woman?
They each inhabit a trap-filled lair that reflects their respective themes, leading to Mega Man traversing molten material in Magma Man's domain, while Tornado Man's stage features spinning magnetic platforms which allow the Blue Bomber to defy gravity. And Plug Man's stage features certain walls that will force the Titanium Titan to square off against shadowy dopplegangers when he walks past.
And of course, when a Robot Master gets pwned, Mega Man will acquire their special weapons for his own personal arsenal, such as Galaxy Man's Black Hole Bombs, for which he'll have to find the next boss in line to whom it works against. Hmm, Black Hole Bomb? I bet Hornet Man might have a hard time escaping that...
The article also provides some insights from franchise mastermind Keiji Inafune of Capcom, who these days is perhaps better known for such fare as Onimusha, Dead Rising, and Lost Planet. According to Inafune, the simple fun of a classic Mega Man game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."
He goes on to say that if he did push to have a new game like the classic Mega Man made, it would be criticized for things like being simplistic, outdated, or too expensive, thus making it too difficult to bring it out in the current climate. And that's where programs like WiiWare come in, from which the popularity of retrogaming services such as the Virtual Console lead to the group to decide to make a new "NES" game.
The new game is being developed by Inti Creates, who have a wealth of experience in the Mega Man franchise with their creation of the Mega Man Zero and ZX titles, plus MegaMan Battle Chip Challenge. In addition, to celebrate Mega Man's 20th anniversary, Mega Man ZX Advent featured a mini game of three levels made in the NES Mega Man style.
For controlling the Blue Bomber, players will be able to hold the Wii Remote sideways in NES-style, with the control pad moving Mega Man and the two buttons set to Jump and Fire. Doesn't look like there will be any flashy shaking going on here.
But while he says there are no new mechanical devices for Mega Man to obtain, Inafune states that the robodog Rush makes a triumphant return, as they wanted to make sure some of the other classic characters are in.
The reason for the return to NES-style graphics is due to the desire to please longtime fans who wanted to play a new game that was like the originals. In addition, the popularity of retro graphics on things like t-shirts and other paraphernalia "made it seem like the right time" to bring out an oldschool game. Plus, they wanted to show what the upper-limits of 8-bit graphics could do.
But will we get to see an 8-bit Bass and Treble?
And in addition to the graphics, the music will be styled in an 8-bit fashion, as well as 8-bit styled cinema cutscenes. "I am sure when people see the opening scenes- new content with 8-bit graphics- they're going to be very excited."
In terms of difficulty, Inafune says they aren't holding back for players whose reflexes might have deteriorated over the years, but they will try to keep it as close to that of the NES games as possible. Sounds good to me.
While the "cycloptic monsters" (aka Devils) won't be in, Inafune promises lots of exciting new bosses, plus the return of mainstay series cannon-fodder such as Sniper Joes and Mets.
Rumors suggested that Mega Man's mysterious older brother, Proto Man, would be playable, but when asked of other playable characters, Inafune said that it's classified; "you'll have to wait and see."
With Mega Man 2 as the most highly regarded of the series, Inafune states that he'd like to surpass that with this game, and hopefully be able to make "a whole lot more."
And finally, to the Mega Man fans, he says: "The moment you've been waiting for is here! We're not just giving you Mega Man 9, we're giving you a new NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
Be sure to check out The Mega Man Network for the other scans from the article and a peek at the included screens, and check out the new issue of Nintendo Power for the full interview.
-------------------------------------------------------------------------------
UPDATE: Here's a summary of information that would be interesting to read.
The story is as standard as any of the previous Rockman games, but with a twist. Robots are on a rampage, and Wily is coming back, but this time around, he states that the robot attacks are caused by Dr. Right, Rockman's own creator. Now Rockman has to prove his creator's innocence by defeating the new robot masters and finding the real truth behind the cause.
Inafune himself states the following about the relation to past Rockman games and the creation of this one. He says that the entertaining parts of a Rockman game "doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations."
If the game would've come out as a retail version, Inafune claims that it would be criticized as being simplistic, outdated or too expensive, and with today's standards in making a game, bringing an 8bit game to retail wouldn't be a wise decision on a home console. This is why it's been decided that it would surface as a downloadable content, in the means of WiiWare, for the reason of reliving an instant classic much in the same way as Virtual Console games does.
The game will be created by Inti Creates, who gave us Rockman ZERO and ZX series, as well as Rockman EXE Battle Chip GP on the GBA. Their experience with the 8bit formula has been proven in the mini-game Rockman Antique that's unlockable in Rockman ZX Advent. The Blue Bomber will be controlled by placing the Wii Remote sideways in traditional Famicom/NES style, and hopefully, it does support more controllers. Inafune also revealed that while there aren't any new mechanical devices for Rockman to use to progress in the game, his trusted canine companion Rush will return, thus making sure that memorable classic characters are returning in the same fashion.
The reason they bring this game as a 8bit style game, is because fans being the most acquainted to that style since the birth of Rockman more than 20 years ago. Since fans has been playing the first games in the series an unlimited amount of time, and portraying his classic style in both fan productions on the internet and T-shirt decorations, it felt just right to bring the revival of our classic Blue Bomber back in a style that's most familiar to everyone. Being able to test the limits of 8bit graphics on a current generation home console seemed like a fun idea to pick up on.
The music will be styled in 8bit fashion too, not to mention cutscenes in the same way they were experienced in the past Rockman games. Pure 8bit progressive goodness. Inafune is also mentioning that, with Rockman 2 being the most favorite title of all time, he hopes that Rockman 9 will surpass that, and hopefully be able to keep bringing Rockman back to his roots with more sequels in this fashion.
His final statement is this: "The moment you've been waiting for is here! We're not just giving you Rockman 9, we're giving you a new Famicom/NES game. This is a game that brings back the fun of the old games, and I hope you all enjoy it!"
출처: Megaman Network , Rockman Perfect Memories
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