슈퍼패미컴 에뮬인 SnesPSP TYL 의 0.4 버전이 릴리즈 되었습니다.
아래는 바뀐점입니다.
가장 눈에 띄는건 애드혹을 이용한 멀티플레이가 가능해진거 같네요.
사운드 에뮬레이터의 변화로 프레임도 좋아진듯 합니다.
me버전과 스탠다드 버전 둘 다 올립니다. :)
스탠다드 버전은 사운드 에뮬레이트부분의 버그수정으로 0.4.1 버전입니다.
SnesPSP TYL V0.4 & SnesPSP TYL V0.4me
It's not as polished as what I wanted, but hey, it's released after all ;-)
Do not forget to do a CLEAN INSTALL : install in a NEW DIRECTORY.
Installing over an existing directory is not recommanded.
GUI is now available with L + R by default.
Changes are :
[NEW] spc playback through openspc++.
[NEW] sound emulation moved to media engine.
[NEW] new gui with some sounds (beep). default key combo for GUI access is now L+R
[NEW] have your own background and spc music played in background when in GUI => put them in logo.zip & music.zip.
[NEW] adhoc 2 players mode. requires both players to have the same rom file.
[NEW] Speed limiter in fps (ranging from 10 to 120fps).
[NEW] Hack to help reading thin fonts in hires mode ("shake" the screen). activate it hack/Debug sub menu.
[NEW] minimalist txt file viewer (buggy).
[NEW] usb support : when in file browser or menu use R (right trigger).
[NEW] sram is now saved if modified when accessing menu.
[NEW] minimalist 2 players adhoc netplay. thx to Chris Swindle for his netplay code in SMS.
[NEW] uses great OSK from danzel.
[FIX] Frame skipping (AUTO & fixed) better handled.
[FIX] Import savestate from snes9xTYL.
[FIX] psp accelerated rendering issues (ff6 borders, small lines on left & righrt borders when using render!=1:1...).
[FIX] sourcecode cleanup (not complete, stilly a bit messy).
[BAD] still slower than 0.2 version in nosound mode (related to new pspsdk & internal changes in emu core).
SnesPSP TYL V0.4.1
Small update for non-me version
[FIX] Speed issue for standard version, when sound is emulated
출처 : http://yoyofr92.free.fr/psp/snespsp.html
snes9xTYL-0.4.1.rar
snes9xTYL-0.4me.rar
아래는 바뀐점입니다.
가장 눈에 띄는건 애드혹을 이용한 멀티플레이가 가능해진거 같네요.
사운드 에뮬레이터의 변화로 프레임도 좋아진듯 합니다.
me버전과 스탠다드 버전 둘 다 올립니다. :)
스탠다드 버전은 사운드 에뮬레이트부분의 버그수정으로 0.4.1 버전입니다.
SnesPSP TYL V0.4 & SnesPSP TYL V0.4me
It's not as polished as what I wanted, but hey, it's released after all ;-)
Do not forget to do a CLEAN INSTALL : install in a NEW DIRECTORY.
Installing over an existing directory is not recommanded.
GUI is now available with L + R by default.
Changes are :
[NEW] spc playback through openspc++.
[NEW] sound emulation moved to media engine.
[NEW] new gui with some sounds (beep). default key combo for GUI access is now L+R
[NEW] have your own background and spc music played in background when in GUI => put them in logo.zip & music.zip.
[NEW] adhoc 2 players mode. requires both players to have the same rom file.
[NEW] Speed limiter in fps (ranging from 10 to 120fps).
[NEW] Hack to help reading thin fonts in hires mode ("shake" the screen). activate it hack/Debug sub menu.
[NEW] minimalist txt file viewer (buggy).
[NEW] usb support : when in file browser or menu use R (right trigger).
[NEW] sram is now saved if modified when accessing menu.
[NEW] minimalist 2 players adhoc netplay. thx to Chris Swindle for his netplay code in SMS.
[NEW] uses great OSK from danzel.
[FIX] Frame skipping (AUTO & fixed) better handled.
[FIX] Import savestate from snes9xTYL.
[FIX] psp accelerated rendering issues (ff6 borders, small lines on left & righrt borders when using render!=1:1...).
[FIX] sourcecode cleanup (not complete, stilly a bit messy).
[BAD] still slower than 0.2 version in nosound mode (related to new pspsdk & internal changes in emu core).
SnesPSP TYL V0.4.1
Small update for non-me version
[FIX] Speed issue for standard version, when sound is emulated
출처 : http://yoyofr92.free.fr/psp/snespsp.html
snes9xTYL-0.4.1.rar
snes9xTYL-0.4me.rar
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