v2.0.0.8 for Xbox | v02.10 for PS4 EU/US | v01.11 for PS4 JPN
New Event: Edict of Termination
The Caligari Conclave has identified eight enemies of the Imperium as primary targets in need of immediate elimination. In His name they shall be obliterated from existence.
Enemies of the Imperium can now spawn instead of Villains during missions. By defeating them, players are rewarded Fate, Credits, and gear - however, if all eight Targets are eliminated, the rewards are much more valuable - gather Favour, Loot Chests, Psalms, and Consumables!
Recommended Level: 50
*새로운 이벤트: 파괴 칙령
-칼리가리 비밀회의는 제국의 여덟 적들을 확인했고 즉각적인 말살이 필요한 최우선 목표로 지정했습니다. 그분의 이름으로 그들의 존재는 소멸될 것입니다.
-제국의 적들은 미션에서 빌런급 적 대신 등장합니다. 그들을 무찌름으로써, 플레이어는 운명, 크레딧, 기어를 얻을 수 있습니다. 하지만, 여덟 목표물 모두를 말살하면 훨씬 귀중한 보상을 얻을 수 있습니다. 호의, 전리품 상자, 찬송가, 소모품을 모으세요!
-추천 레벨: 50
New Vendor
Custodian Rebus is in possession of valuable artifacts of time past, as well as powerful relics to help fighting against the enemies of the Imperium. However, he's willing to trade them for the right price. By completing various existing and upcoming Events, players are rewarded Favour that can be turned in at the Custodian in exchange for various cosmetics, summons, and more! Custodian Rebus is available every week from Friday through Sunday.
Notable rewards include:
Unique Portrait Frames
Command Bridge Decorations
Footprints
Canticles
Summons
*새로운 행상인
-커스토디안 레부스는 제국의 적들과 싸울 때 유용한 고대의 귀중하고 강력한 유물을 소유하고 있습니다. 그러나, 그는 거래할 때 적절한 대가를 받으려고 할 것입니다. 현재 진행 중이거나 앞으로 나올 이벤트를 완료함으로써, 플레이어는 커스토디안에게 다양한 코스메틱 및 소환 등등의 아이템을 받을 때 지불해야 하는 '호의(새로운 화폐 단위)'를 얻을 수 있습니다. 커스토디안 레부스는 매주 금요일에서 일요일까지만 나타납니다.
-유니크 초상화 프레임
-함교 장식물
-발자국
-찬송가
-소환수
Cortex Fragments
Cortex Fragments can be looted from Villain, Elite and Commander enemies. After collecting 100 of them, you can exchange them for Favour at Custodian Rebus. The maximum amount of fragments you can gather is 200/week.
*콜텍스 조각
-콜텍스 조각은 빌런, 엘리트, 커맨더급 적에게서 쟁취할 수 있습니다. 100개를 얻으면 커스토디안 레부스에게서 1개의 호의로 교환할 수 있습니다. 주당 최대 200만큼을 얻을 수 있습니다.
New Void Crusade
Gather Ecru Shards to open the brand new Ecru Void Crusade with 25 new missions! Complete its challenging missions to receive epic rewards! Fight and defeat the Alpha Legion, Tyranids, Nurgle and the Aeldari to collect your righteous bounty.
*새로운 보이드 크루세이드
-에크루 조각을 모아 25개의 새로운 미션이 있는 새로운 에크루 보이드 크루세이드를 만드세요! 그 어려운 미션들을 완료하여 멋진 포상을 받으세요! 알파리전, 타이라니드, 너글, 아엘다리와 싸우고 이겨서 당신의 정당한 현상금을 받으세요.
New Features
Hardcore Void Crusades are now available. You have only one life, but the overall loot bonus and quality is increased by 50%
Active consumables can now be removed to replace. with another one. The remaining charges are lost
Buffs from Consumables, Weekly bonuses and purchased Canticles are now shown in the pause menu during missions
*새로운 특징
-하드코어 보이드 크루세이드가 이제 이용가능합니다. 당신의 목숨은 1개뿐이지만 전체적인 전리품 보너스와 그 품질이 50%의 보너스가 상승합니다.
-액티브 소모품들은 이제 다른 것으로 대체하기 위해 제거할 수 있습니다. 남은 충전량은 소실됩니다.
-소모품으로 인한 버프, 주간 보너스와 구매한 찬송가는 이제 미션 중 일시 중지 메뉴에 표시됩니다.
Fixed Bugs
Fixed an UI issue when the player started a mission without an inoculator equipped
Fixed an issue where the Vote Quit button did not work when losing a campaign mission in multiplayer
Fixed an issue where the player could not move after using the Artillery Strike world skill
Fixed an issue where the player could target a few decoration objects during the Prophecy campaign
Fixed an issue where failed multiplayer campaign missions were counted towards the Veteran of Battles achievement
Fixed the incorrect encoding for the Portuguese subtitles of the Prophecy campaign intro [PS4 only]
Fixed the texture issue of the Psyker's Aether Blade
*고쳐진 버그
-플레이어가 미션을 인오큘레이터를 장비하지 않고 시작할 시 나타나던 UI 문제 해결
-캠페인 멀티플레이어 미션에서 패배할 시 투표 종료 버튼이 작동하지 않는 문제 해결
-플레이어가 일부 장식용 오브젝트를 프로퍼시 캠페인 중에 조준할 수 있는 문제 해결
-실패한 멀티플레이어 캠페인 미션이 전투의 배테랑 업적에 계산되지 않는 문제 해결
-프로퍼시 캠페인 인트로에서 포르투갈 자막이 제대로 나타나지 않는 문제 해결(PS4)
-사이커의 에테르 블레이드의 텍스처 문제 해결
Balance Changes
밸런스 변경점: 4월 2일의 PC 업데이트 내용과 동일하니 생략합니다.
Ranged Weapons
Boltgun
Frag Burst: Damage reduced from 1.36 to 1.292, ammo cost increased from 2 to 3, removed Fleshbane tag
Frag Burst (Archeotech): removed spread, added Knockback tag
Single Shot: Damage reduced from 1.40 to 1.3, reload time increased from 1.5 to 2 seconds
Plasma Cannon
Barrage: Cooldown reduced from 12 to 6 seconds, Overheat cost increased from 1 to 1.5
Barrage (Archeotech): fires 8 projectiles instead of 6 with a faster fire rate, overheat cost reduced to 1/shot from 1.5/shot
Compressed Shot: Damage increased from 1.2 to 2.2, Overheat cost increased from 4 to 7, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
Compressed Shot (Archeotech): Charges up to 500% damage over the same time
Single Shot: Damage increased from 1.4 to 1.9
Plasma Gun
Short Burst (Archeotech): added Armor Piercing tag, cooldown is reduced to 1.5 seconds
Focused Bolt (Archeotech): Deals 25% more damage
Autogun
Full Auto: added High Suppression tag
Full Auto (Archeotech): removed spread
Aimed Shot: added Critical Strike tag
Aimed Shot (Archeotech): Deals 10% more damage, added High Suppression tag
Shotgun
Short Burst (Archeotech): Deals 15% more damage, added Giantkiller tag
Multi-Melta
Rad Charge: AoE damage increased from 0.5 to 1.0
Rad Charge (Archeotech): AoE deals 50% more damage, shot deals 25% more damage
Single Shot: Damage increased from 1.14 to 1.5, Overheat cost increased from 0.6 to 0.8
Single Shot (Archeotech): Deals 5% more damage, added Armor Piercing tag
Melta Blast: Added Burning tag, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec)
Overcharged Shot: Cooldown reduced from 5 seconds to 3
Grav Gun
Grav Implosion (Archeotech): AoE effect deals 36% more damage
Single Shot (Archeotech): Deals 20% more damage
Grenade Launcher
Airburst Grenade (Archeotech): added Extreme Suppression tag, deals 25% more damage, cooldown reduced to 3 seconds from 5
Heavy Bolter
Hellstorm (Archeotech): 33% faster base fire rate, has area spread instead of angle spread, removed spin-up
Disengage (Archeotech): Removed spread
Heavy Flamer
Phosphorous Blast (Archeotech): has Large Area effect, cooldown is halved
Schorched Earth (Archeotech): added Fleshbane tag
Lasgun
Short Burst: Heat cost/shot reduced from 2 to 1
Aimed Shot (Archeotech): Deals 25% more damage
Hot Shot (Archeotech): added Fleshbane and Critical Strike tags
Melta Gun
Inferno beam (Archeotech): added Armor Piercing tag, deals 25% more damage
Melta Blast (Archeotech): deals 5% more damage, cooldown reduced to 4 seconds from 5
Plasma pistol
Overheat capacity increased from 10 to 16
Overcharge: Damage increased from 1.25 to 1.5, chargeup time reduced to 1.5 sec (now charges at a rate of 250%/sec), now splits overheat between weapons (instead of giving 6 to one weapon, it gives 5 to both weapons)
Piercing Shot: cooldown increased from 2 seconds to 3, now splits overheat between weapons (instead of giving 4 to one weapon, it gives 6 to both weapons)
Piercing Shot (Archeotech): Deals 10% more damage, added Armor Breaking tag
Single Shot: Damage increased from 0.75 to 1.45, Overheat cost increased from 0.5 to 0.8
Focused Bolt (Archeotech): Deals 20% more damage
Grav Pistol
Overheat capacity increased from 14 to 16
Gravity Well (Archeotech): Deals 44% more damage
Gravity Flare (Archeotech): Reduced cooldown to 3 seconds from 6, deals 25% more damage
Temporal Anomaly: Damage increased from 1.0 to 2.0, cooldown increased from 1.2 seconds to 2.5, overheat cost increased from 1 to 2
Inferno Pistol
The Melta Blast and Melting Ray skills has been switched
Overheat capacity increased from 12 to 16
Melting Ray: now uses both weapons and shares overheat cost, Overheat cost increased from 2 to 4
Melting Ray (Archeotech): Overheat cost reduced to 3/shot instead of 4, deals 15% more damage
Melta Blast (Archeotech): Deals 12% more damage
Bolt Pistol
Concussive Shot: damage decreased from 2.8/shot to 2/shot but fires 2 shots simultaneously
Suppressive Fire: cooldown reduced from 8 to 4 seconds, burst repeat count reduced from 10 to 6 shots, damage decreased from 0.7 to 0.6/shot but fires 2 shots simultaneously, area radius increased from 3 to 4 meters
Suppressive Fire (Archeotech): added Knockback tag, deals 16% more damage
Single Shot: Damage increased from 0.71 to 1.3
Full Auto: Damage increased from 0.41 to 0.8
Full Auto (Archeotech): removed spread
Laspistol
Duals Beams (Archeotech): added Critical Strike tag, deals 20% more damage
Single Shot (Archeotech): added Armor Piercing tag
Autopistol
Crippling Salvo: Damage reduced to 0.25 from 0.35
Crippling Salvo (Archeotech): removed spread, deals 20% more damage
Assault Gunnery: Damage reduced from 0.26 to 0.247, rotation speed increased from 10°/sec to 12°/sec
Short Burst: Damage increased from 0.29 to 0.45
Short Burst (Archeotech): has Armor Breaking tag instead of Weak vs Armored
Full Auto: Damage increased from 0.2 to 0.28
Melee Weapons
Chainsword
Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 1.5 seconds, after that the skill must be recast. Damage increased from 2.5/sec to 4.95/sec
Eviscerate (Archeotech): has Armor Breaking tag instead of Weak vs Armored
Wide Strike: Damage Increased from 0.85 to 1.15, added Knockdown and Bleed tags
Eviscerator
Eviscerate: Instead of the endless channeling, the maximum channel time is reduced to 2.0 seconds, after that the skill must be recast. Damage increased from 2.0/sec to 6.0/sec
Savage Assault: Damage increased from 1.35 to 1.6, range and movement speed has been significantly increased, removed Stun tag but added Knockdown tag
Savage Assault (Archeotech): Deals 12.5% more damage, cooldown reduced from 5 seconds to 3.5
Wide Strike: Damage decreased from 1.65 to 1.36, added Knockdown and Bleed tags
Wide Strike (Archeotech): Deals 5% more damage, added Armor Breaking tag
Power Axe
Wide strike: Damage increased from 1.8 to 3.4, added Knockdown, Slow and Fleshbane tags, added movement component to the skill
Strike: added High Suppression tag, damage increased from 0.94 to 1.395
Strike (Archeotech): has Armor Piercing tag instead of Armor Breaking, added Critical Strike tag
Power Hammer
Shockwave: Damage increased from 3.3 to 3.6, cooldown reduced from 6 seconds to 4
Shockwave (Archeotech): Deals 11% more damage, cooldown reduced to 3 seconds from 4
Strike: Damage Increased from 1.0 to 1.1
Power Sword
Blade Flurry: Damage Increased from 1.0 to 1.55, added High Suppression tag
Wide Strike: Damage increased from 0.9 to 1.4, added Bleed, Pain, Shock and Knockback tags, added movement component to the skill, cooldown increased to 2 seconds from 1
Wide Strike (Archeotech): Deals 21% more damage, added Fleshbane tag
Thunder Hammer
Thundering Leap: changed from Large area to Area damage (now has smaller radius)
Greatsword
Crippling Strike: Critical Strike tag removed, applies 3 stacks of vulnerability instead of one
Crippling Strike (Archeotech): Adds 4 stack vulnerability/hit up from 3, cooldown reduced to 3 seconds from 4
Wide Strike: added Fleshbane, Bleed and Knockdown tags
Spinning Blow: Changed behavior to channeled (now you can move while spinning), added Slow and Demolisher tags, removed Knockdown tag
Spinning Blow (Archeotech): Deals 15% increased damage, no movement penalty
Other
Suppression Shield
Block re-designed: The player now moves forward, projecting a continuos front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Storm Shield
Block re-designed: The player now moves forward, projecting a continuos front facing shield that negates all damage from that direction. Reduces suppression damage by 80%. The player is immune to Knockback and Knockdown effects. Can be maintained indefinitely.
Shield Charge: Distance reduced to 15 meters from 25, damage reduced from 1.0 to 0.8
Sentinel Armor
Turret: HP scaling increased by about 250%, Damage scaling increased by about 200%, Focus cost increased from 15 to 40, damage now has a 1.3 base damage multiplier up from flat 70-80 base damage, cooldown increased from 5 to 10 seconds