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없는거 확인해서 아래 URL에서 검색해서 192개 먹었습니다.
(설명이 부실해서 몇가지는 유투브 검색해서 먹었습니다)
https://www.ign.com/wikis/clair-obscur-expedition-33/Random%20Defense
https://expedition33.wiki.fextralife.com/Pictos
| Pictos Name | Luminas Effect | |
| 1 | Accelerating Heal | Healing an ally also applies Rush for 1 turn |
| 2 | Accelerating Last Stand | Gain Rush if fighting alone. |
| 3 | Accelerating Shots | 20% change to gain Rush on Free Aim shot. |
| 4 | Accelerating Tint | Healing Tints also apply Rush |
| 5 | Aegis Revival | +1 Shield on being revived. |
| 6 | Anti-Blight | Immune to Blight. |
| 7 | Anti-Burn | Immune to Burn. |
| 8 | Anti-Charm | Immune to Charm. |
| 9 | Anti-Freeze | Immune to Freeze. |
| 10 | Anti-Stun | Immune to Stun. |
| 11 | At Death's Door | Deal 50% more damage if Health is below 10%. |
| 12 | Attack Lifesteal | Recover 15% Health on Base Attack. |
| 13 | Augmented Aim | 50% increased Free Aim damage. |
| 14 | Augmented Attack | 50% increased Base Attack damage. |
| 15 | Augmented Counter I | 25% increased Counterattack damage. |
| 16 | Augmented Counter II | 50% increased Counterattack damage. |
| 17 | Augmented Counter III | 75% increased Counterattack damage. |
| 18 | Augmented First Strike | 50% increased damage on the first hit. Once per battle. |
| 19 | Auto Death | Kill self on battle start. |
| 20 | Auto Powerful | Apply Powerful for 3 turns on battle start. |
| 21 | Auto Regen | Apply Regen for 3 turns on battle start. |
| 22 | Auto Rush | Apply Rush for 3 turns on battle start. |
| 23 | Auto Shell | Apply Shell for 3 turns on battle start. |
| 24 | Base Shield | +1 Shield if not affected by any Shield on turn start. |
| 25 | Beneficial Contamination | +2 AP on applying a Status Effect. Once per turn. |
| 26 | Break Specialist | Break damage is increased by 50%, but base damage is reduced by 20%. |
| 27 | Breaker | 25% increased Break damage. |
| 28 | Breaking Attack | Base Attack on Break. |
| 29 | Breaking Burn | 25% increased Break damage on Burning enemies. |
| 30 | Breaking Counter | 50% increased Break damage on Counterattack. |
| 31 | Breaking Death | Fully charge enemy's Break Bar on death. |
| 32 | Breaking Shots | 50% increased Break damage with Free Aim Shots. |
| 33 | Breaking Slow | 25% increased Break damage against Slowed enemies. |
| 34 | Burn Affinity | 25% increased damage on Burning Targets. |
| 35 | Burning Break | Apply 3 Burn stacks on Breaking a target. |
| 36 | Burning Death | Apply 3 Burn to all enemies on Death. |
| 37 | Burning Mark | Apply Burn on hitting a Marked enemy. |
| 38 | Burning Shots | 20% chance to Burn on Free Aim shot. |
| 39 | Charging Alteration | +10% of a Gradient Charge on applying a Buff. Once per turn. |
| 40 | Charging Attack | +15% of a Gradient Charge on Base Attack. |
| 41 | Charging Burn | +20% of a Gradient Charge on applying Burn. Once per turn. |
| 42 | Charging Counter | +20% of a Gradient Charge on Counterattack. |
| 43 | Charging Critical | +20% of a Gradient Charge on Critical Hit. Once per turn. |
| 44 | Charging Mark | +20% of a Gradient Charge on hitting a Marked target. Once per turn. |
| 45 | Charging Stun | +5% of a Gradient Charge on hitting a Stunned enemy. |
| 46 | Charging Tint | +5% of a Gradient Charge on using an item. |
| 47 | Charging Weakness | +15% of a Gradient Charge on hitting a Weakness. Once per turn. |
| 48 | Cheater | Always play twice in a row. |
| 49 | Cleansing Tint | Healing Tints also remove all Status Effects from the target. |
| 50 | Clea's Life | On turn start, if no damage taken since last turn, recover 100% Health. |
| 51 | Combo Attack I | Base Attack has 1 extra hit. |
| 52 | Combo Attack II | Base Attack has 1 extra hit. |
| 53 | Combo Attack III | Base Attack has 1 extra hit. |
| 54 | Confident | Take 50% less damage, but can't be Healed. |
| 55 | Confident Fighter | 30% increased damage, but can't be Healed. |
| 56 | Critical Break | 25% increased Break damage on Critical Hits. |
| 57 | Critical Burn | 25% increased Critical Chance on Burning enemies. |
| 58 | Critical Moment | 50% increased Critical Chance if Health is below 30%. |
| 59 | Critical Stun | 100% on Critical Chance on hitting a Stunned target. |
| 60 | Critical Vulnerability | 25% increased Critical Chance on Defenceless enemies. |
| 61 | Critical Weakness | 25% increased Critical Chance on Weakness. |
| 62 | Dead Energy I | +3 AP on killing an enemy. |
| 63 | Dead Energy II | +3 AP on killing an enemy. |
| 64 | Death Bomb | On Death, deal damage to all enemies. |
| 65 | Defensive Mode | On receiving damage, consume 1 AP to take 30% less damage, if possible. |
| 66 | Dodger | Gain 1 AP on Perfect Dodge. Once per turn. |
| 67 | Double Burn | On applying a Burn stack, apply a second one. |
| 68 | Double Mark | Mark requires 1 more hit to be removed. |
| 69 | Draining Cleanse | Consume 1 AP to prevent Status Effects application, if possible. |
| 70 | Effective Heal | Double all Heals received. |
| 71 | Effective Support | +2 AP on using an item. |
| 72 | Empowering Attack | Gain Powerful for 1 turn on Base Attack. |
| 73 | Empowering Break | Gain Powerful on Breaking a target. |
| 74 | Empowering Dodge | 5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. |
| 75 | Empowering Last Stand | Gain Powerful if fighting alone. |
| 76 | Empowering Parry | Each successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this buff. |
| 77 | Empowering Tint | Healing Tints also apply Powerful. |
| 78 | Energetic Healer | +2 On Healing an Ally |
| 79 | Energising Attack I | +1 AP on Base Attack. |
| 80 | Energising Attack II | +1 AP on Base Attack. |
| 81 | Energising Break | +3 AP on Breaking a target. |
| 82 | Energising Burn | +1 AP on applying Burn. Once per turn. |
| 83 | Energising Cleanse | Dispel the first negative Status Effect received an gain 2 AP. |
| 84 | Energising Death | On death, +4 AP to allies. |
| 85 | Energising Gradient | +1 AP per Gradient Charge consumed. |
| 86 | Energising Heal | On Healing an ally, also give 2 AP. |
| 87 | Energising Jump | +1 AP on Jump Counterattack. |
| 88 | Energising Pain | No longer gain AP on Parry. +1AP on getting hit. |
| 89 | Energising Parry | +1 AP on successful Parry. |
| 90 | Energising Powerful | Give 2 AP on applying Powerful. |
| 91 | Energising Revive | +3 AP to all allies when revived. |
| 92 | Energising Rush | Give 2 AP on applying Rush. |
| 93 | Energising Shell | Give 2 AP on applying Shell. |
| 94 | Energising Shots | 20% chance to gain 1 AP on Free Aim shot. |
| 95 | Energising Start I | +1 AP on battle start. |
| 96 | Energising Start II | +1 AP on battle start. |
| 97 | Energising Start III | +1 AP on battle start. |
| 98 | Energising Start IV | +1 AP on battle start. |
| 99 | Energising Stun | +1 AP on hitting a Stunned target with a Skill. |
| 100 | Energising Turn | +1 AP on turn start. |
| 101 | Energy Master | Every AP gain is increased by 1. |
| 102 | Enfeebling Attack | Base Attack applies Powerless for 1 turn. |
| 103 | Enfeebling Mark | Marked targets deal 30% less damage. |
| 104 | Exhausting Power | 50% increased damage if Exhausted. |
| 105 | Exposing Attack | Base Attack applies Defenseless for 1 turn. |
| 106 | Exposing Break | Apply Defenceless on Break. |
| 107 | Faster Than Strong | Always play twice in a row, but deal 50% less damage. |
| 108 | First Offensive | First hit dealt and taken deals 50% more damage. |
| 109 | First Strike | Play first. |
| 110 | Fueling Break | Breaking a target doubles its Burn amount. |
| 111 | Full Strength | 25% increased damage on full Health. |
| 112 | Glass Canon | Deal 25% more damage, but take 25% more damage. |
| 113 | Gradient Break | +50% of a Gradient Charge on Breaking a target. |
| 114 | Gradient Breaker | 50% increased Breaking damage with Gradient Attacks. |
| 115 | Gradient Fighter | +25% increased damage with Gradient Attacks. |
| 116 | Greater Defenceless | +15% to Defenceless damage amplification. |
| 117 | Greater Powerful | +15% to Powerful damage increase. |
| 118 | Greater Powerless | +15% to Powerless damage reduction. |
| 119 | Greater Rush | +25% Rush Speed increase. |
| 120 | Greater Shell | +10% to Shell damage reduction. |
| 121 | Greater Slow | +15% to Slow Speed reduction. |
| 122 | Healing Boon | Heal 15% HP on applying a buff. |
| 123 | Healing Counter | Recover 25% Health on Counterattack. |
| 124 | Healing Death | On death, the rest of the Expedition recover all Health. |
| 125 | Healing Fire | Recover 25% Health when attacking a Burning target. Once per turn. |
| 126 | Healing Mark | Recover 25% Health on hitting a Marked enemy. Once per turn. |
| 127 | Healing Parry | Recover 3% Health on Parry. |
| 128 | Healing Share | Receive 15% of all Heals affecting other characters. |
| 129 | Healing Stun | Recover 5% Health on hitting a Stunned target. |
| 130 | Healing Tint Energy | Healing Tints also give 1 AP. |
| 131 | Immaculate | 30% increased damage until a hit is received. |
| 132 | In Medias Res | +3 Shields on Battle Start, but next Health is halved. |
| 133 | Inverted Affinity | Apply Inverted on self for 3 turns on battle start. 50% increased damage while Inverted. |
| 134 | Last Stand Critical | 100% Critical Chance while fighting alone. |
| 135 | Longer Burn | Burn duration is increased by 2. |
| 136 | Longer Powerful | On applying Powerful, its duration is increased by 2. |
| 137 | Longer Rush | On applying Rush, its duration is increased by 2. |
| 138 | Longer Shell | On applying Shell, its duration is increased by 2. |
| 139 | Marking Break | Apply Mark on Break. |
| 140 | Marking Shots | 20% chance to apply Mark on Free Aim shot. |
| 141 | Painted Power | Damage can exceed 9,999. |
| 142 | Painter | Convert all Physical damage to Void damage. |
| 143 | Perilous Parry | +1 AP on Parry, but damage received is doubled. |
| 144 | Piercing Shot | 25% increased Free Aim damage. Free Aim shots ignore Shields. |
| 145 | Powered Attack | On every damage dealt, try to consume 1 AP. If successful, increase damage by 20. |
| 146 | Powerful Heal | Healing an ally also applies Powerful for 1 turn. |
| 147 | Powerful Mark | Gain Powerful on hitting a Marked enemy. |
| 148 | Powerful on Shell | Apply Powerful on applying Shell. |
| 149 | Powerful Revive | Apply Powerful for 3 turns when revived. |
| 150 | Powerful Shield | 10% increased damage per Shield Point on self. |
| 151 | Powerful Shots | 20% chance to gain Powerful on Free Aim shot. |
| 152 | Pro Retreat | Allows Flee to be instantaneous. |
| 153 | Protecting Attack | Gain Shell for 1 turn on Base Attack. |
| 154 | Protecting Death | On death, allies gain Shell. |
| 155 | Protecting Heal | Healing an ally also applies Shell for 1 turn. |
| 156 | Protecting Last Stand | Gain Shell if fighting alone. |
| 157 | Protecting Tint | Healing Tints also apply Shell. |
| 158 | Quick Break | Play again on Breaking a target. |
| 159 | Random Defense | Damage taken is randomly multiplied by a value between 50% and 200%. |
| 160 | Recovery | Recovers 10% Health on turn start. (Reward for spending Chroma at the Red Woods Nevron quest) |
| 161 | Rejuvenating Revive | Apply Gen for 3 turns when revived |
| 162 | Revive Paradox | Play immediately when revived. |
| 163 | Revive Tint Energy | Revive Tints also give 3 AP. |
| 164 | Rewarding Mark | +2 AP on dealing damage to a Marked target. Once per turn. |
| 165 | Roulette | Every hit has a 50% chance to deal either 50% or 200% of its damage. |
| 166 | Rush on Powerful | Apply Rush on applying Powerful. |
| 167 | SOS Power | Apply Powerful when falling below 50% Health. |
| 168 | SOS Rush | Apply Rush when falling below 50% Health. |
| 169 | SOS Shell | Apply Shell when falling below 50% Health |
| 170 | Second Chance | Revive with 100% Health. Once per battle. |
| 171 | Shared Care | When healing an ally, also Heal self for 50% of that value. |
| 172 | Shell On Rush | Apply Shell on applying Rush. |
| 173 | Shield Affinity | 30% increased damage while having. Shields, but receiving any damage always removes all Shields. |
| 174 | Shielding Death | On death, allies gain 3 Shield points. |
| 175 | Shielding Tint | Healing Tints also add 2 Shields. |
| 176 | Shortcut | Immediately play when falling below 30% Health. Once per battle. |
| 177 | Slowing Break | Apply Slow on Break. |
| 178 | Sniper | First Free Aim shot each turn deals 200% increased damage and can Break. |
| 179 | Solidifying | +2 Shields when the character's Health falls below 50%. Once per battle. |
| 180 | Solo Fighter | Deal 50% more damage if fighting alone. |
| 181 | Staggering Attack | 50% increased Break damage on Base Attack. |
| 182 | Stay Marked | 50% chance to apply Mark when attacking a Marked target. |
| 183 | Stun Boost | 30% increased damage on Stunned targets. |
| 184 | Survivor | Survive fatal damage with 1 Health. Once per battle. |
| 185 | Sweet Kill | Recover 50% Health on killing an enemy. |
| 186 | Tainted | 15% increased damage for each Status Effect on self. |
| 187 | Teamwork | 10% increased damage while all allies are alive. |
| 188 | The One | Max Health is reduced to 1. |
| 189 | Time Tint | Energy Tints also apply Rush. |
| 190 | Versatile | After a Free Aim hit, Base Attack damage is increased by 50% for 1 turn. |
| 191 | Warming Up | 5% increased damage per turn. Can stack up to 5 times. |
| 192 | Weakness Gain | +1AP on hitting an enemy's Weakness. Once per turn. |
추가
193 : Protecting Shot : 20% change to gain Shell on Free Aim Shot
(IP보기클릭)222.239.***.***
(IP보기클릭)118.33.***.***
추가 했습니다~! 감사합니다~ | 25.05.05 20:02 | | |
(IP보기클릭)171.96.***.***
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(IP보기클릭)222.96.***.***