Hi all. I'm Pelikins welcome to my GUNZERKER guide!
I am a successful theory crafter / guide writer for several well known games such as:
Diablo 3
World of Warcraft
League of Legends
I wanted to post this and share my experience and insight on this incredible new class, the GUNZERKER.
The Gunzerker is unlike any borderlands 1 class. He's incredibly powerful in the right hands reaching levels of survivability and damage potential that no other class can match in the mid/late game.
I'm going to go over a build and some itemization tips to give the reader an idea of what to look for in itemization and which trees to focus on while leveling up for the most satisfying game-play experience.
LEVELING UP - BUILD KEY CONCEPTS:
Do you enjoy being in the fray? Getting up close and personal with your enemy and delivering incredible amounts of damage while shrugging off blows with impunity? If this is how you roll, then roll a GUNZERKER!
GUNZERKER = SHOTGUN + debuffing SMG/pistol = WIN
The GUNZERKER is the absolute best shotgun user in the game. This has to do with his inherent mobility and reload speed advantages along with his ability to get unbelievably tanky so that he can get in close. To add to this, gunzerking regenerates ammo at a flat ammo/sec rate while shotgun ammo consumption is considerably lower than other weapon types. On top of all this, the gunzerker has the most broken shotgun talent in the game, "Steady as She Goes." With a high fire rate second weapon, the chance of accuracy improvement is more like a guarantee, and the accuracy buff eliminates the one downfall of the shotgun...range. With the accuracy buff up, the Gunzerker can deliver the devastating power of the shotgun at assault rifle range.
The build is 0 Gunlust / 18 Rampage / 27 Brawn
My build focuses primarily on the Brawn tree for survivability, while dipping into the rampage tree to further my survivability while adding an impressive amount of damage with minimal investment.
The first thing you'll want to invest in is Hard to kill talent. The name says it all. It makes you...hard to kill. For every 5 hp you have, you now have 6. In addition, you'll find the passive hp regen very nice in the early game to keep you topped off. The ability will only improve in strength as it complements your % based healing later on.
The next skill to build up is "I'm the juggernaut." This will give you a 20% damage reduction buff for each time you kill an enemy. Later on, this will mean every time you fire your shotgun. It makes your impressive health pool a lot more valuable and is a key source of damage mitigation.
Your next skill to level is "Ain't got time to bleed." This skill will carry you through most of the challenges that this game has to offer. Passively regenerating hp with gunzerking to allow you to simply burst down opponents in the ability's duration. You really only need a point or two in the ability to see a significant durability improvement. While leveling, I would simply put one point into this and then start working on the rampage tree.
Now working in the rampage tree, I pick up filled to the brim. This ability serves two functions. The first is the most immediate, it improves your clip capacity. This is very important for shotgun users especially as a 25% improvement will boost a 2 shot gun into a 3 shot before reload gun. Jakobs makes the best shotguns, but they tend to be only 1 or 2 shots before needing a reload. This skill will allow you to squeeze off an extra round for higher burst potential.
I next pick up "Last Longer." This will improve the duration of gunzerking an additional 15 second. That's 15 seconds of extra invincibility, a worthwhile investment.
I next pick up "Steady as She Goes." The true gem of the rampage tree. This ability allows you to hold a bead on an enemy without scoping in (very helpful since you can't scope in while gunzerking) and it gives both guns an accuracy improvement. This extends your shotgun's effective range and allows you to aim for critical locations rather than shooting for center mass resulting and a crazy damage increase. P.S. Each individual pellet from your shot gun has a chance to proc the accuracy buff.
Now that I have this precious gem and single best dps talent point in the game as far as I'm concerned, I'm ready to get invincible.
I go back to focusing on the Brawn tree. I pick up 5 points in Incite (tier 1).
This is a crazy good skill, very over looked. Every time you get shot, you get a move-speed buff and you reload 25% faster, which for a shot gun user is huge! You can now close on enemies/take cover 30% faster and you dps increases considerably.
Next I stick 3 more points into "Ain't Got Time to Bleed" to make me more invincible while gunserking.
I put one point into Fistful of Hurt, mainly for finishing power. The damage on this doesn't scale super well for the last game, but it comes in handy to allow that finishing melee to deal some more damage. It also has a little utility in the knock back.
Followed by 5 points in "Sexual Tyrannosaurus." S.T. lives up to its name...its hella-ㅅㅅy. Some people may even prefer to rush it over grabbing "Steady as She Goes." It gives you 50% of what AGTTB gives all the time.
I then finish the tree off with the tier 6 ability "Come At Me Bro." This gives Gunzerker a secondary active that refills his hp completely, taunts enemies to attack you and gives DR. It basically translates to "While Berserking, you can't die unless you jump off the level."
Now that you've got all the tools, its time to be able to use them more often.
I get 4 pointing into "I'm ready already."
I then get a point into "Double the fun." I really don't think its necessary because a well placed grenade is overkill already...but it allows you to use a single scatter grenade to wipe out entire rooms. I really like it for when I think I may go down. I double my chances of killing an enemy with a desperation grenade to get me out of second wind (note you toss the grenade before you go down because you can't toss them when down.)
I then grab 1 pointsof "Yippie Ki Yay." This will basically make gunzerking last the duration of an engagement every time.
and my last points in "I'm Ready Already" for a final 5% cool down reduction and "Ain't got time to bleed" for a little more self healing while gunzerking.
http://talent.87bazillion.com/2/gunz...00050051000000 level 16
http://talent.87bazillion.com/2/gunz...00050051000000 level 27
http://talent.87bazillion.com/2/gunz...00055054100051 level 42
http://talent.87bazillion.com/2/gunz...10055055100051 level 50
LOAD OUT: (How to gear your GUNZERKER)
Weapon 1: Slag SMG, Sniper Rifle, LMG, or Pistol: likely Maliwan. This is a duffing weapon primarily for gunzerking to make your shotty deal double damage. If you find a good enough slag weapon, you may want to use it as your general mid range weapon.
Weapon 2: Shot gun; likely Jakobs. Look for the highest amount of total damage. If you can find one that can be fired a couple extra times before being reloaded great...better accuracy is better...but look for damage over anything else.
Weapon 3: Corrosive Sniper rifle or combat rifle. High fire rate is nice as you can then just aim center mass. This is your robot shredding gun. The game throws tons of loaders and vehicles at you and this kind of weapon will make short work of them.
Weapon 4: Rocket launcher. As high damage as possible. This is the "I'm down, but not out weapon" I switch to when things are looking rough but there isn't an enemy immediately near by. I pull out the faithful launcher and let loose a barrage of rockets to get me out of last stand. Its also great for taking out turrets and vehicles. Also remember to toss a grenade when low on hp (but throw it far enough away where you don't kill yourself if its a scatter bomb).
These 4 weapons are specifically placed in your load out. Chances are that you won't even use weapon 1 except while gunzerking (unless you find a really awesome slag weapon) So you'll be mainly scrolling between weapon 2 and 3 outside of gunzerk. While gunzerking you've got that wicked slag+shotty combo. It rocks, you've gotta try it! The second combo is rocket launcher + corrosive. That's really devastating against really tough mechanicals such as constructors.
relic: This one is pretty open. Personally, I like to get more loot so I go for ones that get me more rare drops. But ones that boost your ability cd reduction, hp, reload time, and weapon damage are also good.
class mod: Beast gives more hp and reload speed...which is awesome. There are a lot of viable options though. Use the best one you find.
Shield: It's all about your hp pool and elemental resistance. Boost your hp as much as possible and resist elements a much as possible. A big capacity is nice and you may want to carry one with high capacity to throw on against fire damaging enemies. But for a general use shield, just try to get hp.
BUILD 2 - Suggested for MAX LEVEL PLAY!
http://talent.87bazillion.com/2/gunz...15151055000000 level 50 (geared)
For max level play (and near to it) I've changed things up a little.
I've gone to a core build of 26 rampage, and using the secondary tree that best compliments what I'm doing. Gun lust for boss farming, and Brawn for general play.
In rampage I'm picking up 5/5 Inconceivable (You win 40oz), 5/5 filled to the brim, 5/5 last longer, 1/1 steady as she goes, 1/1 Double the fun (depending on the type of grenade I'm using), 4/5 Yippie Ki Yay, 5/5 Get some, 1/1 Keep firing.
Typically, I'm also taking 5/5 Hard to kill, at least 1/5 incite, 5/5 I'm the juggernaut 5/5 Ain't got time to bleed in Brawn. 1/5 locked and loaded and 1/5 quick draw in gun lust (for the mod bonuses)
Where I place the remaining points completely depends on my mod. If I have a mod that adds points to Locked and Loaded or Quick Draw, I make sure to place 1 point into those skills to get the bonuses.
For boss farming, I'm instead going into the gunlust tree for divergent likeness to dual wield shotguns with the bee (I'll explain this later).
Load Out:
I'm enjoying the versitility of large clip mid ranged weapons for general play.
Weapon 1: Shredifier (Assault Rifle) or Conference Call (High Accuracy Shot gun) I like the Rabid Shredifier and the Practicable Conference Call the best.
Weapon 2: Slagga (Slag SmG), I like the Murdering Slagga the best.
For boss farming I'm running duel conference calls with the bee (like everyone else...).
For weapon slots 3 and 4 I still enjoy a Sniper Rifle and a Rocket launcher. I like the crit damage that Lyuda and Skullmasher give (but there is an e-tech fire sniper that I'm also interested in for sniper). The badaboom and the Derp Nukem are great for launchers...if they can't get you out of second wind...nothing can. I prefer the Badaboom because it deals more total damage, has a longer effective range, larger clip, and consumes less ammo per shot, but the Nukem is for the lols and has a fantastic blast radius so you can kill stuff you can't even see!
If you have no interest or patience for sniping, there is an explosive revolver called the Unkempt Harold which is great for taking down the mobs with riot shields and small vulnerable zones such as Blue. My personal favorite of this gun is call the Double Penetrating Unkempt Harold. It's a two for version firing x2 bullets.
For grenades, I like lobbed grenades personally. I find homing and longbow to be really irritating/unrewarding. But pick the grenade that fits your fancy. If you are running the Slagga, the Bonus Package is by far your best choice. I'm running one with 68k x 10 base damage. If you place the grenade well (or close enough to well) and debuff your target with the slagga its a nearly guaranteed kill. Ultra BAs melt with a toss.
68K x 10 child grenades x 2 (bonus package) x 2 (double your fun) x 2 (slag debuff) = OMGWTFHAX!
If you aren't running the slagga, you'll want to have slag grenades. I highly recommend the biddy variety as they will slag the most reliably and the longest.
For a shield, there are several options. The firehawk shield is fun times. The bee is overpowered for boss farming (pretty bad for general play though), Personally I use the Neogenator. It gives the most HP of any shield. The capacity is pretty low, but it makes up for that with a very short recharge delay.
If you prefer high capacity with lower recharge delay, there are several strong purple adaptive shields.
For a relic, you can still carry the drop rate chance relic. But I've gone to carrying a %bonus HP relic. I prefer this over a damage resistance relic mainly because of the shield I'm using. My shield has a very low capacity but gives a ton of hp while the upper limit of a %hp relic is 50% to a damage resistance relic's 25%. The %hp relic makes the gunzerker's % based healing more powerful.
For a class mod, there are 2 really good ways to go. The legendary gunzerker class mod is really the best way to go. Check Zed's vending machines regularly and you may find it otherwise you'll need to spawn Verm to get it. Alternatively, there are ones that give hp regen+weapon damage+5 points to hard to kill. Gaining 30+% weapon damage is pretty slick.
Ending:
Well here is my short guide on the GUNZERKER. I hope you enjoyed!
Feel free to comment and ask questions!
....해석 좀 해주세욬ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ