Nintendo 64: like the GBA, the N64 uses several systems -- EEPROM, SRAM (battery), and Flash RAM, as well as no saving and Controller Pak (memory card) saves. Half of all N64 games require controller paks to save, including most third party titles; all first-party games use internal save. Of the US-released titles, most N64 games with internal save use EEPROMs. Twelve games use SRAM and a dozen more Flash RAM. The SRAM games include Zelda: Ocarina of Time (but not MM, that's flash), Ogre Battle 64: Person of Lordly Calibur (note that this game also supports controller pak save), 1080 Snowboarding, F-Zero X, Resident Evil 2, The New Tetris, Super Smah Bros., and a few others. It's unfortunate that the SRAM games include so many of the great games on the system, but oh well... at least those batteries can be replaced when they die, unlike dead EEPROM chips, though those of course have far longer lifespans, mostly negating the point...
위에서 보듯이, '젤다의전설 시간의 오카리나'랑 오우거배틀64가 SRAM (battery) 방식이네요.
얼마전에 젤다의전설 시작 했는데, 언제 세이브가 없어질지 모르는 불안 속에서 해야 할 거같네요ㅠㅠㅠ 그렇다고 배터리 갈 엄두는 도저히 나지가 않고.. 뭐 1나온지 12년밖에(?) 안된 게임이니까 12년은 버티겠죠.. 이게 아니라면 댓글 좀 달아주세요. 이번 기회에 배터리 한번 갈아보게요..
이해가 안가는게 왜 저런 명작 게임들을 마리오64처럼 EEPROM방식을 쓰지 않고 배터리 방식으로 썼을 까요?
추가로 N64 세이브 방식 명단 입니다.
Nintendo 64
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On-Cart SRAM: The Legend of Zelda: Ocarina of Time, 1080 Snowboarding, F-Zero X, The New Tetris, WCW vs. NWO Revenge, Mario Golf, Ogre Battle 64: Person of Lordly Caliber (also supports controller pak), Resident Evil 2, Super Smash Bros., WWF Wrestlemania 2000, Major League Baseball Starring Ken Griffey Jr., Harvest Moon 64, Virtual Pro Wrestling 2 (Japan), and perhaps some of the other Japan-only titles; the information I can find is complete for the US/EU titles only.
On-Cart Flash RAM: Command & Conquer, Jet Force Gemini Kiosk, Jet Force Gemini, Ken Griffey Jr's Slugfest, The Legend of Zelda: Majora's Mask, Megaman 64, NBA Courtside 2 featuring Kobe Bryant, Paper Mario, Pokemon Puzzle League, Pokemon Snap, Pokemon Stadium, Pokemon Stadium 2, Starcraft 64, Tigger's Honey Hunt, WWF: No Mercy.
The rest of US-released games with on-cart save have EEPROMs, while all controller paks have SRAM. A complete list of all titles, separated by type, is available at the noted link below.
위에서 보듯이, '젤다의전설 시간의 오카리나'랑 오우거배틀64가 SRAM (battery) 방식이네요.
얼마전에 젤다의전설 시작 했는데, 언제 세이브가 없어질지 모르는 불안 속에서 해야 할 거같네요ㅠㅠㅠ 그렇다고 배터리 갈 엄두는 도저히 나지가 않고.. 뭐 1나온지 12년밖에(?) 안된 게임이니까 12년은 버티겠죠.. 이게 아니라면 댓글 좀 달아주세요. 이번 기회에 배터리 한번 갈아보게요..
이해가 안가는게 왜 저런 명작 게임들을 마리오64처럼 EEPROM방식을 쓰지 않고 배터리 방식으로 썼을 까요?
추가로 N64 세이브 방식 명단 입니다.
Nintendo 64
--
On-Cart SRAM: The Legend of Zelda: Ocarina of Time, 1080 Snowboarding, F-Zero X, The New Tetris, WCW vs. NWO Revenge, Mario Golf, Ogre Battle 64: Person of Lordly Caliber (also supports controller pak), Resident Evil 2, Super Smash Bros., WWF Wrestlemania 2000, Major League Baseball Starring Ken Griffey Jr., Harvest Moon 64, Virtual Pro Wrestling 2 (Japan), and perhaps some of the other Japan-only titles; the information I can find is complete for the US/EU titles only.
On-Cart Flash RAM: Command & Conquer, Jet Force Gemini Kiosk, Jet Force Gemini, Ken Griffey Jr's Slugfest, The Legend of Zelda: Majora's Mask, Megaman 64, NBA Courtside 2 featuring Kobe Bryant, Paper Mario, Pokemon Puzzle League, Pokemon Snap, Pokemon Stadium, Pokemon Stadium 2, Starcraft 64, Tigger's Honey Hunt, WWF: No Mercy.
The rest of US-released games with on-cart save have EEPROMs, while all controller paks have SRAM. A complete list of all titles, separated by type, is available at the noted link below.
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