출처 : 게임프로
1. 번지스튜디오
번지의 헤일로시리즈 덕분으로 엑스박스 하드웨어와 엑스박스 온라인인 엑스박스 라이브에 크나큰 힘을 실어줬다.
Bungie is a key "X factor" for Microsoft. We're intentionally not naming any big games here, but Bungie's online ambitions will provide a massive boost to the Xbox 360 and Xbox Live, especially as the online market continues to grow in years ahead. In fact, Bungie first created many of the features that now define Xbox Live with Halo 2 (say, integrated buddy lists and game invites). Halo aside, Bungie's contributions to the Xbox Live interface and functionality cannot be ignored. We expect big things from these guys in years ahead.
2. PC 친화적 게임
하드웨어가 플스3에 비해서 PC와 가깝기 때문에 개발이 편하다.
The Xbox 360 gets a lot of great PC ports because its hardware veers closer to a stock gaming PC than the PS3's exotic configuration. This PC-centric design eases the workload for stressed-out game programmers; expect PC-to-Xbox 360 ports (and vice-versa) to be a common sight. More importantly, Microsoft's experience in software development shows in their developer-friendly XNA middleware. That means game designers benefit from a smoother development process, which in turn leads to better, more polished games. To truly compete in this arena, Sony must do a better job of reaching out to developers and smoothing out their middleware. Until that happens, the Xbox 360 will likely remain the top choice for third-party ports.
And it could also go the other way. Xbox 360 games like Halo 3 will port to the PC eventually, benefiting the PC audience. It's a win-win for both, and the potential for the two platforms to play together, especially in the online space, is promising indeed.
3.엑스박스 라이브
점점 발전해져가는 PSN에 비해 라이브는 이미 완성되어 있는 인터페이스와 수많은 컨텐츠로 무장하고 있다.
The PlayStation Network will get better, but you can't overlook the fact that Xbox Live is THE place to go for all your online gaming needs. Demos thrive, fragging flourishes, and everything is easy to use and well established. Microsoft has set the online gaming standard with Xbox Live, and Sony is going to need to put a heaping helping of effort into PSN if they want to even compete. Free membership is a good start, but at the moment PSN just can't compete with Xbox Live's huge library of content and sleek, smart interface.
4. 헤드셋이 첨부
콘솔자체에 헤드셋이 딸려 첨부 된 사실 하나만으로로도 라이브를 사용하는 모든 사람은 라이브를 처음 시작 할때 부터 보이스 채팅이 가능하다
It sounds so simple, but including an Xbox Live headset with every console almost guarantees that everyone will be voice chatting over Xbox Live from the start. As a headset, the Xbox 360 model feels cheap and flimsy... but it gets the job done and assures that online games get the basic voice support they need.
While Bluetooth, the PS3's high-tech wireless protocol, could conceivably be the better connection choice, Sony doesn't include a headset in the PS3 box. And that means two things. First, you have to buy a headset... and by default, that means most gamers won't. Second, there isn't a standard PS3 headset, so there could potentially be audio quality issues with so many different types of third-party headsets. Sony's upcoming Eye camera/microphone looks promising, but what will it cost? Our guess: a lot
It's a serious addiction around here.
We expect to see big improvements in PSN as Sony adds new features (Home, anyone?), but Xbox Live has a huge head start and we don't see them falling to second place anytime soon.
5.윈도우 미디어 센터 호환
윈도우미디어 센터 호환으로 360에서 HDTV녹화 비디오, 오디오 재생등 이것저것을 할수 있다.
I'm a big Mac OSX guy, but I do use Windows XP at work. I had my skepticisms about Vista, but after getting my hands on a powerful Vista Ultimate system, I am pleasantly surprised by Vista's Media Center application. Microsoft put a lot of effort into making this program shine as a great way to view all your multimedia content through your Xbox 360.
Your best bet is to use the Xbox 360 as a Media Center Extender. If your Xbox 360 is on the same network as your PC (hint: it should be), just press the Windows button on your Xbox 360 remote and you're ready to rock and roll. You can completely control Windows Media Center, including the capability to watch and record HDTV (if you have an HD tuner card) through your Xbox 360. The best part is that you're already set up with component video and digital audio, so no annoying VGA cables to drape across the floor
6.아이팟나노와의 조합
Who'da thunk it? Microsoft playing nice with Apple? I remember how surprised I was to see my iPod load up problem-free on our first Xbox 360 in the office a year and a half ago. Not only that, but it's just as easy to use an iPod to play custom in-game soundtracks. And no problemo with AAC files, too.
Yeah, the controls and navigation could use an update, but the core functionality is there and that's a battle won. Again, no such luck on the PS3 at launch, though there is rudimentary, low-level iPod compatibility. But again, there's no in-game support and the interface stinks - this is an area in which Sony really needs to improve
7.커스텀사운드 트랙
You can pretty much write off any sports or racing game soundtrack as a radio rock headache (I've heard that f'ing Wolfmother song about 500 times). That's why it's so nice to be able to load up your own tunes to play over your crushing takedowns in Burnout Revenge.
On the original Xbox, activating custom soundtracks was a chore. But on the 360, loading up your personal music is child's play. And better yet, the console automatically turns off the in-game music for you. Half a year into the PS3's life cycle and still no support for custom soundtracks? What the hell are all those media ports for? This is the number one reason I stopped playing MotorStorm
1. 번지스튜디오
번지의 헤일로시리즈 덕분으로 엑스박스 하드웨어와 엑스박스 온라인인 엑스박스 라이브에 크나큰 힘을 실어줬다.
Bungie is a key "X factor" for Microsoft. We're intentionally not naming any big games here, but Bungie's online ambitions will provide a massive boost to the Xbox 360 and Xbox Live, especially as the online market continues to grow in years ahead. In fact, Bungie first created many of the features that now define Xbox Live with Halo 2 (say, integrated buddy lists and game invites). Halo aside, Bungie's contributions to the Xbox Live interface and functionality cannot be ignored. We expect big things from these guys in years ahead.
2. PC 친화적 게임
하드웨어가 플스3에 비해서 PC와 가깝기 때문에 개발이 편하다.
The Xbox 360 gets a lot of great PC ports because its hardware veers closer to a stock gaming PC than the PS3's exotic configuration. This PC-centric design eases the workload for stressed-out game programmers; expect PC-to-Xbox 360 ports (and vice-versa) to be a common sight. More importantly, Microsoft's experience in software development shows in their developer-friendly XNA middleware. That means game designers benefit from a smoother development process, which in turn leads to better, more polished games. To truly compete in this arena, Sony must do a better job of reaching out to developers and smoothing out their middleware. Until that happens, the Xbox 360 will likely remain the top choice for third-party ports.
And it could also go the other way. Xbox 360 games like Halo 3 will port to the PC eventually, benefiting the PC audience. It's a win-win for both, and the potential for the two platforms to play together, especially in the online space, is promising indeed.
3.엑스박스 라이브
점점 발전해져가는 PSN에 비해 라이브는 이미 완성되어 있는 인터페이스와 수많은 컨텐츠로 무장하고 있다.
The PlayStation Network will get better, but you can't overlook the fact that Xbox Live is THE place to go for all your online gaming needs. Demos thrive, fragging flourishes, and everything is easy to use and well established. Microsoft has set the online gaming standard with Xbox Live, and Sony is going to need to put a heaping helping of effort into PSN if they want to even compete. Free membership is a good start, but at the moment PSN just can't compete with Xbox Live's huge library of content and sleek, smart interface.
4. 헤드셋이 첨부
콘솔자체에 헤드셋이 딸려 첨부 된 사실 하나만으로로도 라이브를 사용하는 모든 사람은 라이브를 처음 시작 할때 부터 보이스 채팅이 가능하다
It sounds so simple, but including an Xbox Live headset with every console almost guarantees that everyone will be voice chatting over Xbox Live from the start. As a headset, the Xbox 360 model feels cheap and flimsy... but it gets the job done and assures that online games get the basic voice support they need.
While Bluetooth, the PS3's high-tech wireless protocol, could conceivably be the better connection choice, Sony doesn't include a headset in the PS3 box. And that means two things. First, you have to buy a headset... and by default, that means most gamers won't. Second, there isn't a standard PS3 headset, so there could potentially be audio quality issues with so many different types of third-party headsets. Sony's upcoming Eye camera/microphone looks promising, but what will it cost? Our guess: a lot
It's a serious addiction around here.
We expect to see big improvements in PSN as Sony adds new features (Home, anyone?), but Xbox Live has a huge head start and we don't see them falling to second place anytime soon.
5.윈도우 미디어 센터 호환
윈도우미디어 센터 호환으로 360에서 HDTV녹화 비디오, 오디오 재생등 이것저것을 할수 있다.
I'm a big Mac OSX guy, but I do use Windows XP at work. I had my skepticisms about Vista, but after getting my hands on a powerful Vista Ultimate system, I am pleasantly surprised by Vista's Media Center application. Microsoft put a lot of effort into making this program shine as a great way to view all your multimedia content through your Xbox 360.
Your best bet is to use the Xbox 360 as a Media Center Extender. If your Xbox 360 is on the same network as your PC (hint: it should be), just press the Windows button on your Xbox 360 remote and you're ready to rock and roll. You can completely control Windows Media Center, including the capability to watch and record HDTV (if you have an HD tuner card) through your Xbox 360. The best part is that you're already set up with component video and digital audio, so no annoying VGA cables to drape across the floor
6.아이팟나노와의 조합
Who'da thunk it? Microsoft playing nice with Apple? I remember how surprised I was to see my iPod load up problem-free on our first Xbox 360 in the office a year and a half ago. Not only that, but it's just as easy to use an iPod to play custom in-game soundtracks. And no problemo with AAC files, too.
Yeah, the controls and navigation could use an update, but the core functionality is there and that's a battle won. Again, no such luck on the PS3 at launch, though there is rudimentary, low-level iPod compatibility. But again, there's no in-game support and the interface stinks - this is an area in which Sony really needs to improve
7.커스텀사운드 트랙
You can pretty much write off any sports or racing game soundtrack as a radio rock headache (I've heard that f'ing Wolfmother song about 500 times). That's why it's so nice to be able to load up your own tunes to play over your crushing takedowns in Burnout Revenge.
On the original Xbox, activating custom soundtracks was a chore. But on the 360, loading up your personal music is child's play. And better yet, the console automatically turns off the in-game music for you. Half a year into the PS3's life cycle and still no support for custom soundtracks? What the hell are all those media ports for? This is the number one reason I stopped playing MotorStorm
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