Tech-tree, weapon and HUD icons :
- New icons :
- Bombs_heavy_middle_black : https://i.imgur.com/Ew5FuZI.png
- Bombs_heavy_small : https://i.imgur.com/SIB5XEx.png
- Missile_air_to_air_midrange_group_x4 : https://i.imgur.com/uUqhQS1.png
- Missile_air_to_air_midrange_special_group_x4 : https://i.imgur.com/GK7h7HC.png
- Multibarrel_box_gun : https://i.imgur.com/2BdEFR5.png
- Rockets_he_middle_group_x3_line : https://i.imgur.com/Uwi3Bcz.png
- Ship_support_plane_orbital : https://i.imgur.com/qIzlFzr.png
- Added icons for most the new vehicles
- Tech-tree folder images changed :
- Bf 109 F (early) folder : https://i.imgur.com/unAh2vM.png -> https://i.imgur.com/w5ALcCj.png
- Bf 110 C/F folder : https://i.imgur.com/2wFiQhf.png -> https://i.imgur.com/S7FDqgL.png
- Ju 87 D folder : https://i.imgur.com/0P6qph4.png -> https://i.imgur.com/PuG4OTK.png
- Ju 87 G folder : https://i.imgur.com/TdcG1DQ.png -> https://i.imgur.com/9fb4Vqz.png
- Ju 88 A folder : https://i.imgur.com/58Z6SoP.png -> https://i.imgur.com/iudzags.png
- Panther A/G folder : https://i.imgur.com/McxnEi2.png -> https://i.imgur.com/6qASrXQ.png
- Tech-tree vehicle images changed :
- Bf 110 C-7 : https://i.imgur.com/GJImRoS.png -> https://i.imgur.com/1bHssdY.png
- Ju 87 D-3 : https://i.imgur.com/lo6wdUO.png -> https://i.imgur.com/qgxlB8A.png
- Ju 88 A-4 : https://i.imgur.com/miNLEEF.png -> https://i.imgur.com/mlLQzvA.png
- M46 (73rd T.Bat.) "Tiger" : https://i.imgur.com/GCV2uJK.png -> https://i.imgur.com/elmPA6I.png
- M60A3 (TTS) : https://i.imgur.com/hYOJhka.png -> https://i.imgur.com/GZLumvz.png
- M1128 MGS (3/2nd Cav.Reg.) "Wolfpack" : https://i.imgur.com/e2mZMjd.png -> https://i.imgur.com/JB1rBnM.png
- Pz.Sfl. IVc [or VFW] : https://i.imgur.com/ITEkI54.png -> https://i.imgur.com/If6VV9Z.png
- T-IIIJ : https://i.imgur.com/oyrOVC1.png -> https://i.imgur.com/qvnz8CI.png
- T-VA : https://i.imgur.com/BrLHq7R.png -> https://i.imgur.com/vjdiMKf.png
- T-26-1 (1st Gv.T.Br.) : https://i.imgur.com/ByYMmzg.png -> https://i.imgur.com/cwbwN3Z.png
- T-34-85E : https://i.imgur.com/2LuBCGb.png -> https://i.imgur.com/Eo9ml6v.png
- Valentine Mk. IX (USSR) : https://i.imgur.com/P4dXB3E.png -> https://i.imgur.com/vhhI7oz.png
- KM 5 : https://i.imgur.com/MFxT5Mm.png -> https://i.imgur.com/IhwROC4.png
- R 41 : https://i.imgur.com/KWDlfmV.png -> https://i.imgur.com/5tq3WXk.png
Features :
- update. GameMasters In Threads : Available to everyone
- Network : Removed a "Internal Test Char" server URL
Tier unlock requirement changes :
- Number of vehicle to unlock French Bluewater Tier 2, 3, 4 and 5 : 1 -> 2
- Number of vehicle to unlock Chinese Tank Tier 2 : 5 -> 6
New Vehicles (only the ones with economy data, and this is the state of them as of 2.24.0.20, changes to them will be shown in later posts) :
- O3U-1 (US) :
- Hidden (it's for a ship)
- Tier 1
- BR : 1.3
- Stock Repair Cost : 230 / 400 / 410 SL
- P-36C (The Russian Badger) (US) :
- Hidden
- Tier 1
- BR : 2.0 / 1.7 / 2.3
- Stock Repair Cost : 140 / 360 / 520 SL
- F-4S (US) :
- Pack Premium
- Tier 7
- BR : 11.0 / 11.3 / 11.0
- Repair Cost : 5400 SL
- AH-6M (US) :
- Located after the UH-1B
- Tier 6
- BR : 10.0
- Stock Repair Cost : 3930 / 3930 / 5630 SL
- T1E1 (US) :
- Located after the M6A1
- Tier 3
- BR : 5.0
- Stock Repair Cost : 1140 / 1510 / 1940 SL
- Des Moines (CA-134) (US) :
- Pack Premium
- Tier 4
- BR : 6.3
- Repair Cost : 4630 / 3200 SL
- Nevada (BB-36) (US) :
- Located after Wyoming (BB-32)
- Tier 5
- BR : 6.7
- Stock Repair Cost : 24770 / 34730 SL
- MiG-29 (9-12A) (GER) :
- Located after the MiG-23MLA
- Tier 8
- BR : 12.0 / 12.0 / 11.7
- Stock Repair Cost : 4400 / 8660 / 15750 SL
- Sd.Kfz. 222 (GER) :
- Located before the Flakpanzer I (New First of the Line vehicle)
- Tier 1
- BR : 1.7
- Stock Repair Cost : 70 / 90 / 100 SL
- T-72M1 (GER) :
- Located after the KPz. 70
- Tier 6
- BR : 9.3
- Stock Repair Cost : 3750 / 4130 / 4450 SL
- Pfeil (GER) :
- Located after the Hugin
- Tier 5
- BR : 4.3
- Stock Repair Cost : 6700 / 8570 SL
- I-15bis (Krasnolutsky) (USSR) :
- 250 GE Premium
- Tier 1
- BR : 1.3 / 1.0 / 1.0
- Repair Cost : 410 / 80 / 50 SL
- Yak-141 (USSR) :
- Located after the Yak-38M
- Tier 8
- BR : 12.0
- Stock Repair Cost : 3060 / 7630 / 10640 SL
- Praga M53/59 (USSR) :
- Located after the BTR-ZD
- Tier 4
- BR : 6.0
- Stock Repair Cost : 3440 / 2850 / 4420 SL
- Pantsir S1 (USSR) :
- Located after the 2S6M1
- Tier 7
- BR : 11.3
- Stock Repair Cost : 6510 / 5580 / 7690 SL
- Pr. 204 (USSR) :
- Located after the Pr. 201M
- Tier 4
- BR : 3.7
- Stock Repair Cost : 5060 / 7210 SL
- Fairey IIIF Mk. IIIB (UK) :
- Hidden (it's for a ship)
- Tier 1
- BR : 1.3 / 1.0 / 1.3
- Stock Repair Cost : 300 / 530 / 310 SL
- Tornado F. Mk. 3 (UK) :
- Located after the Lightning F. Mk. 6
- Tier 8
- BR : 11.3
- Stock Repair Cost : 4000 / 9630 / 11560 SL
- Churchill NA75 (UK) :
- Located after the Churchill Mk. III
- Tier 3
- BR : 4.3
- Stock Repair Cost : 1030 / 1290 / 1610 SL
- Challenger 2E (UK) :
- Located after the Challenger 2 (Black Night)
- Tier 7
- BR : 11.3
- Stock Repair Cost : 5660 / 6110 / 7770 SL
- Whitby (F 36) (UK) :
- 6090 GE Premium
- Tier 4
- BR : 3.7
- Repair Cost : 4030 / 5920 SL
- Terra Nova (DDE 259) (UK) :
- Located after Brave Borderer
- Tier 5
- BR : 3.7
- Stock Repair Cost : 12810 / 16580 SL
- F-16AJ (JP) :
- Located after the F-1
- Tier 8
- BR : 12.0 / 12.0 / 11.7
- Stock Repair Cost : 3350 / 8360 / 15740 SL
- Type 16 (FPS) (JP) :
- Pack Premium
- Tier 6
- BR : 8.7
- Repair Cost : 4560 SL
- Nenohi (JP) :
- 1000 GE Premium
- Tier 2
- BR : 4.3
- Repair Cost : 940 / 1320 SL
- Sd.Kfz. 222 (CN) :
- Located before the CCKW 353 (M45) (New First of the Line vehicle)
- Tier 1
- BR : 1.3
- Stock Repair Cost : 70 / 90 / 100 SL
- ZTS63 (1980) (CN) :
- Located after the ZBD86
- Tier 5
- BR : 7.3
- Stock Repair Cost : 4450 / 5040 / 4480 SL
- P-47D-30 (IT) :
- Hidden
- Located after S.M.92
- Tier 4
- BR : 4.0 / 5.0 / 3.7
- Stock Repair Cost : 2640 / 4230 / 10340 SL
- Ariete AMV (IT) :
- Located after the Ariete (WAR)
- Tier 7
- BR : 11.3
- Stock Repair Cost : 5550 / 5590 / 6890 SL
- Lancaster M.R. Mk. VII (FR) :
- Hidden
- Located after the PB4Y-2
- Tier 4
- BR : 5.0 / 5.7 / 6.0
- Stock Repair Cost : 3350 / 10120 / 12880 SL
- 2C (FR) :
- Located after the B1 Bis
- Tier 2
- BR : 2.7
- Stock Repair Cost : 520 / 620 / 860 SL
- Aigle (FR) :
- Pack Premium
- Tier 2
- BR : 4.3
- Repair Cost : 700 / 940 SL
- ItPsv 90 (SWE) :
- Located after the ZSU-57-2
- Tier 5
- BR : 8.3
- Stock Repair Cost : 4180 / 3560 / 4540 SL
- Merkava Mk. 4 LIC (ISR) :
- Located after the Merkava Mk. 4B
- Tier 7
- BR : 11.0
- Stock Repair Cost : 5060 / 5460 / 6810 SL
Tech-tree changes :
- T-69 II G : Shown for PC/Mac/Linux (Hidden on consoles) -> Hidden everywhere
- ZTZ69-2A : Hidden for consoles
- VEAK 40 : Tier 5 -> 6
Statcard and X-Ray changes :
- I-15bis (all) : Fuel Tanks : Now tagged as self-sealing in X-Ray
- I-185 (all) : Fuel Tanks : Now tagged as self-sealing with neutral gas pressurization system in X-Ray
[Original Message Deleted]
- MiG-9 (all), MiG-9 (late) : Fuel Tanks : Now tagged as self-sealing in X-Ray
- MiG-9 (late) (CN) :
- Engine Model : RD-20 -> RD-20F
- Fuel Tanks : Now tagged as self-sealing in X-Ray
- Yer-2 (ACh-30B) (all) : Engine Mass in X-Ray : 600 -> 1250 kg
- Lancaster B. Mk. I, Lancaster B. Mk. III :
- Number of crew on the statcard : 7 -> 5
- Number of gunners on the crew panel : 3 -> 5
- Lincoln B. Mk. 2 :
- Number of crew on the statcard : 7 -> 4
- Number of gunners on the crew panel : 3 -> 4
Economy changes :
- A-4B, Bf 110 C-7, Bf 110 F-2, Bf 110 G-2, Bf 110 G-4 (all), Do 217 E-4, Fw 190 F-8, Ju 87 D-5, Ju 188 A-2 : Number of modifications needed to unlock Tier 3 : 2 -> 3
- A 32A :
- Stock Repair Cost : 3980 / 8490 / 23000 -> 4190 / 8490 / 23000 SL
- Repair cost coefficients of the modifications increased
- AB205A-1 : Stock Repair Cost : 6690 / 2130 / 4510 -> 7800 / 2490 / 5260 SL
- B-57B :
- Stock Repair Cost : 2950 / 9850 / 19000 -> 3440 / 11490 / 19000 SL
- Number of modifications needed to unlock Tier 4 : 2 -> 3
- BB-1 :
- Stock Repair Cost : 120 / 150 / 110 -> 110 / 150 / 100 SL
- Repair cost coefficients of the modifications increased
- Beaufighter Mk. VIc : Number of modifications needed to unlock Tier 4 : 2 -> 3
- Beaufighter Mk. X, Beaufighter Mk. 21 : Number of modifications needed to unlock Tier 3 : 2 -> 3
- Brigand B. Mk. 1 : Stock Repair Cost : 2130 / 4470 / 7500 -> 2470 / 5160 / 8670 SL
- Canberra B.(I.) Mk. 6 :
- 3x 1000 lbs + 2x 500 lbs loadout reward multiplier : 0.95 -> 0.89 (because the 500 lbs GP Mk. IV was changed to MC Mk. II)
- 5x 1000 lbs loadout reward multiplier : 0.75 -> 0.77 (because the 1000 lbs GP Mk. I was changed to MC Mk. I)
- DB-3A, SB (M-100), SB (M-103U) (all), SB (M-105), Su-2 (M-88), Yer-2 (M-105) (TAT-BT) : Repair cost coefficients of the modifications increased
- DB-3B :
- Stock Repair Cost : 570 / 1400 / 1900 -> 570 / 1400 / 1760 SL
- Repair cost coefficients of the modifications increased
- Do 335 A (all) : 15 mm armored targets belt SP cost multiplier : 1 -> 1.33
- F-1, Lightning F. Mk. 6, MiG-23MLA, Yak-38M, 2S6M1, Challenger 2 (Black Night), Ariete (WAR) : Modification costs lowered because it's no longer an end of line vehicle
- F-80C :
- Stock Repair Cost : 3760 / 11760 / 17000 -> 4290 / 13430 / 17000 SL
- Number of modifications needed to unlock Tier 3 : 1 -> 2
- F-84B : Stock Repair Cost : 3850 / 7040 / 9400 -> 4440 / 8130 / 9400 SL
- F-84G : Stock Repair Cost : 3250 / 9380 / 11000 -> 3750 / 10830 / 11000 SL
- F-84G (CN) : Stock Repair Cost : 3620 / 7740 / 16000 -> 4180 / 8940 / 16000 SL
- F-84G (IT) : Stock Repair Cost : 4190 / 8610 / 11160 -> 4840 / 9940 / 12890 SL
- F-84G-26 (FR) : Stock Repair Cost : 3700 / 9150 / 10000 -> 4270 / 10570 / 10000 SL
- G-LYNX, UH-1C (XM30) : Repair Cost : 4860 -> 5400 SL
- I-153 (Zhukovsky) :
- 250 -> 400 GE
- Crew Cost : 150 -> 450 SL
- Expert Crew Cost : 1000 -> 3000 SL
- Ace Crew Cost : 140000 / 20 -> 220000 RP / 40 GE
- Repair Cost : 430 / 290 / 120 -> 540 / 290 / 120 SL
- SL multiplier : 0.3 / 0.36 / 0.46 -> 0.42 / 0.61 / 0.78
- RP multiplier : 0.75 -> 1
- Radiator, Compressor and Engine Injection modifications, Offensive belts, bombs and rockets are now available without research (like a true premium)
- Il-10 (1945) : Stock Repair Cost : 1680 / 3100 / 6560 -> 1940 / 3560 / 7530 SL
- Il-10 (1947) : Stock Repair Cost : 2050 / 3660 / 8960 -> 2360 / 4200 / 10270 SL
- Il-10 (1947) (CN) : Stock Repair Cost : 2220 / 4080 / 8300 -> 2560 / 4670 / 8300 SL
- Il-28Sh :
- Stock Repair Cost : 3060 / 7700 / 17080 -> 3550 / 7700 / 19790 SL
- Number of modifications needed to unlock Tier 4 : 2 -> 3
- J 32B :
- Stock Repair Cost : 4220 / 12550 / 18000 -> 4130 / 12270 / 18000 SL
- Repair cost coefficients of the modifications increased
- Ka-29 : Stock Repair Cost : 5300 / 3180 / 2720 -> 6350 / 3810 / 3260 SL
- Kikka : Stock Repair Cost : 4530 / 9670 / 21000 -> 4760 / 10180 / 21000 SL
- Lancaster B. Mk. I, Lancaster B. Mk. III : 4000 lb GP Mk. I loadout reward multiplier : 0.59 -> 0.96 (because now there is only 1 bomb in it instead of 2)
- Lynx A.H. Mk. 1 : Stock Repair Cost : 10850 / 5520 / 10800 -> 12950 / 6580 / 12890 SL
- Mi-4AV :
- Stock Repair Cost : 11140 / 3730 / 4890 -> 10250 / 3440 / 4500 SL
- Repair cost coefficients of the modifications increased
- Saab 105G : 5090 / 11770 / 20000 -> 5870 / 13580 / 20000 SL
- SB (M-103) :
- Stock Repair Cost : 300 / 830 / 1050 -> 300 / 830 / 970 SL
- Repair cost coefficients of the modifications increased
- SB (M-103) (MV-3) :
- Stock Repair Cost : 530 / 470 / 1700 -> 490 / 470 / 1700 SL
- Repair cost coefficients of the modifications increased
- SB (M-103U) (MV-3) :
- Stock Repair Cost : 440 / 1200 / 1450 -> 440 / 1200 / 1340 SL
- Repair cost coefficients of the modifications increased
- Sk 60B : Stock Repair Cost : 4320 / 11000 / 18770 -> 4510 / 11000 / 19590 SL
- Su-2 (M-82) :
- Stock Repair Cost : 280 / 690 / 870 -> 280 / 690 / 800 SL
- Repair cost coefficients of the modifications increased
- Su-2 (TSS-1) :
- Stock Repair Cost : 230 / 530 / 1030 -> 230 / 530 / 1030 SL
- Repair cost coefficients of the modifications increased
- T 18B-1 : Stock Repair Cost : 1830 / 4400 / 9200 -> 2110 / 4400 / 9200 SL
- T 18B-2 : Stock Repair Cost : 1810 / 3690 / 7390 -> 2110 / 4260 / 8540 SL
- Tu-2 : Stock Repair Cost : 1200 / 1900 / 3920 -> 1200 / 1900 / 4500 SL
- Tu-2S-10 : Stock Repair Cost : 2600 / 4100 / 12000 -> 2600 / 4700 / 12000 SL
- Tu-2S-44 : Stock Repair Cost : 2470 / 4580 / 12090 -> 2840 / 5250 / 13850 SL
- Tu-2S-44 (CN) : Stock Repair Cost : 2660 / 4960 / 18000 -> 3070 / 5680 / 18000 SL
- Tu-2S-59 : Stock Repair Cost : 3000 / 4890 / 9200 -> 3000 / 5610 / 9200 SL
- Tu-14T :
- 250 kg loadout reward multiplier : 0.91 -> 0.69 (because now there are 12 bombs in it instead of 8)
- 500 kg loadout reward multiplier : 0.81 -> 0.62 (because now there are 6 bombs in it instead of 4)
- 1000 kg loadout reward multiplier : 0.95 -> 1 (because now there is only 1 bomb in it instead of 2)
- 1500 kg loadout reward multiplier : 1 -> 0.8 (because now there are 2 bombs in it instead of 1)
- UH-1B : Stock Repair Cost : 13080 / 3930 / 9100 -> 14250 / 4290 / 9920 SL
- UH-1C : Stock Repair Cost : 9350 / 4800 / 9930 -> 10140 / 5210 / 10760 SL
- UH-1D : Stock Repair Cost : 8320 / 4890 / 9440 -> 9310 / 5480 / 10570 SL
- Yer-2-4 (ACh-30B) :
- Stock Repair Cost : 1830 / 4000 / 10200 -> 1680 / 4000 / 9410 SL
- Repair cost coefficients of the modifications increased
- Yer-2-3 (ACh-30B) :
- Stock Repair Cost : 1430 / 4040 / 7190 -> 1310 / 3730 / 6630 SL
- Repair cost coefficients of the modifications increased
- Yer-2 (M-105) (MV-3) :
- Stock Repair Cost : 920 / 1900 / 3150 -> 920 / 1900 / 2910 SL
- Repair cost coefficients of the modifications increased
- Yer-2 (M-105R) (LU-MB-2B) :
- Stock Repair Cost : 920 / 2700 / 4130 -> 920 / 2700 / 3820 SL
- Repair cost coefficients of the modifications increased
- Yer-2 (M-105R) :
- Stock Repair Cost : 950 / 3300 / 8300 -> 870 / 3300 / 8300 SL
- Repair cost coefficients of the modifications increased
- Chieftain Marksman :
- Stock Repair Cost : 7200 / 5520 / 4800 -> 7200 / 5370 / 4800 SL
- Modification costs lowered
- Repair cost coefficients of the modifications increased
- Stormer HVM :
- Stock Repair Cost : 6810 / 8260 / 8920 -> 6460 / 7850 / 8480 SL
- Number of modifications needed to unlock Tier 4 : 2 -> 3
- Repair cost coefficients of the modifications increased
- ZBD86 :
- 130000 -> 110000 RP
- 370000 -> 310000 SL
- Crew Cost : 110000 -> 90000 SL
- Expert Crew Cost : 370000 -> 310000 SL
- Ace Crew Cost : 780000 / 1300 -> 720000 RP / 1200 GE
- Stock Repair Cost : 3670 / 4490 / 4640 -> 3370 / 4130 / 4310 SL
- SL multiplier : 1.12 / 1.88 / 2.5 -> 1.08 / 1.82 / 2.5
- RP multiplier : 2.02 -> 1.96
- Modification costs lowered
- Lvkv 9040C :
- 180000 -> 220000 RP
- 500000 -> 590000 SL
- Crew Cost : 140000 -> 170000 SL
- Expert Crew Cost : 500000 -> 590000 SL
- Ace Crew Cost : 890000 / 2000 -> 950000 RP / 2100 GE
- Stock Repair Cost : 3600 / 6300 / 4900 -> 3600 / 6290 / 4900 SL
- SL multiplier : 1.03 / 1.6 / 2.5 -> 1.05 / 1.64 / 2.5
- RP multiplier : 2.14 -> 2.2
- Modification costs increased
- VEAK 40 :
- 150000 -> 180000 RP
- 420000 -> 500000 SL
- Crew Cost : 120000 -> 140000 SL
- Expert Crew Cost : 420000 -> 500000 SL
- Ace Crew Cost : 830000 / 1400 -> 890000 RP / 2000 GE
- Stock Repair Cost : 7960 / 4200 / 8300 -> 8470 / 4200 / 8300 SL
- SL multiplier : 0.68 / 1.52 / 1.47 -> 0.7 / 1.57 / 1.51
- RP multiplier : 2.08 -> 2.14
- Modification costs increased
- Merkava Mk. 1 B :
- 270000 -> 220000 RP
- 740000 -> 590000 SL
- Crew Cost : 210000 -> 170000 SL
- Expert Crew Cost : 740000 -> 590000 SL
- Ace Crew Cost : 1010000 / 2100 -> 950000 RP / 2100 GE
- Stock Repair Cost : 5200 / 5430 / 8070 -> 5200 / 5440 / 8070 SL
- SL multiplier : 1.11 / 1.77 / 1.58 -> 1.08 / 1.73 / 1.54
- RP multiplier : 2.26 -> 2.2
- Modification costs lowered
- Merkava Mk. 2 B :
- 340000 -> 220000 RP
- 930000 -> 590000 SL
- Crew Cost : 260000 -> 170000 SL
- Expert Crew Cost : 930000 -> 590000 SL
- Ace Crew Cost : 1080000 / 2100 -> 950000 RP / 2100 GE
- Stock Repair Cost : 5400 / 5150 / 9110 -> 5390 / 5150 / 9160 SL
- SL multiplier : 1.09 / 1.93 / 1.5 -> 1.03 / 1.83 / 1.42
- RP multiplier : 2.32 -> 2.2
- Modification costs lowered
- Merkava Mk. 3 B, Merkava Mk. 3 B Baz :
- 340000 -> 270000 RP
- 930000 -> 740000 SL
- Crew Cost : 260000 -> 210000 SL
- Expert Crew Cost : 930000 -> 740000 SL
- Ace Crew Cost : 1080000 / 2100 -> 1010000 RP / 2100 GE
- Stock Repair Cost : 4860 / 4970 / 7880 -> 4880 / 4970 / 7870 SL
- SL multiplier : 0.99 / 1.86 / 1.4 -> 0.97 / 1.81 / 1.36
- RP multiplier : 2.32 -> 2.26
- Modification costs lowered
- Merkava Mk. 4 B :
- 390000 -> 340000 RP
- 1060000 -> 930000 SL
- Crew Cost : 300000 -> 260000 SL
- Expert Crew Cost : 1060000 -> 930000 SL
- Ace Crew Cost : 1140000 / 2100 -> 1080000 RP / 2100 GE
- Stock Repair Cost : 5300 / 5360 / 7250 -> 5300 / 5370 / 7270 SL
- SL multiplier : 1.14 / 1.64 / 1.45 -> 1.11 / 1.6 / 1.42
- RP multiplier : 2.38 -> 2.32
- Modification costs lowered
- Sho't Kal A :
- 180000 -> 150000 RP
- 500000 -> 420000 SL
- Crew Cost : 140000 -> 120000 SL
- Expert Crew Cost : 500000 -> 420000 SL
- Ace Crew Cost : 890000 / 2000 -> 830000 RP / 1400 GE
- Stock Repair Cost : 6210 / 6780 / 12120 -> 5840 / 6480 / 11400 SL
- SL multiplier : 1.23 / 2 / 1.67 -> 1.19 / 2 / 1.62
- RP multiplier : 2.14 -> 2.08
- Modification costs lowered
- Sho't Kal G :
- 220000 -> 180000 RP
- 590000 -> 500000 SL
- Crew Cost : 170000 -> 140000 SL
- Expert Crew Cost : 590000 -> 500000 SL
- Ace Crew Cost : 950000 / 2100 -> 890000 RP / 2000 GE
- Stock Repair Cost : 5120 / 5300 / 8180 -> 5120 / 5370 / 8160 SL
- SL multiplier : 1.16 / 2 / 2.23 -> 1.13 / 2 / 2.16
- RP multiplier : 2.2 -> 2.14
- Modification costs lowered
- Tiran 4 :
- 130000 -> 110000 RP
- 370000 -> 310000 SL
- Crew Cost : 110000 -> 90000 SL
- Expert Crew Cost : 370000 -> 310000 SL
- Ace Crew Cost : 780000 / 1300 -> 720000 RP / 1200 GE
- Stock Repair Cost : 5360 / 6290 / 8380 -> 4940 / 5900 / 7840 SL
- SL multiplier : 1.3 / 2 / 2.5 -> 1.26 / 2 / 2.49
- RP multiplier : 2.02 -> 1.96
- Modification costs lowered
- Tiran 4 Sh :
- 150000 -> 130000 RP
- 420000 -> 370000 SL
- Crew Cost : 120000 -> 110000 SL
- Expert Crew Cost : 420000 -> 370000 SL
- Ace Crew Cost : 830000 / 1400 -> 780000 RP / 1300 GE
- Stock Repair Cost : 6880 / 7760 / 11870 -> 6460 / 7370 / 11150 SL
- SL multiplier : 1.2 / 2 / 1.76 -> 1.16 / 1.98 / 1.71
- RP multiplier : 2.08 -> 2.02
- Modification costs lowered
- Wyoming (BB-32) :
- 320000 -> 220000 RP
- 790000 -> 610000 SL
- Crew Cost : 230000 -> 18000 SL
- Expert Crew Cost : 790000 -> 610000 SL
- Ace Crew Cost : 790000 / 1300 -> 670000 RP / 1200 GE
- Stock Repair Cost : 26940 / 45530 -> 23070 / 38840 SL
- RP multiplier : 2.02 -> 1.9
- Modification costs lowered
- Litchfield (DD-336), Welborn C. Wood (DD-195), LS 3, LS 4, Leopard (LP), Luchs (LU), G-5, G-5 (ShVAK), Frunze, Kerch (destroyer), Vega (L 41), Verdun (L 93), Mutsuki, Satsuki, Aquilone (AL), MAS 561, Turbine (TB) :
- New Pumps, Primary/Auxiliary/Anti-Air Armament Targeting, Improved Rangefinder are now available without research
- Smokescreens, Shrapnel Protection, Ventilation, Propeller Replacement now have to be researched
Text changes :
- Hungarian is now available on Xbox
- New icons for the new killfeed
- New Control texts :
- "In 3rd person view guide your splash marker with this circle"
- "Aiming"
- "Shell splash area is marked with a green circle marker at the water surface."
- "Point at the target with the binocular sight and wait untill the green splash marker aims at it. Note that the speed of splash marker depends on your weapon's guidance speed."
- "Manual targeting"
- "Primary calibre"
- "Auxiliary calibre"
- "Anti-aircraft calibre"
- "The weapon is active in the zone where it is aimed and can fire"
- "The weapon is not active in this zone"
- "The weapons has been destroyed"
- "The weapon reload time shows inside the marker"
- Control text changes :
- "Weapon is marked with a white marker, if it is active in the zone into which it is aimed, and can fire." -> "The weapon is marked with a white marker if it is active in the zone into which it is aimed and can fire."
- "Weapon is marked with a gray marker if it is not active in this zone." -> "The weapon is marked with a gray marker if it is not active in this zone."
- "Binoculars helps to adjust the firing distance at remote targets" -> "Binoculars help to adjust the firing distance at remote targets"
- "The projection of the sight, showing how much you need to turn the boat for torpedo to hit the target." -> "The projection of the sight, showing how much you need to turn the boat for a torpedo to hit the target."
- "You can also give instructions to the certain calibre weapons to attack the selected target. The target is marked with an icon over the selected enemy vehicle." -> "You can also give instructions to weapons of a particular calibre to attack a selected target. The target is marked with an icon over the selected enemy vehicle."
- "You can also give the gunners of auxiliary and anti-aircraft calibres the order to choose the targets automatically." -> "You can also give the gunners of auxiliary and anti-aircraft calibres the order to choose their targets automatically."
- "Тorpedoe launch" -> "Тorpedo launch"
- "Released torpedoes going straight" -> "Released torpedoes go straight"
- "To hit a moving target fire torpedoes ahead of the target" -> "To hit a moving target, fire torpedoes ahead of the target"
- "Depth charges fall where they were thrown, and explode on a timer (set in setup screen)" -> "Depth charges fall where they were thrown and explode on a timer (set on the setup screen)"
- New loading tip : "The armor penetration indicator shows the probability of damaging the target without taking into account the movement of the player's and the opponent's vehicles as well as the network delay. During the projectile flight to the target, the point and angle of attack can change significantly."
- New menu texts :
- "Default"
- "Number of capture zones and their status:"
- "Captured by the enemy team"
- "Captured by your team"
- "Neutral zone"
- "Capture zone marking"
- "To capture a strategic point, enter a buoyed area and wait for a successful capture message"
- "Capture zone border is marked with buoys"
- "Bulletproof glass 106 mm"
- Menu text changes : "Flight menu" -> "Battle menu"
- New Multiplayer texts : "Mission objectives and conditions"
- New option texts :
- "Latency Flash Indicator"
- "Hit indicator radius"
- "Use simplified hit indicator"
- "Hit indicator opacity"
- "Hit indicator scale"
- "Hit indicator fade time"
- New location text : "Mountain Valleys"
- New mission texts :
- "[Operation] Moscow"
- "Operation] Ladoga. Winter 1941"
- "Operation] Sinai"
- "Operation] Vietnam"
- "Operation] Pyrenees"
- Mission text change : "Enemy armored forces are preparing to storm our defense in depth. Mission objective: - Prevent the enemy from breaking through and consecutively capturing all key positions ╶" -> "Enemy armored forces are preparing to storm our defense in depth. Mission objective: - Prevent the enemy from breaking through and consecutively capturing all the key positions ╶"
- New UI texts :
- "Unsporting behaviour"
- "%s ammunition - %s"
- "To activate follow camera press {shortcut} after the shot"
- "To show the control help list press {shortcut}"
- "To switch to secondary caliber press {secondary}. To switch back to primary caliber press {primary}"
- "Activate breach repairs"
- "Activate pumps"
- "Activate vessel repairs"
- "AB" (6 times)
- UI text changes :
- "Start extinguishing the fire" -> "Activate extinguisher"
- "Player is out of sight" -> "Target is out of sight"
- "27P" -> "27R"
- New vehicle names :
- "Pantsir-S1"
- "Churchill NA75"
- "2C"
- "▄P-47D-30"
- "Lancaster MR.7"
- "O3U-1"
- "Fairey IIIF Mk.IIIB"
- "Krasnolutsky's I-15bis"
- "P-36C RB"
- "Yak-141"
- "M53/59"
- "T-72M1"
- "Merkava Mk.4 LIC"
- "Challenger 2E"
- "Ariete AMV"
- "Type 16 (FPS)"
- "◊MiG-29"
- "F-4S Phantom II"
- "F-16AJ"
- "Tornado F.3"
- "AH-6M"
- "ZTS63"
- "Sd.Kfz.222"
- "ItPsV 90"
- "MN Aigle"
- "IJN Nenohi"
- "USS Des Moines"
- "HMS Whitby"
- "HMCS Terra Nova"
- "MPK Pr.204"
- "Pfeil"
- "USS Nevada"
- Vehicle name changes :
- Sd.Kfz. 222 : "le.Pz.Sp.Wg. Sd.Kfz. 222" -> "le.Pz.Sp.Wg. (2 cm) Ausf.B 5.Serie"
- Pr. 183 (BM-21) : "Motor Gun boat" -> "Motor Gun Boat"
- New modification names :
- "FAB 250M-43"
- "FAB 500M-43"
- "FAB 1000M-43"
- "AUBC No.1 Mark IV"
- "Der4-47BMT"
- "Camouflage net"
- "KD3-281"
- "KD4-181"
- "Gun pod GP-19"
- "1RS1"
- "1RS2"
- "N010
- "AN/APG-66(V)1"
- "AN/APG-66(V)3"
- "GEC-Marconi Avionics AI.Mk 24 Foxhunter Type W"
- "N019E/OEPS-29E"
- "Skyflash SuperTEMP"
- "AN-M56"
- "Flamm C 500"
- "m/58"
- "559G1"
- "Mk78"
- "Mk77 mod 4"
- "M116A2"
- "Mk79"
- "Mk2" (2 times)
- "250 LB"
- "R-27R1"
- "R-27T1"
- "R-27ER1"
- "R-77"
- "37 mm HE"
- "138.6 mm HE"
- "138.6 mm SAP"
- "138.6 mm SAP"
- New engine model names :
- "KamAZ"
- "740.632-400"
- "RD-41"
- "R79V-300"
- Modification name changes : "120-мм HE Bofors" -> "120 mm HE Bofors"
- New weapon names :
- "37 mm NS-37 cannon"
- "250 kg SAMP Type 25 bomb"
- "1000 kg FAB-1000M-43 bomb"
- "500 kg FAB-500M-43 bomb"
- "Flam C 500 incendiary bomb"
- "SECAN 63 incendiary bomb"
- "Mk.2 incendiary bomb"
- "Aerea 559G1 incendiary bomb"
- "500 kg Brandbomb m/58 incendiary bomb"
- "BLU-10/B incendiary bomb"
- "BLU-23/B incendiary bomb"
- "M116A2 incendiary bomb"
- "Mk 78 incendiary bomb"
- "Mk 77 Mod 0 incendiary bomb"
- "1000 lb Mk 79 Mod 1 incendiary bomb"
- "250 kg FAB-250M-43 bomb"
- "G.P. 500 lb Mk.IV bomb"
- "1000 lb G.P. Mk.I bomb"
- "FFAR Mighty Mouse rockets"
- "Kh-25MR rockets"
- "HVAR rockets" (3 times)
- "1000 lb AN-M65A1 bomb"
- "4000 lb AN-M56 bomb"
- "20 mm KwK30 cannon"
- "Type 59 HE"
- "Type 59 APCBC"
- "Type 59 APCBC"
- "12.7 mm Type 54 machine gun"
- "7.62 mm Type 55 machine gun"
- "7.62 mm Type 59 machine gun"
- "Saboted Light Armor Penetrator bullet"
- "Saboted Light Armor Penetrator-Tracer bullet"
- "Octogel"
- "Aerea 64057"
- "Octogel"
- "Aerea 64057"
- "12000 lb H.C Mk.I bomb"
- "12000 lb H.C Mk.I bomb"
- "8000 lb H.C. Mk.II bomb"
- "4000 lb H.C. Mk.II bomb"
- "4000 lb H.C. Mk.II bomb"
- "4000 lb H.C. Mk.IV bomb"
- "4000 lb H.C. Mk.III bomb"
- "4000 lb H.C. Mk.II bomb"
- "4000 lb H.C. Mk.I bomb"
- "4000 lb H.C. Mk.II bomb"
- "HVAR"
- "AAM 95Ya6"
- "95Ya6"
- "BGM-71С Improved TOW missiles"
- "12.7 mm GAU-19 machine gun"
- "7.62 mm M134 Minigun machine gun"
- "Skyflash SuperTEMP air-to-air missiles"
- "R-27R1 air-to-air missiles"
- "R-27T1 air-to-air missiles"
- "R-27ER1 air-to-air missiles"
- "RB24 air-to-air missiles"
- "slpprj m/66"
- "75 mm APX Canon de 75 mm modèle 1897 cannon"
- "Mle1900"
- "Mle1916"
- "30 mm ZK453 cannon"
- "30-JFSv-53"
- "30-JPZSv-53/59"
- "90 mm SA47 cannon"
- "73 mm Type 85 cannon"
- "85 mm Type 63 cannon"
- "Type 56 HE"
- "Type 56 AP"
- "DJW85"
- "138.6 mm/40 model 1927 gun"
- "37 mm/50 model 1925 gun"
- "37 mm/50 model 1933 gun"
- "13.2 mm model 1929 Hotchkiss machine gun"
- "550 mm model 1923DT torpedo"
- "37 mm HE"
- "138.6 mm HE"
- "138.6 mm SAP"
- Weapon name changes :
- "250 Kg Type 25" -> "250 kg Type 25"
- "SAMP 400 Kg Type 21" -> "SAMP 400 kg Type 21"
- "500 kg FAB-250M54 bomb" -> "250 kg FAB-250M-54 bomb"
- "FAB-250M54" -> "FAB-250M-54"
- "H.C. 4000 lb Mk.II bomb" -> "4000 lb H.C. Mk.II bomb"
- "1-72-85 APDS-FS" -> "Type 71 APDS-FS"
- "1-71-74 HE" -> "Type 71 HE"
- Streak text changes : Wing Breaker description : "Destroyed the most air targets in common battles, but not less than 5" -> "Destroyed the most air targets controlled by players in combined battles, but not less than 5"
- WWM text changes :
- "List of game server clusters. Used when searching for an enemy to create an operation by regiments and search for an operation by ordinary players" -> "A list of game server clusters. Used when searching for an enemy to create an operation by regiments and to search for an operation by ordinary players"
- "Return to the last played operation" -> "Return to the last operation played"
Current dev version : 2.24.0.24
Current Dev Stable version : 2.23.1.51
Current Live version : 2.23.1.51
Missions :
- New air missions :
- [Enduring Confrontation] Sinai
- [Ground Strike] Mountain Valleys
- [Ground Strike] Sinai
- [Ground Strike] Sinai (low-tier)
- [Operation] Ladoga. Winter 1941
- [Operation] Moscow
- [Operation] Pyrenees
- [Operation] Sinai
- [Operation] Vietnam
- New ground missions :
- [Battle] Seversk-13 (winter)
- [Conquest #1] Seversk-13 (winter)
- [Conquest #2] Seversk-13 (winter)
- [Conquest #3] Seversk-13 (winter)
- [Domination] Seversk-13 (winter)
- Air mission changes :
- [Air Assault] : AI Tu-2S-59 : 1x 1000 kg + 2x 500 kg -> 3x 500 kg
- [Domination] Mozdok : Airfields moved
- [Enduring Confrontation] : Airfield AAA now respawns after 10 mins
- [Enduring Confrontation] Afghanistan, Rocky Canyon, Sinai, Smolensk, Spain, Vietnam : AI Tu-2S-10 : 4x 500 kg -> 4x 250 kg
- [Enduring Confrontation] Maginot Line : AI F-84G : 2x 500 lb + 24x HVAR -> 32x HVAR
- [Enduring Confrontation] Zhengzhou : AI Tu-2S-44 : 4x 500 kg -> 4x 250 kg
- [Enduring Confrontation] Zhengzhou (1946) :
- AI Tu-2S-44 : 4x 500 kg -> 4x 250 kg
- AI Il-10 (1947) : 2x 100 kg + 4x RBS-132 -> 2x 250 kg
- [Ground Strike] Rocky Canyon : Team 2 #1 bomb target moved
- [Operation] Golan Heights :
- 9.7+ airfields changed to twice as large ones with higher air spawns
- Dozens of AAA, artillery and bunkers moved
- Testflight changes : Berlin (jet) : Added 2 Bussard (S 64) gunboats
- Ground mission changes : Arctic :
- Map borders changed
- 7.7+ airfields changed from snowy normal ones to arctic ones
- Naval mission changes :
- [Battle] Green Mountains Gulf : Spawns moved
- [Domination] African Gulf, Aleutian Islands, Fiji, Fuego islands, Green Mountains Gulf, Palau islands, South Kvarken : Spawns moved
- [Encounter] Fuego islands, South Kvarken : Spawns moved
- Nordwind WWM :
- US tank armies :
- M4 (75 mm) -> 15 -> 10
- M18 GMC : 15 -> 20
- US infantry armies :
- M4 (75 mm) : 6 -> 4
- M10 GMC / M36 GMC : 6 -> 4
- M18 GMC : 4 -> 8
- US bombers :
- Icon : attacker -> bomber
- B-26B : 40 -> 30
- US fighters : P-51 : 20 -> 30
- GER tank armies :
- Jagdpanther / Jagdtiger : 10 -> 5
- Panther : 15 -> 10
- Pz.Kpfw. IV : 30 -> 35
- Weaker TDs : 30 -> 35
- GER infantry armies :
- Panther : 8 -> 5
- Weaker TDs : 6 -> 9
Statcard images :
- New statcard images :
- F-4S : https://i.imgur.com/jEJLTWs.png
- I-15bis (Krasnolutsky) : https://i.imgur.com/Oas51pz.png
- MiG-29 (9-12A) : https://i.imgur.com/O8enpZe.png
- Sd.Kfz. 222 : https://i.imgur.com/WA2IwNW.png
- T-72M1 (GER) : https://i.imgur.com/T8uv50b.png
- Pantsir S1 : https://i.imgur.com/uSO1iri.png
- Praga M53/59 : https://i.imgur.com/vqM5nEL.png
- Challenger 2E : https://i.imgur.com/BKD9PAJ.png
- Type 16 (FPS) : https://i.imgur.com/ccF8fed.png
- Sd.Kfz. 222 (CN) : https://i.imgur.com/M3zMBnI.png
- ZTS63 (1980) : https://i.imgur.com/SVPe7Qt.png
- Ariete AMV : https://i.imgur.com/5fPmwwG.png
- 2C : https://i.imgur.com/WzakSD7.png
- ItPsv 90 : https://i.imgur.com/xxWb1SW.png
- Merkava Mk. 4 LIC : https://i.imgur.com/azsoiwt.png
- Des Moines (CA-134) : https://i.imgur.com/2f2sXui.png
- Pr. 204 : https://i.imgur.com/fMVsbXe.png
- Terra Nova (DDE 259) : https://i.imgur.com/bS7OoZg.png
- Whitby (F 36) : https://i.imgur.com/07OeFWf.png
- Nenohi : https://i.imgur.com/awJSE8s.png
- Aigle : https://i.imgur.com/o11h7Es.png
- Statcard image changes :
- AH-1S (4th ATHU) "Kisarazu", BgPz 57, KPz. 70, Leopard 2 K, M 48 A2 G A2, TAM, ZTZ59D1, Leopard 1 A1 A1 (PzK L44), BMP-2D, IT-1, Object 279, T-10M, T-55A, T-55AM-1, T-62, T-64A, T-72A, T-80B, ZSU-37-2, Challenger 1 Mk. 3, Chieftain Mk. 3, Chieftain Mk. 10, Sho't Kal D (UK), Warrior, Type 74 (E), Type 87 AW, Type 89, Centauro, Centauro ROMOR, OF 40 Mk. 2, OTOMATIC, AMX 10 RC, AMX 13 (HOT), AMX 30B2, AMX 30 DCA, AMX 40, Ikv 91-105, Strv 104 : Statcard image changed to colored one without other changes
- BO 105 PAH 1 : https://i.imgur.com/afaaZfZ.png -> https://i.imgur.com/Iua58YS.png
- BO 105 PAH 1 A1 : https://i.imgur.com/XUPh4SA.png -> https://i.imgur.com/tI61oDE.png
- Ju 88 A-4 : https://i.imgur.com/GK4kOC3.png -> https://i.imgur.com/JHJmHOn.png
- Grant Mk. I : https://i.imgur.com/XN0eWjH.png -> https://i.imgur.com/n81lR9g.png
- IPM1 : https://i.imgur.com/8sTKPxj.png -> https://i.imgur.com/qlSa4uu.png
- M1 : https://i.imgur.com/E3batJk.png -> https://i.imgur.com/1GPsJDL.png
- M3 Bradley : https://i.imgur.com/c9oAVDi.png -> https://i.imgur.com/fOks1Xu.png
- M3A1 : https://i.imgur.com/2xqBglH.png -> https://i.imgur.com/adq8wxo.png
- M4A2 : https://i.imgur.com/4zmPL1l.png -> https://i.imgur.com/yI52WtO.png
- M4A3E2(75)W (37th T.Bat.) "Cobra King" : https://i.imgur.com/xlpulax.png -> https://i.imgur.com/6fbWz5a.png
- M4A3E2(76)W : https://i.imgur.com/WDiuC6x.png -> https://i.imgur.com/bIVpmQm.png
- M18 GMC (805th TD.Bat.) "Black Cat" : https://i.imgur.com/7TJpSuk.png -> https://i.imgur.com/fr2pBCc.png
- M24 [TL] : https://i.imgur.com/l4ZLkFJ.png -> https://i.imgur.com/E6pkvKn.png
- M60A1 (AOS) : https://i.imgur.com/O2H9Pog.png -> https://i.imgur.com/Qg059oo.png
- M60A1 (RISE/P) : https://i.imgur.com/QyVksYl.png -> https://i.imgur.com/iIwPg5U.png
- M60A2 : https://i.imgur.com/7U1sX1o.png -> https://i.imgur.com/T3HDM9o.png
- M247 : https://i.imgur.com/se8PfLK.png -> https://i.imgur.com/tOI8qyd.png
- M551 : https://i.imgur.com/4RKUY3V.png -> https://i.imgur.com/oJ9QyIQ.png
- M901 : https://i.imgur.com/WCKnstm.png -> https://i.imgur.com/ivClUDz.png
- M1128 MGS : https://i.imgur.com/FtXOjxI.png -> https://i.imgur.com/FyAzJ2C.png
- MBT70 : https://i.imgur.com/J1QdE06.png -> https://i.imgur.com/AhtRiUF.png
- Stuart Mk. VI (5th Can.Arm.Div.) : https://i.imgur.com/l4ZLkFJ.png -> https://i.imgur.com/mZH75fJ.png
- T29 : https://i.imgur.com/rNLxuzx.png -> https://i.imgur.com/h6NAjik.png
- T95E1 : https://i.imgur.com/Dty8B1r.png -> https://i.imgur.com/pGOsOHb.png
- XM1 (C) : https://i.imgur.com/5C5PUI1.png -> https://i.imgur.com/W4rnGWc.png
- XM1 (GM) : https://i.imgur.com/8UF4GDO.png -> https://i.imgur.com/9UVpwze.png
- XM803 : https://i.imgur.com/IvBknOS.png -> https://i.imgur.com/LqpifXg.png
- Gepard 1 : https://i.imgur.com/egomFkR.png -> https://i.imgur.com/3zszJLi.png
- Leopard 1 A1 A1 : https://i.imgur.com/bqRVf3E.png -> https://i.imgur.com/wsOpsEC.png
- Leopard 2 A4 : https://i.imgur.com/yxCK5i2.png -> https://i.imgur.com/3nmbgDM.png
- Pz.Sfl. IVc [or VFW] : https://i.imgur.com/T81nGrT.png -> https://i.imgur.com/kCw03O4.png
- RakJPz 2 (HOT) : https://i.imgur.com/ugQDIKm.png -> https://i.imgur.com/X18x6Bi.png
- 9P149M : https://i.imgur.com/JdNJyn4.png -> https://i.imgur.com/VHyCHvt.png
- GAZ MM (72-K) : https://i.imgur.com/aS7SG6D.png -> https://i.imgur.com/bMgnKDC.png
- IS-1 : https://i.imgur.com/KXn6GUf.png -> https://i.imgur.com/Rs0TuGu.png
- IS-2 (1943) : https://i.imgur.com/jin5H7D.png -> https://i.imgur.com/9F8XuqQ.png
- IS-2 (1944) : https://i.imgur.com/vTKJrfk.png -> https://i.imgur.com/PUMhX3h.png
- IS-2 (1944) (48th Ot.Gv.T.T.P.) "Revenge" : https://i.imgur.com/bQPnTUS.png-> https://i.imgur.com/Ipy7EGP.png
- KV-85 : https://i.imgur.com/uJ2wnMg.png -> https://i.imgur.com/O0J3PEa.png
- M3s : https://i.imgur.com/V77DEQp.png -> https://i.imgur.com/ocXT90m.png
- PT-76B (BM-57) : https://i.imgur.com/Ye65MzG.png -> https://i.imgur.com/EwfT1KE.png
- RBT-5 : https://i.imgur.com/JZj7KbG.png -> https://i.imgur.com/CyCUDpk.png
- T-IIIJ : https://i.imgur.com/v9n0RlE.png -> https://i.imgur.com/O2spX7R.png
- T-VA : https://i.imgur.com/UsJ1Td9.png -> https://i.imgur.com/T47AUql.png
- T-26-1 (1st Gv.T.Br.) : https://i.imgur.com/3IRvet1.png -> https://i.imgur.com/K7thqpf.png
- T-34 (1940) : https://i.imgur.com/zBw6FBx.png -> https://i.imgur.com/R9Jvmjw.png
- T-34-85E : https://i.imgur.com/aMyXq4b.png -> https://i.imgur.com/q4rZHbn.png
- T-60 : https://i.imgur.com/fkLif6Y.png -> https://i.imgur.com/clHTbTF.png
- T-62M-1 : https://i.imgur.com/MxkcvFK.png -> https://i.imgur.com/Ds2VXyO.png
- T-64BV : https://i.imgur.com/bmdmXA8.png -> https://i.imgur.com/aSHQ9C2.png
- ZiS-12 (94-KM) : https://i.imgur.com/bY7IEhZ.png -> https://i.imgur.com/CJnYFIr.png
- ZSU-23-4 : https://i.imgur.com/w5wAfJu.png -> https://i.imgur.com/PZJnlTx.png
- Challenger 1 Mk. 2 : https://i.imgur.com/6HDyOtt.png -> https://i.imgur.com/dMadbAs.png
- Chieftain Marksman : https://i.imgur.com/AdFk9gF.png -> https://i.imgur.com/YyeWU9Q.png
- Chieftain Mk. 5 : https://i.imgur.com/ZGcKA0q.png -> https://i.imgur.com/1H0ifeb.png
- AMX 30B2 Brenus : https://i.imgur.com/r85pegy.png -> https://i.imgur.com/ayOZdmM.png
Interesting CDK additions :
- Leopard 2 PSO
- Lancaster B. Mk. I radar textures
- Textures of Franz Joseph Cliffs for a map
- Dragonfly missile model removed (the missile of the Dune / Avatar Ornithopter)
- Hunter F. Mk. 58 (export version for Switzerland)
Interesting CDK additions / removals :
- Duguay-Trouin : https://i.imgur.com/G6kLFt2.png
- Pfeil : https://i.imgur.com/c1ROk0W.png
- New statcard images :
Statcard images :
- New vehicle name : "Duguay-Trouin"
- The P-36C (The Russian Badger), Sd.Kfz. 222 and T-72M1 (GER) received a roundel in front of their names
- Option text changed : "Screenshots file format. If enabled - JPEG, if disabled - TGA." -> "Screenshots file format. If enabled - JPEG, if disabled - png>."
Text changes :
- Talisman : 190 -> 410 GE
- Modification costs increased
- RP multiplier : 1 -> 1.06
- SL multiplier : 0.1 / 0.15 / 0.18 -> 0.24 / 0.35 / 0.43
- Stock Repair Cost : 70 / 90 / 100 -> 220 / 250 / 330 SL
- Ace Crew Cost : 96000 / 20 -> 140000 RP / 80 GE
- Expert Crew Cost : 1000 -> 6300 SL
- Crew Cost : 200 -> 1800 SL
- 700 -> 6300 SL
- 2900 -> 5900 RP
- Sd.Kfz. 222 :
- Talisman : 410 -> 300 GE
- Modification costs lowered
- RP multiplier : 1.06 -> 1
- SL multiplier : 0.25 / 0.26 / 0.36 -> 0.16 / 0.17 / 0.23
- Stock Repair Cost : 290 / 280 / 400 -> 180 / 280 / 400 SL
- Ace Crew Cost : 140000 / 80 -> 110000 RP / 40 GE
- Expert Crew Cost : 6300 -> 2100 SL
- Crew Cost : 1800 -> 600 SL
- 6300 -> 2100 SL
- 5900 -> 4000 RP
- Flak.Pz. 38 :
- Talisman : 300 -> 190 GE
- Modification costs lowered
- SL multiplier : 0.16 / 0.22 / 0.18 -> 0.1 / 0.14 / 0.12
- Stock Repair Cost : 180 / 200 / 270 -> 80 / 200 / 120 SL
- Ace Crew Cost : 110000 / 40 -> 96000 RP / 20 GE
- Expert Crew Cost : 2100 -> 700 SL
- Crew Cost : 600 -> 200 SL
- 2100 -> 700 SL
- 4000 -> 2900 RP
- Flak.Pz. I :
- Pe-8 : FAB-5000 : Reward Multiplier : 0.69 -> 0.68 (due to the explosive changes mentioned at the beginning of the post)
- Lancaster B. Mk. I, Lancaster B. Mk. III : 12000 lb loadout reward multiplier : 0.69 -> 0.68 (due to the explosive changes mentioned at the beginning of the post)
- Repair cost coefficients of the modifications increased
- Stock Repair Cost : 420 / 1100 / 1350 -> 420 / 1100 / 1250 SL
- Ar-2 :
Economy changes :
- Main Turret Armor Thickness : [203.2, 90, 38.1] -> [203, 95, 50.8] mm
- Citadel Armor Thickness : [152, 152, 63.5] -> [152, 147, 86] mm
- Des Moines (CA-134) :
- Climb Speed : 177 -> 191 m/s
- Max Speed Altitude : 10972 -> 11582 m
- Turn Time : 31 -> 28 s
- Max Speed : 557 -> 641 m/s
- Max Altitude : 12.8 -> 13 km
- Tornado F. Mk. 3 :
- Yak-141 : Max Speed : 655 -> 513 m/s
- Su-17 (all), Su-22 (all) : Fuel Tanks : Now tagged as self-sealing with neutral gas pressurization system in X-Ray
Statcard and X-Ray changes :
- T1E1 : 5.0 -> 4.7 / 5.0 / 5.0
BR changes :
Tech-tree changes : Sd.Kfz.222 : Moved after the Flakpanzer 38
- Repair Cost : 710 SL
- BR : 4.7
- Tier 3
- Pack Premium
- Duguay-Trouin (FR) :
New vehicle (with economy data) :
Rewards : New parameters : RP For Landing/Takeoff Timeout = 180 s
- Duguay-Trouin : https://i.imgur.com/cfPrWJb.png
- Pfeil : https://i.imgur.com/myGfxrp.png
- New tech-tree icons :
Tech-tree icons :
- Mass : 10 -> 12.84 kg
- Length : 0.9 -> 1.33 m
- Flz.Rak. Oerlikon :
- Flz.Lwf. LB 82 (copy-paste AGM-65B)
- Flz.Lwf. LL 63/80 (copy-paste AIM-9J)
- AIM-9N (copy-paste AIM-9J)
- New missiles : (for the aircraft the two Swiss missiles are for, see the Interesting CDK additions at the end)
Rockets and missiles :
- 76 mm OTO-Melara da 76/62 : HE-VT : Added Shrapnel Breach Cone Angle parameter of 45°
- 60 mm OTO-Melara da 60/70 (VCC-80 Dardo (HITFIST 60) only) : HE-VT : Added Shrapnel Breach Cone Angle parameter of 45°
- 57 mm 2A90, Bofors L/70 Mk. 1, S-68, PG59 [or WA318] : HE-VT : Added Shrapnel Breach Cone Angle parameter of 45°
- 40 mm akan m/47B, lvakan m/48, M266 : HE-VT : Added Shrapnel Breach Cone Angle parameter of 45°
- Reload Sound : Belt -> Mag
- Sound : 25 mm 72-K -> 30 mm ZK453
- 30 mm ZK453 :
Ground weapons :
- Swiss 450 kg
- Swiss 400 kg
- Swiss 200 kg
- New bombs : (for the aircraft they're for, see the Interesting CDK additions at the end)
Bombs :
- ItPsv 90 : Decorations can now more freely be placed
- 8 mm ksp m/36 -> 8 mm Hotchkiss Mle 1914
- Rear turret MG : New Allowable Delta parameter = 180
- 2C bis : Hull MG :
- Hull MG AmmoCount : 1000 -> 5000
- Separated the Hull MG and Rear turret MG triggers
- Rear turret MG : New Allowable Delta parameter = 180
- 2C :
- M41A1 (JP), M41D : Turret Horizontal Speed : 36 -> 24 °/s
- Churchill NA75 : Added 4 mm rubber-fabric screens to the front of the tracks
- Added 4 mm rubber-fabric screens to the front of the tracks
- Spall shield between the crew and the engine : 166.88 -> 5 mm
- Churchill Mk. III (all) :
- Praga M53/59 : Turret Turning Sound : MG Light -> Manual
- Sd.Kfz. 222 (all) : Added Suspension
- Added Modification for 37 mm and 76 mm shells
- Removed 75 mm shell Modifications
- Gearbox Changed : Max AB Speed : [-39.3, 39] -> [-32.9, 33] km/h
- Changed to the "new from two years ago" 3D Tracks
- Width : 0.4 -> 0.69
- Height : 0.045 -> 0.065
- Tracks :
- Main Cannon : 75 mm M3 -> 76 mm M7
- The hull MGs are no longer spinning aimlessly
- T1E1 :
Tanks :
- Added 18x 20 mm Oerlikon Mk. II AA guns
- Added a gun stabilizer
- Added Fire Cone Angle parameter = 1
- No longer use Gunner Targeting Quality
- Added Bullet Count = 150
- Added Vertical Turret Speed = 15 °/s
- Added Horizontal Turret Speed = 10 °/s
- 75 mm Type 88 AA -> 88 mm/45 AA-cannon SK L/45 :
- Duguay-Trouin :
- Can now generate User Skins
- Detection Height : 30 -> 27 m
- Moved Cameras Positions
- Deflection : 37° -> 36°
- Area : 16 -> 20
- Rudder :
- Higher Acceleration
- Max speed : [-6, 18.5] -> [-7, 19.86] m/s
- Engine :
- Center of Gravity : [-3, -0.5, 0] -> [-3.4, -0.1, 0]
- Moment of Inertia : [36, 490, 310] -> [51, 620, 390]
- Sailors model : US -> UK
- Aigle :
- Ayanami, Isuzu (DE-211) : Removed Skins
- Can now generate User Skins
- Detection Height : 11.3 -> 14.1m
- Moved Cameras Positions
- Slower Acceleration
- Max speed : [-5.6, 18.01] -> [-7.6, 18.01] m/s
- Engine :
- Center of Gravity : [-5, -1.0, 0] -> [-5, -0.8, 0]
- Moment of Inertia : [43, 170, 112] -> [46, 270, 190]
- Empty Mass : 650 -> 580 ton
- Pr. 204 :
- Can now generate User Skins
- Moved Cameras Positions
- Added Hydrofoils
- Rudder Area : 0.6 -> 1.6
- Multiplier Reaction : 0.55 -> 0.65
- Hydrodynamics :
- Much Slower Acceleration
- Max speed : [-9, 25.72] -> [-11, 25.72] m/s
- Engine :
- Center of Gravity : [-4.4, -0.5, 0] -> [-4.4, -1.1, 0]
- Moment of Inertia : [7, 25, 12] -> [16, 58, 33]
- Empty Mass : 54 -> 64 ton
- Pfeil :
- Nevada (BB-33), Terra Nova (DDE 259), Nenohi : Can now generate User Skins
- Can now generate User Skins
- Vertical Speed : 65 -> 50 °/s
- Horizontal Speed : 75 -> 60 °/s
- 20 mm/70 Oerlikon Mk.II :
- Des Moines (CA-134) :
Ships :
- Carrying R27ER prevent the flaps to open more than 50%
- Countermeasures changed from Large to Normal
- Engine sound : R-28 -> R-79V-300
- Yak-141 :
- UH-1D : SS.11 Module renamed to M156 AGM
- Carrying Tow on the slot 2 now prevent carrying the M134 on slot 1
- Carrying Tow on the slot 2 no longer prevent carrying the M134 on slot 4
- UH-1C (all) :
- Tornado F. Mk. 3 : Wing drag coefficient with raised flaps : 0.0074 -> 0.0065
- Countermeasures changed from Large to Normal
- Added a gear indicator in the Cockpit
- MiG-29 (9-13) :
- Countermeasures changed from Large to Normal
- New cockpit
- Added Point Of Interest Designation (required for bomb CCRP to work)
- MiG-29 (9-12A) :
- MiG-23MLA : Max Custom Load under each wing : 500 -> 520 kg
- I-153 (all) : FAB-50 Now drop separately
- New cockpit
- Now use its own physical model
- F-16A-10 (ISR) :
- Buccaneer S. Mk. 2 : Max Custom Load : 6833 -> 7780 kg
- Beaufighter Mk. 21 : Currently unused drop tanks were shown if you selected any suspended weaponry, this was fixed.
- Ar-2 : Added EFS as a Tier 4 Modification
- AB205A-1, G.91 R/3, Hornet (all), J 29B, Narval, Vampire Mk. 52a (IT) : Icons on the loadout screen changed
Aircraft changes :
- Explosive mass data scale extended from 3500 to 6000 kg, but due to how the slope works the FAB-5000 has been very slightly buffed (the change is due to the addition of larger bombs)
- Magazine reload sound
- R-79V-300
- New engine sounds :
- My engine sound option now controls the volume of aircraft mechanizations, canopy and wheels as well
- Sound changes :
- New loading background : AH-6M
Current dev version : 2.24.0.24
Current Dev Stable version : 2.23.1.51
Current Live version : 2.23.1.51