GI: You talked a lot about the Xbox 360. What are your thoughts on the PlayStation 3 now that you’ve had more time on it?
Carmack: We’ve got our PlayStation 3 dev kits, and we’ve got our code compiling on it. I do intend to do a simultaneous release on it. But the honest truth is that Microsoft dev tools are so much better than Sony’s. We expect to keep in mind the issues of bringing this up on the PlayStation 3. But we’re not going to do much until we’re at the point where we need to bring it up to spec on the PlayStation 3. We’ll probably do that two or three times during the major development schedule. It’s not something we’re going to try and keep in-step with us. None of my opinions have really changed on that. I think the decision to use an asymmetric CPU by Sony was a wrong one. There are aspects that could make it a winning decision, but they’re not helpful to the developers. If they make the developers say that Sony is going to own the main marketplace, let’s make them develop toward this and build it this way, it would somewhat downplay the benefits of the Xbox 360 and play to the PlayStation 3’s strengths. I suspect they’re not going to overwhelmingly crush the marketplace this time, which wasn’t clear a year ago. A lot of people were thinking it’s going to be a rerun of the last generation, and it’s now looking like it might not be. I’ve been pulling for Microsoft, because I think they’ve done a better job for development support, and I think they have made somewhat smarter decisions on the platform. It’s not like the PlayStation 3 is a piece of junk or anything. I was not a fan of the PlayStation 2 and the way its architecture was set up. With the PlayStation 3, it’s not even that it’s ugly--they just took a design decision that wasn’t the best from a development standpoint
PS3 를 어떻게 생각하냐는 게임 인포머 기자 질문에 존카멕이 답변한 내용입니다.
대충 추려보면.
※ 마이크로 소프트 개발툴이 소니보다 훨씬 뛰어나다.
※ 비대칭 CPU 를 쓴 것은 소니의 실수. 개발자들에게
도움이 되지 못한다.
※ 이번 만큼은 소니가 압도적인 시장 점유를 하지 못할 것.
※ 개발지원이 확실하고,플렛폼에 대해 현명한 결정을 내리고 있는
마이크로 소프트쪽이 더 끌린다.
※ 나는 PS2 와 PS2 아키텍쳐 팬이 아니다. PS3 도 마찬가지이며
오히려 PS3 는 더 다루기 어려워졌고,개발하는 입장에서 보면 소니가 내린 결정은
최선은 아니었다.
출처 : Gameinformer
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