September update!
General Gameplay fixes
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Online Ranked Match has been replaced with Ranked Set which are first to 3 wins
- Player Match and Private Match can now be searched with Competitive Mode On
- From within an Online Lobby Room you can now challenge player to 1v1 and KOTH matches with Competitive Mode On
- Fixed a rare issue where placing a wager during Clash with high latency on some controller configurations could result in the wrong bet being used
- Added Xbox Arena support for User Generated Tournaments on Xbox One
- Player can now equip gear dropped after a match or from a Mother Box to that character’s current default loadout
- Gear can now be bulk selected in a characters inventory screen with simple and advanced filters
- Gear can marked as favorite which prevents it from being sold or deleted
- Fixed many special moves being affected by the strength attribute instead of the ability attribute. Swamp Thing and Bane have had some damage increases noted below to compensate for this
- Fix for some character select. and character viewer animations on premier skins
- Fixes to visual effects priority with Scarecrow’s & Cyborg’s supermoves
- Fixed audio issues with several attacks being interrupted
- Multiverse - fix for Swamp Thing's sidekick being able to make a character unresponsive if interrupted with specific timing
- Several Gear Abilities with Down, Down inputs that were still not changed to require a more precise input when buffered now do so
- Fixed an issue which was preventing Starfire Gear Abilities from dropping from Mother Boxes and Multiverse Event rewards
- Completion requirements have been reduced for all Guild Mulltiverse Tiers
- AI Loadouts can now be used in Guild Multiverse Events
Stage Specific Fixes
- Arkham Asylum - Fix for toilet interaction having. a displaced hit region when interrupted in certain circumstances
- Atlantis - Bug fix for interrupting wall run interaction under certain circumstances preventing it from being used again
- Batcave - Fixed a bug causing the hit region of the motorcycle interaction to linger after being interrupted by certain attacks
- Batcave - Fix for rare situation where players could use a teleport move to be outside the boundaries of the stage
Character Specific Fixes
- Aquaman – Fixed a bug causing combo damage scaling on Trident Scoop and Trident Scoop MB to be larger than expected
- Aquaman - Fixed a rare issue that could cause Aquaman's trident to be misaligned after hitting an opponent with Deep Sea (Towards + Medium, Light + Hard)
- Atroticus - Fixed rare bug that could cause Brute Slam (Down + Hard) to have longer than normal recovery when hitting Flash while he has Speed Zone character power active
- Bane – Heavy Hammer (Light, Light, Medium, Down) and Fist Slam (Towards + Medium, Down) recovery on hit increased by 2
- Bane - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat
- Batman - Fixed a rare bug that could case Batman's Flying Kick follow-up from Straight Grapple to sometimes go in the wrong direction
- Black Canary - When Front Handspring is interrupted by Firestorm's Molten Trap, he will no longer then sometimes pass through Black Canary while immediately following up with Heat Wave (Away + Hard)
- Blue Beetle - Fixed issues with hit regions while character power is active if you attack immediately following a Roll Escape
- Brainiac - Fixed a bug that allowed Tendril Smash MeterBurn (Towards + Hard, MB) to be air escaped
- Brainiac – Fixed a bug that prevented Beta Strike’s hit region to be increased while opponent is in a combo
- Brainiac - Fixed bug causing Beta Strike and Beta Bomb blockstun and hitstun being shorter than expected if it collides with the opponent immediately following a blocked Pneumenoid Dive
- Catwoman - After hitting with Cat Dash and Cat Dash MeterBurn Catwoman can no longer sometimes forward dash through the opponent
- Catwoman - Cat Stance now requires a more precise input when buffered
- Cyborg - . Fixed the ability to perform Back/Forward grapple as a 2in1 cancel while Input Shortcuts are turned off in controller options
- Deadshot - Fix a bug which could result in a lingering empty clip from his end of round win animation
- Firestorm - Missing with (Air) Fusion Charge then immediately performing Heat Wave (Away + Hard) will no longer sometimes cause Firestorm to pass through his opponent
- Green Arrow - Fixed bug that caused Green Arrow to be briefly immune to high attacks if he started Take Aim character power while crouching and immediately jumped while holding the arrow
- Green Arrow - Fixed rare issue that would cause Green Arrow's bow to be misaligned after missing with Stinger
- Harley Quinn - Fix for hyenas summoned from her character power appearing in the wrong position in certain circumstances
- Joker - Rolling Gas can no longer be MeterBurned after it is destroyed by things such as Sub-Zero's Ice Klone and Captain Cold's Death-cicle MeterBurn which would result is wasted super meter
- Red Hood - Lethal Lunge MeterBurn while Hidden Explosive Gear Ability is equipped now does 8 less base damage
- Red Hood - . Akimbo Blaze & Akimbo Blaze MeterBurn Gear Ability now does 3 less base damage
- Robin - Fixed rare issue with Assassin Strike causing the hit animation to not work properly if hitting on the last active frame
- Robin - Fixed hit FX sometimes appearing in the wrong location on many sword attacks
- Scarecrow - Fixed a bug that caused Fear Flame to fully charge Scarecrow's character power meter when colliding with certain projectiles
- Starfire - Reduced the base damage of My Little Bumgorf (Light, Light), Grishnik Got Your Tongue? (Medium, Light), and Call Your Knorfka? (Medium, Hard) by 1
- Starfire - Reduced the base damage of Star Strikes (Away + Medium) by 2
- Starfire - Increased combo damage scaling when canceling into Starbolt character power
- Starfire - Side Scratch (Down + Light) has 2 less cancel advantage
- Starfire - Burning Desire & Shooting Star base damage reduced by 1
- Starfire - Reduced base damage of Star Dust by 2 and Star Dust MeterBurn by 1
- Starfire - Tamaranean Charge is now airborne on frame 4
- Starfire - Star Slam gear ability can now be directed close
- Starfire – Fixed a bug which could cause some lingering visual FX after end of round win animation
- Starfire - Fixed some hair clipping issues
- Subzero - Function-Kneeing Properly (Hard) has its hitregion adjusted, has 10 less frames of recovery on hit/block/miss, 10 less frames of blockstun, and slightly less pushback on block
- Subzero - Killing Blow (Hard, Hard) had its hitregion adjusted
- Subzero - Low Chop (Down + Light) has 1 more frame of cancel advantage, 2 more frames of recovery, and has 1 more hit advantage
- Subzero - . Fixed rare issue where several attacks when pushing an opponent into Ice Klone which would cause it to have slightly reduced blockstun
- Supergirl - (Air) Heat Vision Gear Ability will no longer sometimes change impact location after destroying Sub-Zero's Ice Klone
- Superman - Fixed some visual FX being the wrong color when using Bizarro skin
- Swamp Thing - Increased Base damage on several special moves by 1 to compensate for them being now being correctly adjusted by the Ability stat
OCTOBER UPDATE
General Gameplay fixes
- Some of these changes will go live tomorrow (9-26)*
- General stability and Online stability improvements
- Move list corrections and improvements to AI logic
- Increased the Base Stats on Legendary items
- Legendary Multiverse Portals are now available for Black Adam, Brainiac, Catwoman, Deadshot, Flash, Scarecrow, and Supergirl
- Reduced the ‘minutes played with’ requirements in Legendary Multiverse Events from 3000 & 7000 to 1000 & 3000 respectively*
- The ‘sacrifice gear’ requirements in Legendary Multiverse Events now uses Rare or Epic items*
- Fixes and Tweaks to some Character Tutorials
- When you are hit during the recovery frames of a move or an attack the gameplay message will display ‘Punish’ instead of ‘Counter’ where applicable
- Added dynamic shadows to some character items which were missing them
- Adjusted the hit region of bomb type Environment Interactions
- Fixed rare bug that could some attacks to have abnormal recovery when hitting Flash while he has Speed Zone character power active with specific timing
Stage Specific Fixes
- Arkham Asylum - Fixed a bug which allowed the bus door interaction to sometimes be swung towards in the wrong direction
- Atlantis - Fix a rare bug when using the console slam interaction which could result in the opponent being out of the environment boundaries
- Metropolis - Fixed a bug that could allow movement outside of the environment boundaries after using electronic sign interaction under certain circumstances
- Red Sun Prison - Fixed an issue with gadget and power characters being able to use a console interaction at the same time causing a misaligned hit region
- Red Sun Prison - The cooldown on laser interaction will no longer sometimes immediately reset when interrupted
- Red Sun Prison - Fixed a visual bug causing the laser interaction’s effects to become misaligned when repeatedly interrupted
- Red Sun Prison - Superman will now still be in the background prison if Bizarro Premier skin is used
Character Specific Fixes
- Aquaman - Fixed a bug that could cause his trident to briefly appear in the wrong hand after missing with a some Environment Interactions
- Bane - Legendary Straight Damage Augment now causes damage that scales based on total health. The amount is now 5% for Venom level 1, 12% for Venom level 2, and 25% for Venom level 3
- Black Manta - Fixes to Character Tutorial*
- Black Manta - Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*
- Blue Beetle - Fixed a bug allowing Legendary Character Power meter to sometimes keep recharging when not intended
- Captain Cold - Fixed a rare bug that allowed characters dying from Frozen Tips damage under certain circumstances to leave arena boundaries
- Darkseid - Fixed a bug that could cause Explosive Parademon to spawn in the foreground in rare circumstances
- Dr Fate - Fixed visual effects following Dr. Fate if he is punished by a cross-up after missing with his Supermove
- Deadshot - Fix a bug which could result in a lingering empty clip from his end of round win animation
- Firestorm - Fixed an issue with the hit region on Heat Wave (Away + Hard) against some crouching characters
- Red Hood - Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*
- Supergirl - Fixed a bug causing cancelling into Air Lasers and buffering down or back to cost double Character Power meter when input with a specific timing
- Superman - (Away + Light) and (Towards + Medium, Down + Light) are no longer throw immune for part of their recovery frames
- Superman - Super Breath no longer becomes throw immune when MeterBurned
- Superman - Intro Cinematics will now play correctly when the full "House El" Epic Gear Set was worn along with the Bizarro Premier Skin
- Starfire - Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*
- Sub-Zero - Fixed a bug which was causing the stat scaling on a few Rare quality items to roll higher than intended*
- Swamp Thing - Fix to some lingering visual effects when (Away + Hard) and Bio-Fission MeterBurn are interrupted
- Swamp Thing - Abigail's Garden visual effects will now work correctly against Starfire
- Swamp Thing - Fixed bug causing Harley Quinn to face the wrong way when losing a round to Abigail's Garden damage while performing Tantrum Stance