기력 5칸 궁극기 임에도 대미지가 초에네르기파와 같아서 문제였던 로제 슈퍼 에네르기파는 대미지부터 상향
1 Kamehameha : Increased speed of Ki Blast Made enemy easier to hit after attack connects
2 Bending Kamehameha: Damage Increase. Increased the tracking after the beam bends
3 Spirit Bomb: Increased the Tracking of the returning Ki blast. Increased the time until the returning ki blast disapears
4 Kaioken Kamehameha: Increased the Speed of the Ki Blast. Made enemy easier to hit after attack connects
5 Riot Javelin: Increased the Speed of the ki blast Increased the damage of the blast when near death
6 Rebellion Spear: Slightly Decreased Damage, Slightly decreased Ki consumption rate
7 charges ki wave - Additional Inputs return less stamina additional inputs no longer cost Ki
8 10x Kamehameha: Increased Speed of Beam Made enemy easier to hit after connect Increased damage of charged beam
9 Rock Paper Scissors: Increased damage for rock Increased Reach of Rock Adjusted connectivity of rock from paper
10 Consecutive Energy Blast (?) Increased Damage Increased Tracking
11 Kamekameha: Increased Speed of beam Made enemy easier to hit after connect
12 Menacing Beam (?) Increased Damage Increased Trackign for Kick Increased Range on Kick
13 Demon Whirlwind (?) Increased hit confirm range - made unblockable Made hit confirm faster if deployed when guarding
14 Justice Pose : Increased time active
15 Wall of Defence (I think) Changed so you dont take damage until just before the end of the move Changed idle time to be shorter
16 Evil Flight Strike - Made easier to follow up after hit Shortened Idle time
17 Sonic Kick : Increased Tracking, Increased Range Increased the ability to connect after successful hit
18 Destructo Disk. Increased the time until disk dissapears
19 Thunder Shock Surprise (This one is like completley different in Japanese whoda thunk) Increased stun time after hit
20 Mega Destructo Disk Increase the Speed of attack
21 Jumping Energy Wave - Increased the connectivity of attack after successful hit
22 Ki blast thrust- Increased tracking and dash speed
23 KIKOHOOO!! (Tri beam) Made it unblockable if charged Made it so there's no pause between the start of attack and charging
24 Dark Psy- Beam - Increased Damage
25 Namek Finger - Increased tracking Sped up Collision Detection
26 Gorgeous Shot - Made it easier to hit with
27 Dodoria Headbutt - Increased Tracking Made it so you can stamina break a downed enemy
28 Dodoria Beam - Increased the range Made it easier to connect a hit after connect Made it so theres no pause between start of attack and input
29 Critical Upper Made it so tracking is better after a hit
30 Giga Boost - Increased movement speed Changed so you can stop movement with button press
31 Rise to action? (its a move that restores stamina) Reduces stamina restored Decreased Idle time
32 Aura Slide - Decreased Damage of each hit
33 Galick Canon - Made enemy easier to hit after connect
34 Time Skip Flash skewer -Increased Damage
35 Divine whaterver this move is - Judgement? Changed so even after firing a blast you can stop the move with an added input ( I think)
36 Divine Wrath Purification- Increased beam speed
37 Petrifying Spit - Increased the time petrified after a hit
38 evil blast - Increased the damage
39 Galick Gun - Increased Speed of beam, Made enemy easier to connect with hit after connect
40 Finish Breaker - Increased Damage
41 Atomic Blast - Increased the damage if fired from the ground Increased ease of firing for max damage
42 Earth Shattering Galick Gun - Increases spead of bea Increased hit Connectivity of opponent after blast connects Increased damage
43 Time Control - Made the time the enemy is stunned longer after a hit
44 Mahha Punch - Made it easier to connect an ultimate attack after connect
45 Macha Kick- increased range
46 Recoome Lazer Cannon - Sped up speed of blast.
47 Crusher Ball - Increased Damage Increased Tracking
48 Sauzer Blade - Increased area of attack
49 Ginyu Force Special Combo - Made Left Input have priority (I think?) Increased the reach before next input and made it so its easier to combo into a dash
50 Holstein Shock - Changed amount of damage you do to yourself ...it doesn't like like there's much use ...but...
51 Emperor Sign - Made it so there are no pauses when using
52 Death Psycho Bomb - Increased the Damage
53 Death Crusher - Increased the Range
54 Death Slicer - Improved Tracking Increased time until beam disappears
55 Death Psycho Combo - Increased Damage Changed camera angle on close range hit
56 Crazy Finger Shot - Increased Damage Makes your opponent stagger after a hit
57 Burning Slash - Increased Damage
58 Drain Field - Made it so it can absorb Ultimate attacks
59 Endless Shot - Made it easier to connect each hit
60 - Deadly Dance - Made it easier to combo after hits
61 Innocence Cannon - Improved Tracking Made it easier to combo into moves after hit
62 Angry Hit - Improved speed of hit connection Made it easier to combo after being knocked away
63 (Something Something) Buu Buu Punch - Made it so there is no pause until the move hits. Made the time frozen (?) shorter
64 That wierd pink gum move - Increased speed of wierd pink gum Made the time your enemy can't move longer Made it so you can't damage your opponent when they are trapped
65 Ill Bomber - Increased Damage and made it so it cancels guards Added it it has priority from momemnt of use til it disappears Made time you stop shorter
66 Majin Kamehameha - Increased speed of beam Made it so its easier to combo your opponent after the hit connects
67 Vanishing Ball - Improved Tracking
68 Quick Sleep - Made idle time shorter
69 Consectutive Super Donuts - Additional imput will make the beams travel slower
70 Burst Attack - Increased Damage Improved Tracking
71 Burst Reflection Made it so there is no pause when your shield is up
72 Spinning Whirlwind Blade (?) Made easier to follow up attack after hit
73 Big Bang Kamehamea - Decreased the necessary amount of time needed to charge before the beam can be fired Increased the maximum amount of time the beam can be charged
74 Bluff Kamehameha - You cain drain Ki even if the attack is guarded. Added Kamehameha Effect when charging
75 Dynamic kick - Decreased charging time Changed Camera Angle
76 Present For you - Increased Damage Increased health regen
77 Meteor Rush - Made it so the move sends your opponent flying
78 Gallic Death Beam (?) Increased speed of Beam Made it so its easier to combo into after opponent flung away
79 Super God's Flash? Beam? - Increased Damage Made it easier to follow up after hit
80 Burst Kamehameha - Increased speed of beam Made it easier to follow up on opponent knocked away
81 Focus Slash - If you activate during burst dash makes it so you move forward before you attack
82 Tail Slicer - Increased Damage
83 Emperor Blast - Increased Damage - Made it so there is no pause after you fire attack
84 Fiend Clash - Made hit connect faster Made it easier to follow up with other attacks
85 Destructive Beam - Increased time until beam dissapears Made it easier to follow up attack after hit
86 Sonic Rush - Increased Damage Made it so you cannot be z vanished out of changed Camera angle
87 Destructive Demon Wave? Improved distance of back flip Made it so you can guard before you fire the beam
88 Kill Driver - Improved tracking
89 Sudden Storm - Increased Damage
90 Dragon Fist - Made it so you cannot vanish/ counter out of the move
91 Super Spirit Bomb - Take damage during the charge up - you take health damage not stamina drain
92 Scattering Kamehameha - Increased Damage Made it so the ki blasts are easier to hit with
93 - Darkness Rush (close) Made it so the enemy cant counter out of the move
94 Darkness Rush (ranged) made it so the enemy cant counter out of the move
95 Elegant Blaster - increased speed and tracking of beam. Made it so you can’t be locked on to when you disappear
96 Dodoria Luncher - Made the tracking better for the scattered beams
97 Time Skip Molotov Damage increased
98 Big Black Kamehameha (Super Black Kamehameha) Made it so you cannot escape from the move partway
99 Impulse Rush - Made it easier to hit with Made it so you cannot z-vanish out of the move
100 God of destructions (something I think its the melee one) Increased Damage - made it easier to consecutive hits
101 Super Rose Kamehameha - More Damage, Made ningens filthier
102 Brave Sword Attack - Increased Damage - Easier to hit with
103 Break Canon - Increased Damage
104 Final Explosion - Increased damage made it easier to hit with Decreased stamina consumption when holding the input
105 Final Shine Attack - Increased damage
106 Blue Hurricane - Increased range of attack, Made it easier to hit multiple times
107 Crusher Volcano - Made tracking better, more australian
108 Double Death Slicer - Increased Damage, Increased time til blast dissapears
109 Last Emperor - Increased Damge
110 Heat Dome attack - Made each hit easier to land
111 Dead end bullet - Made it easier to hit - no pause during the attack
112 Electric Hell Ball (?) Increased Damage, sped up time for hit confirm
113 Dual Destructo Disk - Improved Tracking
114 Dead end rain - made it easier to hit
115 Innocence Press - Changed number of hits Increased time move cannot be countered
116 Super Vanishing Ball - Increased tracking
117 Instant Transmission Vanishing Ball - Made each part easier to hit with
118 Spirit Sword (?) made the first part unblockable, made it impossible to counter out of Made every hit easier to connect
119 Sphere of Destuction Increased speed and tracking
120 Ice Cannon - Made easier to hit with
121 Maden Burst - Made it so you cant z vanish out of
122 Minus Energy Powerball - Increased Damage Made easier to hit with
123 Syphony of destruction - Made uncounterable time longer
124 Super Galic Gun - Increased speed of hit confirm Decreased time needed to charge
125 Emperors Death Beam Increased Damage If you hit your opponent will be sent flying
126 Hell Flash - Increased Damage Made easier to Hit with
127 One armed Kamehameha (MkII) Additional imput consumes less ki
128 Dimension Ray - Sped up hit confirm No pause during charge Made easier to combo into moves after hit
129 Power Pole Master - Decreased idle time between steps, Increased the damage needed to break you out of the move
130 Turn Big (is this the namek thing?) Decreased the amount of stamina that is drained after transforming Improved tracking on demon mouth blast.
131 Purification - No stamina decrease after transformation Decreased amount of stamina used by dash attack Stamina drains when you block
FINISH
스팀에서 알게된 북미 유저분이 28일에 밸런스 패치가 있을거라며
패치노트가 올라온 글을 링크 해주었습니다 감사함다
영문으로 번역 되었기 때문에 기술명이 조금 다른것도 있습니다
뜸들이다 엄한 바닥에 주먹질해 아무도 안쓰던 부우종족 전용기술 폭렬 부우부우 펀치
이제 잘맞음
충전시간이 대폭 줄어들어 좀더 빨라진 다이나마이트 킥
물론 상대가 막거나 피하지 못하게 해야 한다는 조건은 여전함
전체적으로 딜이 부족하거나 공격 속도가 느렸던 기술들은 버프 되고
사용시 시점 변화가 있어 공격이 빗나가는 문제가 있던 기술들은 카메라 앵글 변경
공격이 잘 안맞던 기술들은 명중되기 쉽도록 패치되었습니다
떡상한 앰패러 데스 빔
패치노트 원문 링크
https://www.reddit.com/r/dbxv/comments/9all9g/balance_patch_notes_translation/
(IP보기클릭)220.117.***.***
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저도 그게 아쉬운데 베지싱볼 속도가 상향되서 상당히 좋던데요 ㅎㅎ 그래서 저는 원기옥 베니싱볼 10배 에네르기파를 필살기로 사용하고 궁극기로 슈퍼 베니싱볼이랑 슈퍼 에네르기파를 사용해요 ㅎㅎ | 18.08.29 15:16 | |
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참고로 10배 에네르기파도 순간이동해서 공격합니다 ㅎㅎ | 18.08.29 15:17 | |