팀데스 100이 추가가 된거 같구요.. 제로, 루인, 파이어브레이크, 크래쉬 관련 내용이 있고..
냉혈 팀링크 퍽이 상향인거 같네요
Here’s everything new in Black Ops 4 this week:
- Multiplayer
- Chaos Control added as MP Featured Playlist.
- TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to MP Featured category.
- Elevation and Madagascar added to normal map rotation for Black Ops Pass holders.
- Updates to various game modes, Specialists, Perks, Scorestreaks, Gear, and Challenges.
- Fix for Killathon Reactive Camo requirements.
- Various gameplay and stability improvements.
- Chaos Control added as MP Featured Playlist.
- Zombies
- 115 Day Celebration Event: Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
- “Unsinkable” Gauntlet in Voyage of Despair (PS4).
- Three new Epic Elixirs (PS4).
- Balance updates for six existing Elixirs.
- Adjustments to PhD Slider Perk.
- Reduced Crimson Nosferatu damage and spawn rates in Dead of the Night.
- Various gameplay and stability improvements.
- 115 Day Celebration Event: Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
- Blackout
- Stash interface updated to grid layout for faster looting on consoles.
- Reduced Concussion grenade stack count to 1.
- Stash interface updated to grid layout for faster looting on consoles.
Live Now on PS4, Xbox One, and PC:
Multiplayer
- Featured Playlists
- Chaos Control added as Featured Playlist.
- Teams have unlimited lives.
- Capture time increased to 2 minutes per zone.
- Round time limit. increased to 3.5 minutes.
- TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.
- Teams have unlimited lives.
- Chaos Control added as Featured Playlist.
Zombies
- 115 Day Celebration Event
- Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
- Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
PS4 Only:
Zombies
- Gauntlets
- “Unsinkable” Gauntlet live in Voyage of Despair.
- 30 rounds of challenges with unique rules for each round.
- Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as an additional reward for completing round 30 without failing a round.
- Players are issued a Strike by failing a round, with the game ending after three Strikes.
- All matches are timed for competitive speed-run support.
- “Unsinkable” Gauntlet live in Voyage of Despair.
- New Elixirs
- Perk Up (Epic): Gain 4 additional random Perks that are not in your loadout.
- Refresh Mint (Epic): Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire team.
- Conflagration Liquidation (Epic): Spawn a Bonfire Sale power-up.
- Perk Up (Epic): Gain 4 additional random Perks that are not in your loadout.
CONSOLES Today, PC later this week:
Multiplayer
- Maps
- Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
- Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
- Game Modes
- Heist
- Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
- Resolved an issue where the player would not be granted proper Tier progression in some cases.
- If the last living player disconnects, all downed friendlies will now bleed out, ending the round.
- Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
- Hardpoint
- Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
- This setting has been enabled for CWL Hardpoint in Custom Games.
- Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
- Search & Destroy
- Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
- Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
- Free For All
- Assault Pack can now be interacted with after it was hacked in Free For All.
- Assault Pack can now be interacted with after it was hacked in Free For All.
- Heist
- Specialists
- Zero
- Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
- A hacked Assault Pack will now no longer be destroyed if the original owner leaves the match.
- A hacked Barricade will now no longer be destroyed if the original owner leaves the match.
- Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
- Ruin
- Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
- Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
- Firebreak
- Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
- Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
- Crash
- TAK-5 will no longer remove the hacked status from players.
- TAK-5 will no longer remove the hacked status from players.
- Zero
- Perks
- Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
- Improved Team Link’s circular vision radius by 9%.
- Updated Tactical Mask desc__ription to include increased resistance against EMP Disruptor.
- Tracker’s detection icon will now clear correctly if the player switches to a class without the Tracker perk.
- Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
- Scorestreaks
- Care Package should now properly kill a player when landing on top of them.
- Added a notification for when a player calls in a Thresher.
- Resolved an issue where a Care Package or Mantis smoke marker’s FX would show for all players.
- Resolved an issue where the sound of the Care Package hitting the ground was delayed.
- Resolved an issue where the Dart would not be usable again if it failed to be deployed the first time.
- Resolved an issue where the player’s view angles would change while controlling a vehicle.
- Resolved an issue with the hacked vehicle effect remaining on a player’s screen if dying to a hacked vehicle.
- Care Package should now properly kill a player when landing on top of them.
- Gear
- Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
- Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
- Challenges
- Clean Sweep
- Now correctly tracks Hardcore game modes.
- Now correctly tracks Hardcore game modes.
- Conquest
- Now correctly tracks Hardcore game modes.
- Now correctly tracks Hardcore game modes.
- Clean Sweep
- Weapon Customization
- Killathon Reactive Camo
- Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
- Updated the unwrap requirement text to correctly reference the new requirements of getting 50 kills, instead of 5 kills without dying.
- Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
- Added support for camo and reticle customization in offline Custom Games.
- Killathon Reactive Camo
- Custom Games
- Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
- Resolved an issue where the second Equipment charge bar would not show in Custom Games.
- Bots playing as Zero will now use the Ice Pick in Custom Games with bots.
- Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
- Stability – Fixed crashes that could occur:
- When a player owning a Mesh Mine disconnected from the match.
- When deploying a Strike Team marker.
- When hacking a Barricade that expired or was destroyed.
- When a player owning a Mesh Mine disconnected from the match.
- Black Market
- “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
- “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
- Miscellaneous
- Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
- Resolved an issue where player names would no longer show in Multiplayer game modes after playing Heist or Blackout.
- Resolved an issue that caused on-fire effects to remain on a player’s screen for the duration of the wound.
- Resolved an issue that prevented some alternative voiceover lines from playing to the player.
- Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
Zombies
- Gameplay
- Elixir Updates
- Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
- Sword Flay: Melee attacks now instantly kill Basic and Vermin enemies for the duration, and deal 5X damage to all other enemies.
- CTRL-Z: Increased the duration of turned zombies from 15 seconds to 30 seconds.
- Cache Back: Reduced rarity from Epic to Legendary to increase the chance of concocting Cache Back more frequently.
- Phantom Reload: Doubled the previous percentage chance to get free ammo.
- Blood Debt: Duration reduced from 3 minutes to 1 minute, and Blood Debt now simply ends when points are reduced to zero, rather than killing the player.
- Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
- Perks
- PhD Slider now fully prevents self-inflicted explosive damage.
- PhD Slider damage reduction for enemy explosive attacks has been changed from 80% to 50%.
- PhD Slider now fully prevents self-inflicted explosive damage.
- Dead of the Night
- Reduced the damage dealt by the Crimson Nosferatu bite attack.
- Reduced the maximum number of Nosferatu and Crimson Nosferatu that spawn during normal round progression.
- Reduced the damage dealt by the Crimson Nosferatu bite attack.
- Power-ups
- Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
- Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
- Elixir Updates
- Stability
- Global – Fixed crashes that could occur:
- After waiting for a long period of time in the lobby after exiting a match.
- In certain cases when using Deadshot Dealer.
- In rare cases when joining a Custom Game in progress.
- In rare cases when a player spectated a Zombies match.
- In rare cases when the alternate ammo type from a Pack-a-Punched weapon affected an enemy.
- After waiting for a long period of time in the lobby after exiting a match.
- Blood of the Dead
- Fixed a crash that could occur during the ending cinematic.
- Fixed a rare crash that could occur while using the Hellfire in Eagle Plaza outside of the Warden’s House on Round 73.
- Fixed a crash that could occur during the ending cinematic.
- Voyage of the Despair
- Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
- Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
- Global – Fixed crashes that could occur:
- Challenges
- Charmed
- Now properly requires players to use 50 Talismans.
- Now properly requires players to use 50 Talismans.
- Charmed
- Miscellaneous
- Global
- Best Time now properly displays when selecting maps at the Zombies mode screen.
- Resolved an issue where players were still damaged by zombies during the Nuke whiteout screen and shortly afterward.
- Resolved an issue where players could go past Prestige Master rank 1000 through natural play.
- Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.
- Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.
- Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.
- Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.
- Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.
- Resolved an issue where the After Action Report tabs could overlap each other.
- Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.
- Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.
- Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.
- Closed an exploit where players could enter a live game with custom rules.
- Best Time now properly displays when selecting maps at the Zombies mode screen.
- Dead of the Night
- Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
- Resolved an issue related to Nosferatu Bile pickups slowly accumulating if it was not collected by the player.
- Resolved a bug that caused the player’s weapon to switch to the Welling for the duration of a Crimson Nosferatu bite attack.
- Resolved an issue that could cause Nosferatu to spawn under the map when summoned by the Crimson Nosferatu.
- Resolved an issue that allowed enemies killed by the Wonder Weapon to sometimes spawn power-ups outside of the playable space.
- Resolved an issue that caused inconsistent visibility during the Wonder Weapon quest while in splitscreen.
- Resolved a timing-specific issue that could lead to the incorrect player being sacrificed during the Main Quest.
- Resolved an issue where Silver Bullet weapons canceled the Deadshot Dealer Perk modifier headshot streak.
- Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.
- Resolved an issue that caused poor visualization of the trees in the Gardens area.
- Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.
- Resolved a rare progression issue related to enemies spawning in a non-playable location.
- Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
- IX
- Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
- Addressed a rare case where players could become immune to fire traps.
- Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
- Blood of the Dead
- Resolved an issue where no fog would appear during Hellhound rounds.
- Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.
- Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.
- Resolved an issue where no fog would appear during Hellhound rounds.
- Classified
- Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
- Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.
- Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
- Global
Blackout
- Looting Interface
- Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
- Identical items will now stack inside a Stash instead of being displayed individually.
- Remaining Armor is now displayed on Armor items in a Stash.
- Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
- Gameplay
- Reduced Concussion grenade stack count to 1.
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제로 너프는 예상된 바입니다. 상대팀이 투 제로로 실력이 월등하면 연속해서 해킹 걸고 하면 더블스코어 껌입니다. 솔직히.. 궁 스킬을 못쓰게 막음 이길 방법이 없죠 지도 못보지.. 궁극기도 못쓰지.. 불리하죠 | 19.01.16 10:55 | |
(IP보기클릭)121.163.***.***
크래시 해킹 해제건은 야금야금 써왔던거죠.. ㅋ 그래서 제로 나오고 크래시가 많이 쓴거 .. | 19.01.16 10:55 | |
(IP보기클릭)121.163.***.***