Several prototypes of new modes are coming to the test. Some of them will be updated and changed compared to the previous iteration.
Alternate mode 1
From the beginning of the battle a zone that becomes progressively smaller appears on the map. Inside this zone ships are constantly repaired, outside of it - constantly damaged. We already disclosed this one, but exact parameters have been tweaked a bit.
Alternate mode 2
In this scenario one team defends against the other. The defending team uses vehicles one or two tiers above the attackers. Defenders have repair zones, but attackers can respawn after being destroyed.
Defending team has to hold for 10 minutes and save the support ships. Attacking team needs to destroy all the defending vehicles and 5 "key" ships.
Alternate mode 3
Similar to the second mode, but players do not respawn after losing their ships. Attackers need to push in particular directions and destroy repair zones and defenders need to prevent that. Either team needs to get 1000 points or destroy all of the opposing vehicles.
Alternate mode 4
Each side has 3 forts, an airfield, repair base and 3 special ships, that have very high HP. Those ships move towards the enemy base and after reaching it start their attack. Airfields have numerous planes and groups are launched regularly.
Victory is attained by either reaching 1000 points, making the enemy lose all of their points or destroying all of the enemy vehicles.
Most points are awarded for sinking enemy ships and destroying their buildings.
Alternate mode 5
Attackers and defenders on the Hotspot map. Defenders need to reach the base, activate it and a repair zone together with it. Attackers start from the other side of the map and they're followed by a local weather event.
Main objective is to take control of the inner defense line and hold it, receiving points for control. Battle is finished after one of the teams accumulates 1000 points or disposed of all the enemy ships.
Defending team may win if the defense line is clear of enemies for 2 minutes, this requirement becomes active 5 minutes after the battle begins.
Attacking team may win by capturing the defenders' base.
Alternate mode 6
Slightly modified mode where control areas spawn at the line of contact between the two teams. Control areas spawn at particular time intervals, and useful effects are activated once those areas are captured. If the number of ships from different teams is equal in an area, it is not activated until one team has more ships than the other in there.
Types of effects:
Increased main battery accuracy and decreased detectability;
Area repair;
Decreased reload time of main batteries and torpedoes.
Alternate mode 1
From the beginning of the battle a zone that becomes progressively smaller appears on the map. Inside this zone ships are constantly repaired, outside of it - constantly damaged. We already disclosed this one, but exact parameters have been tweaked a bit.
Alternate mode 2
In this scenario one team defends against the other. The defending team uses vehicles one or two tiers above the attackers. Defenders have repair zones, but attackers can respawn after being destroyed.
Defending team has to hold for 10 minutes and save the support ships. Attacking team needs to destroy all the defending vehicles and 5 "key" ships.
Alternate mode 3
Similar to the second mode, but players do not respawn after losing their ships. Attackers need to push in particular directions and destroy repair zones and defenders need to prevent that. Either team needs to get 1000 points or destroy all of the opposing vehicles.
Alternate mode 4
Each side has 3 forts, an airfield, repair base and 3 special ships, that have very high HP. Those ships move towards the enemy base and after reaching it start their attack. Airfields have numerous planes and groups are launched regularly.
Victory is attained by either reaching 1000 points, making the enemy lose all of their points or destroying all of the enemy vehicles.
Most points are awarded for sinking enemy ships and destroying their buildings.
Alternate mode 5
Attackers and defenders on the Hotspot map. Defenders need to reach the base, activate it and a repair zone together with it. Attackers start from the other side of the map and they're followed by a local weather event.
Main objective is to take control of the inner defense line and hold it, receiving points for control. Battle is finished after one of the teams accumulates 1000 points or disposed of all the enemy ships.
Defending team may win if the defense line is clear of enemies for 2 minutes, this requirement becomes active 5 minutes after the battle begins.
Attacking team may win by capturing the defenders' base.
Alternate mode 6
Slightly modified mode where control areas spawn at the line of contact between the two teams. Control areas spawn at particular time intervals, and useful effects are activated once those areas are captured. If the number of ships from different teams is equal in an area, it is not activated until one team has more ships than the other in there.
Types of effects:
Increased main battery accuracy and decreased detectability;
Area repair;
Decreased reload time of main batteries and torpedoes.
1번 모드
1. 전투가 시작되면 점차 작아지는 구역이 생성
2. 구역 안에서는 수리가 되어있지만 밖에서는 대미지를 입음
3. 매개변수 테스트중
2번 모드
1. 한팀이 다른팀을 방어
2. 방어팀은 공격팀보다 1~2티어 높은 함선을 사용
3. 방어팀은 수리구역을 사용할수 있음, 공격팀은 부활 가능
4. 방어팀은 10분동안 지원함을 지켜야함 , 공격팀은 방어하고 있는 플레이어와 5개의 주요 지원함을 파괴해야 함
3번 모드
1. 2번모드랑 비슷하지만, 리스폰되지 않음.
2. 공격팀은 수리구역을 파괴해야하고, 방어팀은 막아야함
3. 어느 한쪽이 1000점을 얻거나, 상대방 플레이어를 모두 파괴하면 끝
4번 모드
1. 각 사이드에는 높은 체력을 가진 3개의 요새 , 비행장 , 수리기지및 3척의 특수함이 있음
2. 특수함이 적 베이스에 들어가면 전투 시작
3. 비행장에서는 수많은 비행기들이 정기적으로 나옴.
[역주 : 봇이 운용하겠죠 뭐]
4. 1000점 먼저 도달하거나, 적의 모든 거점을 빼앗거나 , 모든 함선을 파괴하면 승리
5. 포인트는 적 함선을 가라 앉히거나, 건물을 파괴할때 수여
5번 모드
1. 핫스팟 지도에서 공격/방어로 나뉨
2. 방어팀은 기지 포인트로 가서 기지를 수복해야함
3. 공격팀은 다른쪽에서 시작. 그리고 지역 날씨 이벤트가 뒤따름
[헤르메스에 있는 폭풍을 생각하시면 편합니다.]
4. 주요 목표는 방어라인을 장악하고 포인트를 받는것.
승리요건
5. 어느 한팀이 1000점을 모으거나 적 함선 모두 파괴하면 승리.
6. 방어팀은 2분동안 방어하면 승리 , 이 요구사항은 시작후 5분동안 활성화
7. 공격팀이 방어팀 기지를 점령하면 승리
6번 모드
1. 두 팀 사이에 컨트롤 존 생성
2. 캡쳐하면 유용한 효과 생성
효과
1) 주포 정확도 증가및 피탐 감소
2) 일정 지역에서 수리할수 있음
3) 주포와 어뢰 재장전 시간 감소
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