밑의 분께선 아무 설명없이 IGN에서 사진만 퍼오셨네요.
설명이 없이 사진만 있어서 여러 말들이 많은데,
실제 IGN에 있는 기사를 첨부합니다.
-----------------------------
While plenty of rumors, hearsay and general guessing have been floating around about what Nintendo has up its sleeve with its Revolution controller, no one outside the company or its highly trusted core developers knows anything about said input device. Some say it has to have touch screen technology of some sort, some say it's entirely customizable, but the truth is that no one knows for sure.
Nintendo has dropped a few hints, though anything it has said has been rather vague. We're still guessing about the controller as much as everyone else is, so we figured we'd take a crack at a few designs that might make sense. Check 'em out.
위의 글 핵심은 아직까지 그 누구도 레볼 컨트롤러의 정확한 모습을 알진 못하지만,
지금껏 닌텐도가 내놓은 힌트를 토대로 레볼 컨트롤러를 추측해봤다는 겁니다.
First up is what we'll call the Nintenball. This entirely made up controller features gyroscopic motion sensors, using for controlling on-screen actions in an entirely analog form. It's also motion sensitive, so it'll know if you're moving it from side to side without twisting it.
The Nintenball features four buttons, three for your first three fingers and one for your thumb. A second thumb button would be located on the other side of the Nintenball, making it useful for right and left-handed gamers.
그 중 첫번째가 바로 위의 공인데요.
자이로스코프 내장이라는 것에 초점을 맞춰 추측한 겁니다.
자이로스코프 센서가 내장돼있어서 아날로그 방식으로 공의 움직임을 포착, 화면과 연
계되어 작동합니다. 가운데 세개의 버튼이 있고 옆에 엄지손가락을 위한 버튼이 있는데,
왼손, 오른손, 각각에 맞게 제작되어 편리하다는군요.
Our next controller is mostly standard in shape and design, allowing it the ability to play most any game from Nintendo's existing library. It features a large A button and smaller B button on the face, exactly as the GameCube controller has, but minus the X and Y buttons. The triggers are analog, though there are only two rather than four like the controllers that Nintendo's competitors have put together. Nintendo has said that today's controllers are too complicated, relying on too many buttons and analog sticks for input. As such, this controller only features four main buttons, A, B, L and R.
The main feature of this controller is its trackball. We figure that using a trackball for camera movement would be more intuitive for casual and non-gamers than a second analog stick, the folks that Nintendo is aiming to bring into gaming with the Revolution.
This controller's trackball and buttons also provide tactile force feedback. For example, if you were to press A to swing a sword, if you hit a brick wall the button would suddenly stop short. If you were to slice through an enemy, it might start loose and then tighten a bit when contact was made. And if you simply missed, the button would slide with ease the whole way.
Behold the Revolution 720.
다음으로 '지금까지 닌텐도 전 기종 게임들을 그대로 플레이 가능' 이라는 힌트에
착안하여 추측한 컨트롤러입니다.
지금의 컨트롤러는 너무 복잡하다는 말에 따라,
키는 A,B,L,R 밖에 없으며
컨트롤 쉬운 트랙볼을 장착, 새로운 게이머들을 확보하기 위한 전략을 반영시켰으며,
화면 시점을 트랙볼로 조작합니다.
그 외에, 트랙볼과 버튼들은 포스-피드백 적용입니다.
Our third controller is designed to be played with only one hand, theoretically more in line with a remote control than a conventional game controller.
The Stick features a single analog stick, two action buttons and gyroscope technology. Movement could either be registered with the analog stick or via the gyroscope technology, allowing the analog stick to then be used for camera control. A first-person shooter might work quite well in the latter configuration.
The Stick is design to be ambidextrous like the Nintenball, allowing gamers who favor either hand easy and intuitive control.
그리고 마지막으로,
한 손으로 조작할 수 있는 컨트롤러 입니다.
아날로그 스틱 하나, 버튼 두개의, 자이로스코프 내장의 컨트롤러이며,
아날로그 스틱을 이용, 화면 시점을 조작합니다.
이것은 앞의 제일 첫번째 모델과 유사합니다.
-------------------------
그냥 IGN 기사에서 핵심부분만 대충 번역했습니다.
번역서 빠진부분이 많고, 틀린 부분도 조금 있을테지만,
핵심은,
이건 모두 레볼루션 컨트롤러의 '추측 모델' 이라는 겁니다.
설명이 없이 사진만 있어서 여러 말들이 많은데,
실제 IGN에 있는 기사를 첨부합니다.
-----------------------------
While plenty of rumors, hearsay and general guessing have been floating around about what Nintendo has up its sleeve with its Revolution controller, no one outside the company or its highly trusted core developers knows anything about said input device. Some say it has to have touch screen technology of some sort, some say it's entirely customizable, but the truth is that no one knows for sure.
Nintendo has dropped a few hints, though anything it has said has been rather vague. We're still guessing about the controller as much as everyone else is, so we figured we'd take a crack at a few designs that might make sense. Check 'em out.
위의 글 핵심은 아직까지 그 누구도 레볼 컨트롤러의 정확한 모습을 알진 못하지만,
지금껏 닌텐도가 내놓은 힌트를 토대로 레볼 컨트롤러를 추측해봤다는 겁니다.
First up is what we'll call the Nintenball. This entirely made up controller features gyroscopic motion sensors, using for controlling on-screen actions in an entirely analog form. It's also motion sensitive, so it'll know if you're moving it from side to side without twisting it.
The Nintenball features four buttons, three for your first three fingers and one for your thumb. A second thumb button would be located on the other side of the Nintenball, making it useful for right and left-handed gamers.
그 중 첫번째가 바로 위의 공인데요.
자이로스코프 내장이라는 것에 초점을 맞춰 추측한 겁니다.
자이로스코프 센서가 내장돼있어서 아날로그 방식으로 공의 움직임을 포착, 화면과 연
계되어 작동합니다. 가운데 세개의 버튼이 있고 옆에 엄지손가락을 위한 버튼이 있는데,
왼손, 오른손, 각각에 맞게 제작되어 편리하다는군요.
Our next controller is mostly standard in shape and design, allowing it the ability to play most any game from Nintendo's existing library. It features a large A button and smaller B button on the face, exactly as the GameCube controller has, but minus the X and Y buttons. The triggers are analog, though there are only two rather than four like the controllers that Nintendo's competitors have put together. Nintendo has said that today's controllers are too complicated, relying on too many buttons and analog sticks for input. As such, this controller only features four main buttons, A, B, L and R.
The main feature of this controller is its trackball. We figure that using a trackball for camera movement would be more intuitive for casual and non-gamers than a second analog stick, the folks that Nintendo is aiming to bring into gaming with the Revolution.
This controller's trackball and buttons also provide tactile force feedback. For example, if you were to press A to swing a sword, if you hit a brick wall the button would suddenly stop short. If you were to slice through an enemy, it might start loose and then tighten a bit when contact was made. And if you simply missed, the button would slide with ease the whole way.
Behold the Revolution 720.
다음으로 '지금까지 닌텐도 전 기종 게임들을 그대로 플레이 가능' 이라는 힌트에
착안하여 추측한 컨트롤러입니다.
지금의 컨트롤러는 너무 복잡하다는 말에 따라,
키는 A,B,L,R 밖에 없으며
컨트롤 쉬운 트랙볼을 장착, 새로운 게이머들을 확보하기 위한 전략을 반영시켰으며,
화면 시점을 트랙볼로 조작합니다.
그 외에, 트랙볼과 버튼들은 포스-피드백 적용입니다.
Our third controller is designed to be played with only one hand, theoretically more in line with a remote control than a conventional game controller.
The Stick features a single analog stick, two action buttons and gyroscope technology. Movement could either be registered with the analog stick or via the gyroscope technology, allowing the analog stick to then be used for camera control. A first-person shooter might work quite well in the latter configuration.
The Stick is design to be ambidextrous like the Nintenball, allowing gamers who favor either hand easy and intuitive control.
그리고 마지막으로,
한 손으로 조작할 수 있는 컨트롤러 입니다.
아날로그 스틱 하나, 버튼 두개의, 자이로스코프 내장의 컨트롤러이며,
아날로그 스틱을 이용, 화면 시점을 조작합니다.
이것은 앞의 제일 첫번째 모델과 유사합니다.
-------------------------
그냥 IGN 기사에서 핵심부분만 대충 번역했습니다.
번역서 빠진부분이 많고, 틀린 부분도 조금 있을테지만,
핵심은,
이건 모두 레볼루션 컨트롤러의 '추측 모델' 이라는 겁니다.
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