https://x.com/NoisyPixelNews/status/2013291476592275476
현재는 새 DLC 출시전 대규모 업데이트가 이루어졌네요
업데이트 정보는 스팀페이지에서 확인합니다 PS5도 포함 된거겠죠
새 DLC는 오늘이군요 2026 1월20일
Prior to the Awakened Ancients DLC releasing, we're releasing a huge patch for The Last Faith as there have been many changes to the game.
FEATURED IMPROVEMENTS:
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Improved Eryk’s reactivity and several quality of life additions
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Changes to many Weapons, Spells and Guns.
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Changes to many Enemies and Bosses
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New Items
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New Executions
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New Tutorials
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New Options settings
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Optimisation
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Bug fixes
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And more! (Check detailed changelog below)

Detailed Changelog
Player
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Melee attacks can now be cancelled with Jump, Spell, or Gun actions, allowing players to avoid hits better and chain attacks for combo.
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Guns and Spells actions can now be cancelled with Roll, Dodge, or Jump.
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Ground Roll and Air Dash no longer share a cooldown.
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You can now roll and dodge during an air attack performed close to the ground.
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Combos started in air can now be continued on ground.
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Beast Mode now has a significantly increased duration and heals Eryk when it concludes.
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Parry now heals a moderate amount more and has a slightly reduced cost.
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Heavy Attack charges slightly faster and has a consistent charged attack effect across all weapons.
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Eryk gains moderate damage reduction while charging Heavy Attacks and when Stigma of Protection is active.
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Slightly increased Power gain multiplier from dealing damage.
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Added and improved camera shake for all spells and guns.
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Added camera shake and controller vibration to all bombs and throwable object explosions.
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Added camera shake to all execution animations.
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Executions now heal Eryk for a tremendous amount and grant some bullets.
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The chance to trigger an execution has been slightly increased.
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Slightly increased status effects charge decay rate.
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Significantly reduced active duration of all status effects.
Weapons
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Skull Cleaver: Skill direct damage significantly increased.
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Blunderblade: Drastically reduced skill mana cost.
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Firestriker Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
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Illygarth Boreal Blade: Projectile now spawns closer to Eryk and has slightly increased damage; moderately reduced mana cost.
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The Devourer of the Betrayed: Skill direct damage significantly increased; added one more explosion and greatly increased their damage.
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Stormchaser Macewhip: Slightly increased skill base damage.
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Ethereal Great Blade: Skill damage significantly increased.
Guns
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Added usage descriptions to all gun tooltips.
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Slightly increased bullets damage hitbox size.
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Nightbane Pistol: Slightly increased damage.
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Federal Admiral’s Cannon: Moderately increased damage.
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Leena’s Bow: Slightly Reduced damage; increased ammo consumption rate.
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Hexbarrel Repeater: Increased ammo consumption rate.
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Doppietta: Now deals bonus damage to large enemies and even more damage to giant enemies.
Spells
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Barsov Electrocution: Slightly reduced direct damage but significantly increased Electrocuted buildup; increased late game scaling; reduced mana cost; increased vertical damage collider.
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Infant’s Blessing: Moderately increased damage and reduced charge time.
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Omniscient Eye Shield: Duration moderately reduced; damage moderately increased.
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Spectre’s Lament: Slightly increased starting explosion damage; reduced hand damage and recovery time.
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Curse of the Burned: Final explosion damage massively increased; individual orb damage slightly reduced.
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Corrupted Star: Moderately increased damage.
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Moonshade Tear: Slightly reduced damage.
World & Systems
New Items & Resources
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Nightshade Key: A new consumable that teleports you to your last checkpoint, a temporary checkpoint, or the Manor.
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Duplici Bullets: Restores 6 ammo upon use.
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Blood Pastilles: A new consumable that removes the Bleeding status effect.
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Pickable items now appear in front of enemy sprites for better visibility.
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Increased level scaling for all bombs and slightly reducing their instinct scaling.
Tutorials & Guidance
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Added four new tutorials covering Healing, Dropping from Platforms, Temporary Checkpoints, and Point of No Return.
Traps & Hazards
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Swamp Water & Blood Lake: No longer slow player's attack speed.
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Damage rebalanced for numerous traps including Electrified Water, Ice Spikes, Fire Beams, and more.
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Added group cooldowns to Fire Barrels and Ice Boxes to prevent instant multi-hit bursts.
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Slightly reduced hold duration of Nycrux bomb, additionally fastest flash will now be the shortest to act as a warning for the explosion.
Miscellaneous
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Added a special sound effect when receiving unique rewards from NPCs.
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Charm defense/resistance bonuses now correctly display in the UI stats.
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Added 3 Middlemist Pastilles (burned status removal) to Walric corpse near Leena and Yegor boss fight.
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Added Lady Annika corpse to City of Erlim when completing her quest.
Enemies
General Enemy Changes
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Rebalanced health, damage, defenses, cooldown and rest time for all enemies.
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Slightly increased Nycrux gain from many enemies.
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Enemy health bars are now disabled while they are waiting for an execution.
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Flying enemies now float slightly when idle.
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Improved hitboxes and animation timing of many enemies
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Added white flash or additional warnings to attacks that ignore I-frames.
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Removed I-frame pass from all attacks without flash effect or particle warning.
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When an flying enemy starts an attack, it no longer interrupts the idle animation.
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Removed post-death damage from: Dreadful Wench, Infested Civilian, Rotting Hag, Strange Presence, Accursed Maiden, Sister of Sacrament, and Hallowed Priestess of Sacrament.
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Many additional enemies can now be stunned by final melee combo attacks: Slum Hound, Deranged Woman, Ghastly Critter, White Lady, Afflicted Manservant, Grave Digger, Cathedral Priest, Flying Abomination, Necrogash, Frozen Necrogash, Slithering Monstrosity, Rotting Hag, Dreadful Wench, Strange Presence, Frozen Wraith, Hallowed Priestess of Sacrament.
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Adjusted stun protection timing on attacks for numerous enemies, and removed stun protection in attacks for: Grave Hound, Faceless Child, Maritime Mutated Priest, Swamp Hound.
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Removed damage reduction while attacking from: Giant of Sacrament, Maiden of the Deep, Masked Obscenity, Grotesque Courtier, Ornate Swordsman, Stray Cold One, Accursed Maiden, Hallowed Priestess of Sacrament.
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Projectiles now target the player's last known position and are more telegraphed for Rotted Cold One, Frozen Rotted Cold One, Ghastly Critter Frozen Wight.
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Blood trap will now repeat damage if player remains in its area: Grave Digger, Deranged Woman.
Specific Enemy Changes
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Deranged Woman, Swamp Hound, Grotesque Courtier & Sister of Sacrament: These foes can now be executed.
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Primitive Cold One: Added texture of a frozen variant for snow area.
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Grave Hound: Slightly increased detection range; run no longer deals damage or breaks objects.
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Faceless One: Slightly increased run speed; reduced jump range, moved health bar down.
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Rotted Cold One: Slightly increased charge time before attacking; slightly increased pattern range.
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Frozen Rotted Cold One: Added corpse decay, projectile is slightly slower, added starting cooldown to his attack.
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Deranged Woman: Moderately increased movement speed; slightly increased blood trap damage.
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Strange Presence: Reduced grab attack damage and dash range.
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Freakish Lady: Increased ice pillars pattern range and increased offset between each spawn, increased warning time, spawning is interrupted if caster dies or is stunned; increased charge times of all patterns.
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Voracious Terror: Ice pillars will now appear with small delay.
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Bootleg Corsair: Removed two bombs which spawned when enemy died.
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Sick Defiler: Torch attack now deals additional damage over small duration.
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Cathedral Priest: Health significantly reduced; movement speed slightly increased.
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Hallowed Priestess of Sacrament: Slightly increased dive attack range; slightly reduced follow range when casting an attack.
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Summoner Witch: Small projectile doesn’t trigger being hit animation anymore; dark energy effect is now quick damage intervals instead of burst and doesn’t knockdown anymore.
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Glowing Pest: Will cast spell even if player is below or above the enemy.
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Slithering Monstrosity: Added warning before spawning worms after death; lifesteal now heals based on maximum health and not damage done.
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Masked Obscenity: Melee combo can now be parried.
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Frost Corpse: Increased dash range and added stun immunity while it’s active.
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Ornate Swordsman: First attack hitbox activates with a delay and has smaller hitbox.
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Flying Abomination: Added warning before shooting projectiles.
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Frozen Necrogash: Slightly increased rest times; slightly reduced all action cooldowns.
Bosses
General Boss Changes
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Rebalanced health, damage, defense, cooldown and rest time for all bosses.
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Standardized timing and visual effects for action moves across several bosses.
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Replaced Nightmare immunity with extreme resistance on several bosses to allow lingering damage effects to function.
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Added white flash or additional warnings to attacks that ignore I-frames.
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Removed I-frame pass from all attacks without flash effect or particle warning.
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Increased stun duration for: Hermann, Yegor, Cold One Beast and Old Butcher.
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Those bosses can use healing injection only once: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.
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Boss parry is not a grab attack anymore, it will trigger only if blocked an actual attack: Starborn Nighthunter (Sword), Starborn Nighthunter (Macewhip), Lisa.
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Improved walk behaviour of: Giant Patron, Edwyn, Starlight Beast, Manfredd.
Specific Boss Adjustments
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Giant Patron: Ultimate pattern will now activate below half health, instead of randomly when below that threshold.
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Hermann: Blood trap will now repeat damage if player remains in it’s area; more rest time in phase 2.
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Yegor & Leena: Changes to lightning strikes they are now spawned without the swing animation, reduced count by 1 in phase 1, removed random lightning strikes when Yegor is alone, lightning strikes now pass I-frames, now only 1 lightning can hit player at a time; slightly increased time before Leena harpoons explode, horizontal and angled fire projectiles now have the same speed.
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Winged Pale Laments After climbing up, healthbars are hidden until damage reduction is removed; first enemy to die can never be executed, second one always has to be executed.
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Cold One Beast & Old Butcher: Claw dash doesn’t knock down anymore, slash projectiles and fall attack will now travel at player’s recent position instead directly at him.
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Edwyn: Added warning before beam attack activate, wind particles indicate the direction it will move towards, increased jump pattern cooldown, increased rest time.
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Starborn Nighthunter (Sword): Removed dual fireball pattern; increased explosive candle charge time; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.
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Starborn Nighthunter (Macewhip): Removed dead star and doppietta pattern; increased charge time of dual fireball pattern; slightly increased next action cooldown, moderately increased jump attack cooldown, successful parry heals less.
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Lisa: Flaming sword duration is infinite but now it activates on phase 2 instead of randomly; reduced projectiles pattern recasts, and replaced air slash projectiles with ground slash projectiles, final hit of combo in phase 2 now has more charge time and plays charged attack sound and flash effect, added flamethrower sound.
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Burnt Apostle: Reduced fire tornado waves in ultimate pattern by 1, but delay between next wave is slightly shorter; falls earlier at the end of ultimate pattern; slightly reduced charging time of thrust patterns; increased charging time of dash attack.
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Manfred: Removed triple sky slash pattern; 2-hit slash is now a bit faster and charges less; removed possibility to teleport after the first slash from 2-hit slash pattern; increased delay before shadow fall pattern warning appears; increased charge time of kick pattern, and it’s ground break now travels further but delays before next wave is increased; blood orbs are faster and self detonate earlier; blood orbs don't have offset spawn randomization anymore; falling chandeliers moved to phase 2; removed shadow clone attacks from combo moves, and added them at the end of teleporting patterns; reduced damage of shadow clone attacks; some teleporting moves were moved to phase 2; improved audio when multiple sky slashes explode during ultimate pattern.
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Caterina & Annabella: After dying to this boss, player may speak to them again after respawning; removed 0 rest time below 30% health in phase 2; Caterina’s air shoot projectile will now shoot at player last position while charging, instead of directly at him upon cast.
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Laddak: Chasing thunder from both phases will now spawn closer to player and will have much faster follow speed, but will stop completely after white warning appears; lightning strike during Winged Pale Laments sequence will now appear more frequently.
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Harbinger of Nightmare: Added cooldown group for Slam Attack and Water projectiles, only one can hit at a time; added particle warning to raybeam attack.
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Eldritch Wight: Added more warning time for all tentacle attacks; moderately increased cooldown for tracking tentacle after teleport.
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Medeya: Added shield bar UI, now it’s value can be seen just like health; shield can be cast only 4 times now instead of infinite, it will now activate on health thresholds, instead of cooldown.

Bug Fixes
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Fixed memory management issues.
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Fixed an issue in Caterina & Annabella and Medeya fight which caused all status effects and buffs to be permanent, and some attacks failing to hit when that happens.
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Fixed an issue which caused Leena to be unresponsive, if Yegor died right before starting the ultimate.
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Fixed a bug that prevented some weapon attacks from registering while using the Stigma of Catalysis.
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Fixed an issue causing dark attacks to deal incorrect damage.
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Fixed various shop icon issues with Mariano.
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Fixed missing blood impact effects on several enemies.
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Fixed many shadows being at the wrong offset.
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Fixed several visual issues related to enemy flipping.
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Fixed an issue which sometimes caused Strange Presence not to dash during portal attack.
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Fixed a delayed animation issue with Z-door interactions.
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Fixed an issue preventing Cosmic Echo third root from spawning when facing left near a ledge.
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Fixed an issue causing the Glowing Pest to deal excessive damage at close range.
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Fixed an issue where the Temporary Checkpoint could appear inactive upon entering a scene.
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Fixed a missing button icon in the Italian language translation.
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Fixed issues causing Nycrux Bomb to get stuck or teleport; improved animation synchronization with player.
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Fixed an issue which caused Herman to deal double damage with one of his patterns.
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Fixed an issue which caused Harbinger of Nightmare left head being immune to dark lingering damage.
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Fixed an issue which allowed player to jump on a invisible wall during Medeya dash slash pattern.
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Fixed an issue which enabled an invisible wall briefly whenever Eldritch Wight teleported.
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Fixed Banks of the Moonshade Lake checkpoint appearing in the wrong order in the list.
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Fixed visual issue of Giant of Sacrament projectile not appearing in intended position.
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