구글 번역기 도움으로 보면 딜뻥관련 수정내용은 없는 듯 합니다만.
전체적으로 적 데미지 및 체력, 보호장구 감소한다는 내용이 주고
미션 돌때 솔로, 2인은 지금보다 어려워 지고 3인은 지금과 비슷, 4인 팟은 좀 더 쉽게 패치한다는 듯..
댕댕이도 전반적으로 약해진다는 내용있네요. 스나이퍼 데미지 감소, 상모 댕댕이 쏘기전에 아이콘으로 좀 더 길게 알려준다는 듯
그리고 짜증났던 지원스테이션(적 초록색 장판)도 너프되고 좀 더 잘 보이는 곳에 깔린다고 써있네요~
출처 :
https://forums.ubisoft.com/showthread.php/2205470
We are still evaluating several changes that are coming in on the server side and will update. this post to reflect any changes.
Gameplay changes
- Seasonal Manhunt is changed to allow progress at Normal difficulty and above. This will make playing together easier as all players will gain progress no matter what difficulty was set by the group leader.
- Seasonal Manhunt is receiving a button in the Manhunt UI that allows players to reset the Manhunt to replay it. This allows players to reset the progress specifically and without changing the Global Difficulty.
- This also means changing the Global Difficulty will not reset the Seasonal Manhunt and players are required to reset it via the Seasonal Manhunt UI.
- Coyote’s Mask will drop from Coyote with an increased drop chance on higher difficulties.
- We are also looking into providing the Mask for players that have not received them even though they reached Season Rank 35.
- Increasing the reward quality for the following Open World Activities to be in line with other activities: Public Execution, Settlement Blockade and Propaganda Broadcast.
- Reward caches from Conflict matches at maximum level are now of High-End quality.
Balancing changes:
Developer Note:
The game was tuned in a way that playing the exact same enemy composition at higher difficulties and higher player counts would match to the expected gear of that difficulty and extra players added. However, since the game also adds more Elites and Veterans to accommodate higher difficulty and player counts, this caused tuning to overcompensate health and damage higher than intended. We are thus lowering many of these values.
- Reduce NPC Damage output for all difficulties.
- This applies to all NPCs and activities and enemies will do less damage to players compared to their current damage output.
- Reduce NPC Health and Amor for group scaling.
- Enemy Health and Armor scaling for 2-, 3- and 4-player groups based on Veterancy.
- This means Red, Veteran, Elite and Named enemies will have their Health and Armor reduced compared to their current values.
- Additionally, we are adjusting Health and Armor based on activity difficulty.
- This applies to Hard and Challenging difficulties where enemies will have lower Health and Armor compared to their current values.
- An exception are Heroic and Legendary difficulty enemies which will have their Health and Armor increased to compensate for the group scaling reductions to their values.
Developer Note: We still intend Heroic and Legendary to be very challenging. Therefore, we are increasing the base difficulty to account for the health reductions for co-op scaling. Compared to now this means Heroic and Legendary will be a bit harder for solo players and 2-player groups, 3-player difficulty will stay roughly the same, and 4-player difficulty will be easier.
- Black Tusk specific adjustments which went live earlier last week
- Reduced the health of Warhounds.
- Reduced damage of Warhound Sniper.
- Reduced the damage of the 360 spin of Warhound minigun.
- Increased the intention icon duration of the 360 spin from Warhound Minigun to give players more time to react.
- Reduced weak point health of Warhound Grenadier’s Control Unit.
- Support Station
- Reduced Base Health of Support Station.
- Adjusted health scaling of Support Station with Veterancies.
- Increased likelihood of Support Stations being deployed in the open (away from cover).
- EMP effects will now damage the Support Station.
Lvl 30 WT1-WT5 Content
- NPC Damage, Health and Armor will receive additional reductions.
Developer Note: Pre-Warlords of New York content has lower maximum values to weapon damage, skill damage, and armor (etc.) than level 31+ content so difficulty is now tuned separately for pre-expansion world tier content.
PvP Balance Changes:
- All PvP weapon damage: - 20%
- PvP Rifles: an additional -10%
- PvP MMRs: an additional -10%
Skills
- Cluster Seeker Mine:
- Reduced distance to bull charge from 12m to 10m.
- Reduced distance from end to explode from 6m to 4m.
Developer Note: These changes should make the Cluster Seeker Mine feel a bit more responsive.
Bug fixes
- Fixed missing dialogue localization for Brazilian Portuguese on Stadia.
- Fixed an issue causing developer UI elements being visible in the Language and Settings menu.
- Implemented improvements for data streaming issues on PlayStation 4.
- Fixed an issue that could cause in-game settings to reset after a player respawns.
- Fixed an issue causing the Seasonal Manhunt progress to reset when changing Directives.
- Fixed an issue causing the Apparel Event Urban Jungle schedule to not show correctly in-game.
- Fixed an issue causing Target Intel to be delivered to the mailbox. This was now removed as Target Intel is no longer used in the game.
- Fixed an issue causing the Sticky Bomb to not do damage under certain circumstances.
- Fixed an issue causing the Shock Trap deploys to be very close together when launched.
- Fixed an issue causing Global Difficulty to affect the Operation Dark Hours raid.
- Fixed an issue causing Specializations to not unlock while owning the Ultimate Edition or having. purchased the Year 1 Bundle.
- Fixed an issue causing Season rewards to be skipped and instead giving players duplicates when gaining multiple Season Levels.
- Fixed an issue causing the objective “Complete the Roosevelt Island Mission on Hard or Higher Difficulty” to not count towards the Daily Project Outcast Hunt.
- Fixed an issue that could cause the Level 35 Season reward to not be delivered.
- Fixed an issue causing unintended Health values on Shields.
- Fixed an issue causing Season Ranks to be reset.
- Fixed an issue that caused League Mission Timers to reset when a Rogue encounter wiped the group.
(IP보기클릭)220.85.***.***
한국은 개인주의가 좋다고 매씹 개샊끼야
(IP보기클릭)119.207.***.***
pve 는 무기 댐지 하락 없고 1인2인은 지금보다 어려워지고 3인은 똑같고 4인은 쉬워진다는 얘기죠 ??
(IP보기클릭)211.237.***.***
영웅 - 전설 난이도에서 1인/2인은 지금보다 상향 3인은 유지 4인은 하향 어려움 - 매우어려움은 NPC 생명력 및 데미지 하량
(IP보기클릭)211.229.***.***
아 파티플 강제 별론데 ..
(IP보기클릭)220.86.***.***
인제쿠닌님 유튜브 커뮤니티 게시판에 보면 패치내용 잘 번역해주셔서 올려주신거있음
(IP보기클릭)106.102.***.***
(IP보기클릭)211.229.***.***
아 파티플 강제 별론데 ..
(IP보기클릭)220.86.***.***
인제쿠닌님 유튜브 커뮤니티 게시판에 보면 패치내용 잘 번역해주셔서 올려주신거있음
(IP보기클릭)220.86.***.***
한글번역 깔꼼하게 해주신거있음 | 20.03.25 18:37 | |
(IP보기클릭)118.33.***.***
감사합니다! 링크 https://www.youtube.com/post/UgxWD58C3yMXSLo-DTV4AaABCQ 이거 보시면 한방에 이해 | 20.03.25 19:08 | |
(IP보기클릭)223.62.***.***
링크들어가도 암것도 안나오는데 보는 방법이 있는건가요? | 20.03.27 10:14 | |
(IP보기클릭)119.207.***.***
pve 는 무기 댐지 하락 없고 1인2인은 지금보다 어려워지고 3인은 똑같고 4인은 쉬워진다는 얘기죠 ??
(IP보기클릭)175.193.***.***
1,2인 어려워지는건 영웅, 전설만요 | 20.03.25 19:08 | |
(IP보기클릭)211.237.***.***
영웅 - 전설 난이도에서 1인/2인은 지금보다 상향 3인은 유지 4인은 하향 어려움 - 매우어려움은 NPC 생명력 및 데미지 하량
(IP보기클릭)118.36.***.***
(IP보기클릭)115.91.***.***
(IP보기클릭)210.96.***.***
(IP보기클릭)220.85.***.***
한국은 개인주의가 좋다고 매씹 개샊끼야
(IP보기클릭)121.131.***.***
(IP보기클릭)125.131.***.***
커밍쑨... | 20.03.25 19:04 | |
(IP보기클릭)118.42.***.***
(IP보기클릭)115.41.***.***
(IP보기클릭)59.6.***.***
(IP보기클릭)223.222.***.***
(IP보기클릭)175.204.***.***
철댕댕이가 쏘는 그 저격총이여 그거 너프한다는거에요 | 20.03.25 19:26 | |
(IP보기클릭)222.98.***.***
(IP보기클릭)61.4.***.***
(IP보기클릭)112.187.***.***