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Apex 레전드: 이머전스 배틀패스 트레일러 + 패치노트

조회수 3983 | 루리웹 | 입력 2021.08.03 (11:06:43)
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Apex 레전드: 이머전스가 새로운 레전드 시어, 램페이지 LMG, 랭크 아레나, 세상의 끝 업데이트를 포함하여 8월 3일 출시되었습니다. 이번 이머전스 배틀 패스는 그 어느 때보다 많은 보상을 제공하여 레전드를 더욱 화려하게 만들고, 플레이어가 “공중 진화” 스킨을 착용한 발키리로 날개를 펼치거나 호라이즌의 “생체 발광” 스킨으로 밝게 빛날 수 있습니다. 음악 팩, 로딩 화면, 스카이다이빙 등의 감정 표현과 대사로 레전드를 커스터마이징할 수 있습니다.  


다음 업로드된 Apex 레전드: 이머전스 배틀 패스 트레일러에서 플레이어를 위해 준비된 모든 새로운 스킨과 스타일을 먼저 살펴보세요: 




또한 리스폰 엔터테인먼트는 오늘 Apex 레전드 공식 홈페이지에서 확인할 수 있는 Apex 레전드 이머전스의 변경사항에 대해 알려주는 게시글을 공개했습니다. 게임을 바꾸는 새로운 레전드, 무기, 맵 업데이트 등에 대한 세부 정보를 아래에서도 확인할 수 있습니다. 


● 새로운 레전드 시어: 초소형 드론과 예술가의 눈으로 시어는 다른 레전드들이 놓칠 수 있는 기회를 가장 아름다운 방식으로 포착합니다. Apex 게임에 참가한 18번째 레전드인 시어의 추가로 출시 시 초기 8명이었던 레전드 명단이 두 배 이상 늘어났으며, 아레나에 완전히 독특한 능력 세트를 선보입니다:

 

○ 패시브 - 하트 시커: 정조준 시 주변 적의 심장 박동을 시각화하여 위치에 대한 단서를 얻을 수 있습니다. 

 

○ 전술 - 관심 집중: 초소형 드론을 소환하여 벽을 뚫는 지연 파장을 방출해, 적(그리고 체력 게이지!)을 침묵시키고, 드러내며 행동을 방해합니다. 

 

○ 얼티밋 - 전시: 초소형 드론으로 이뤄진 구체를 생성해, 그 안에서 빠르게 움직이거나 무기를 사용해 발사하는 적의 위치를 알 수 있습니다. 

 

○ 클래식 패시브 - 정찰: 측량 비콘을 스캔하면 다음 서클의 위치가 표시됩니다. 

 

● 맵 업데이트: 세상의 끝의 하베스터가 몇 달간 공격적으로 채굴을 한 후, 이 땅은 심하게 짓밟히고 과부하가 걸려 한계에 도달했습니다. 해먼드는 기상 제어 장치를 사용하여 발생한 피해를 억제하기 위해 분주히 움직입니다. 날씨 조절 장치를 사용해 주변 지역을 영하 온도로 빠르게 냉각하고 용암 사이펀은 화산 분지인 칼데라를 안정시킵니다.  

 

● 새로운 무기 - 램페이지: 램파트의 최신 제작품인 램페이지 LMG는 고성능 중탄약 옵션과 함께 등장합니다. 램페이지는 중거리 전투에서 탁월하며 특별히 설계된 챔버는 발사 속도를 오버클럭 하기 위해 테르밋 수류탄을 장전하여 충전할 수 있습니다. 

 

● 랭크 아레나: 이머전스 출시와 함께 리스폰은 랭크 아레나를 소개합니다. 플레이어는 10번의 배치 고사 매치를 시작하며, 여기서 플레이어의 성과에 따라 초기 MMR(매치 메이킹 등급)과 시작 순위가 결정됩니다. 아레나는 3명으로 구성된 두 팀 간의 결투이므로 랭크 아레나 포인트를 부여하는 것은 20팀 배틀 로열보다 더 간단합니다. 

 

● 새로운 아레나를 정복하세요: 아레나 맵 로테이션은 힐사이드, 돔 및 오아시스를 포함하여 시즌 내내 로테이션되는 3개의 새로운 POI와 함께 리프레시 됩니다. 현재 진행 중인 3가지 맵 로테이션의 일부로 10개 이상의 맵을 사용할 수 있으며 아레나는 계속 진화하고 있습니다. 


Apex 레전드: 이머전스는 오늘, 8월 3일 PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, 그리고 Origin 및 Steam PC 용으로 출시되었습니다. 



Emergence Patch Notes (10.0)


URL:  https://www.ea.com/games/apex-legends/news/emergence-patch-notes

Blog Title: Apex Legends: Emergence Patch Notes

Publication date + time: 8/2/21 @ 8:00am PT

Thumbnail Image: 

 

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Apex Legends: Emergence Devstream

Join some of the designers behind the Emergence update as we break down the new Legend, Weapon, Map Updates, Ranked Arenas, and more


[insert devstream]


 

NEW CONTENT


New Legend - Seer

With microdrones and an artist's eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action here.

 

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Passive - Heart Seeker

Visualize the heartbeats of nearby enemies when aiming down sights to get a clue to their location.


Tactical - Focus of Attention

Summon microdrones to emit a delayed blast that goes through walls, silencing and revealing enemies (and their health bars!), plus interrupting their actions.


Ultimate - Exhibit

Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.


Class Passive: Recon

Scanning survey beacons reveals the next circle’s location. 


 

Map Update

 

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After months of aggressive mining by the Harvester on World's Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!

Read more on the map changes on this blog post.


 

New Weapon - Rampage

 

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Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well... rampage!


 

Ranked Arenas

 

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With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.


Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win. 


That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.


 

Quality of Life Updates

 

● Added a new badge: Win Streak. Can you get 2, 3, 4 or 5 wins in a row?


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● Added a “Hold On” response to enemy pings. 

 

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● Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.


● Updated the Heirloom store to give players a better view of all the items related to that item.  

 

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● Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.  

 

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Legend Meta


Fuse

● Enemies caught inside the ring of fire from Fuse's Motherlode ultimate are now revealed to Fuse's team

● Knuckle Cluster Tactical explosion duration increased by 100%

● Grenadier Passive can be toggled on and off to throw ordnance normally


Dev Note:

Fuse continues to struggle. We identified two opportunities to help him that weren't just "give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don't put too much damage into character abilities.


The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one's coming through that door for a little while. While we doubled the duration, the damage per second remains the same.


Secondly, his ultimate often didn't give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn't see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.


Horizon 

● Reduced the slow after the initial Black Hole pull

● Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values. 


Dev note:

There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one's hard to communicate with numbers, so just give her a try and tell us what you think.


Revenant

● There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players

● Added a brief slow after being recalled to Death Totem.


Caustic

● Gas damage starts at 5, increases by 1 every other tick indefinitely

● Cooldown on Tactical has been reduced 25s -> 20s

● Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s


Dev note:

Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we're now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we're increasing it by one every other tick. Damage is uncapped at the top here, but really that's very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you've been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.


At the same time, we wanted to be mindful specifically of Caustic's impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic's highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.


 

Weapon Meta

Supply Drop Rotation

 

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This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.


Hop Ups

● Boosted Loader - Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.

● To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now..


Fully Kitted Rotation


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● Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

● Removed: Wingman, Bocek, R99, Hemlock, and Sentinel


Magazine Attachments

● Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.


Dev Note

Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments. 


Stock Attachments

● All stocks now offer increased reload speed (instead of magazines)

● Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks

● Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)


Dev Note

Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.


L-STAR

● Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.

● Now take Barrels for recoil reduction

● Projectile VFX scale reduced by roughly half

● First-Person on-hit impact effect intensity reduced 

● Hipfire spread increased


Dev Note

The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.


Light Machine Guns

● Reduced the headshot multiplier for all LMGs from 2.0 to 1.75

I ncreased the limbshot multiplier for all LMGs from 0.75 to 0.85


Dev Note

LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.


Pistols

● Reduced handling time for all pistols by ~10%

Raise, Holster, Zoom In/Out time

 

Dev Note

With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.


Prowler Burst PDW

● Time Between Burst increased from 0.2 to .24 


Dev Note

The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it's still a beast.


M600 Spitfire

● Damage increased from 18 to 19

● Hip Fire Spread back to season 8 pre-nerf values 

● Purple Mag Size increased from 50 to 55 


Dev Note

We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right?  … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.


Alternator

● Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator

● Disruptor Rounds - Increase shield damage by 40%

● Disruptor Rounds can ONLY be found on Alternators from the Supply Drop


Dev Note

The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.


30-30 Repeater

● Reload speed from stocks is increased.


Dev Note

The 30-30 can slap, but when it's not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.


EVA-8

● Significantly reduced bolt fire-rate scaling for each rarity tier

● Base fire-rate remains unchanged


Dev Note

The EVA-8’s speed makes it a forgiving and formidabile shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.


Bug Fixes


Bloodhound

● Fixed an issue where Bloodhound's tactical failed to highlight the enemy for the Bloodhound player while they used an emote

● Enemy Legends now remain visible when performing Bloodhound's "Tracking" Standing Emote at a higher elevation

● Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate


Gibraltar

● Corrected an audio issue with Gibraltars Dome Shield failing to make sound

● The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached

● Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player


Lifeline

● Fixed cases where Lifeline’s VO still says "I've got you. Shields up" even when she no longer has a shield

● Fixed an issue preventing players from using Lifeline's Care Package in Training Mode


Pathfinder

● Pathfinder's Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection

● Updated Pathfinder "Copper Core" legs so they now match in first-person view

● Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.


Wraith

● Wraith should no longer be crushed by closing doors while her tactical is active

● Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.

● Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith


Bangalore

● Fixed an issue causing Bangalore's Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped


Caustic

● Solved a bug preventing Caustic barrels from making planting audio when they land in water

● Caustic barrels tossed just before death should no longer disappear

● Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the 

 

previewer

● Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them

● Fuse’s Ultimate "Motherlode" is no longer destroyed if it interacts with Caustic gas

● Wattson trophy system will no longer shoot down friendly Caustic barrels and ults.

P layers should no longer get a server error when attempting to purchase Caustic's heirloom using Heirloom Shards from the "Heirloom" tab


Mirage

● Addressed an issue where Mirage's invisible revive wouldn’t fully cloak teammates when certain skins were being worn


Octane

● Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster

● Fixed a visual bug where Octane's goggles moved independently after using his tactical

● A bug caused Octane's heal rate to be 50% higher than it should be. We’re adjusting the heal rate from 1.5hp/sec to 1.0hp/sec.


Wattson

● Removed the beam of light that shoots into the sky every time Wattson places down her fence


Crypto

● Fixed the choppy preview video for Crypto’s "Drone Scan" in the "Finishers" tab

● Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.

● Switch Only: Fixed a visual bug where Crypto's position indicator while in his drone flickered near the top and left edge of the screen.

● Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas

● Fixed a bug that prevented the Drone from being able to detect enemies using Trident


Revenant

● Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift

● Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem

● Emote fix: Added the missing Silence Orb to Revenant's "Suffering Silence" emote

● Fixed some exploitable hiding spots reachable in Rift using Revenant

● Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom


Loba

● Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.

● UI Fix: The ammo Count in Loba's Black Market should now display correctly


Rampart

● Fixed an issue that allowed Rampart's turret to be placed on a geyser in Zone 5

● Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away

● Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas


Horizon

● Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon's Ultimate

● Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon

● Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay

● Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon's abilities

● Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed


Fuse

● Addressed some cases where players could lose some functionalities after dropping with Fuse

● Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades


Valkyrie

Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship

● Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position

● The Ultimate/Skydive Special UI and targeting will now update with colourblind settings

● Teammates should no longer be able to float around while being tethered to Valkyrie's Ult by breaking the explosive hold

● Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.

● Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.

● Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate

● Fix for cases where Missile Swarm fails to track the moving train

● The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive

● Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement

● Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.

● Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive



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(IP보기클릭)118.37.***.***

BEST
캐릭터 ㅈ같이 만드는데 일가견이 있어 음
21.08.03 14:42

(IP보기클릭)118.37.***.***

BEST
캐릭터 ㅈ같이 만드는데 일가견이 있어 음
21.08.03 14:42

(IP보기클릭)39.7.***.***

불끈사막
ㅈ 같은데 하다보면 적응되고 스킨 몇개 생기면 그렇게 사랑스러울수가없음 | 21.08.03 16:05 | | |

(IP보기클릭)106.246.***.***

불끈사막
국민게임이 된 일본이든 서양권 플레이어든 입을 모아서 말함. 캐릭터 스킨 진짜 못만든다고ㅋㅋ | 21.08.04 09:36 | | |

(IP보기클릭)125.183.***.***

얘네들은 처음부터 ㄹㅇ 일관성있네
21.08.03 15:09

(IP보기클릭)121.162.***.***

무기스킨은 그렇다치고 케릭터스킨은 진짜 ㅈ같네
21.08.03 15:18

(IP보기클릭)58.78.***.***

이번에도 차세대기기 120hz 지원 없네 ㅋㅋㅋㅋ 이정도면 안해준다고 보고 포기해야겠음
21.08.03 15:27

(IP보기클릭)220.121.***.***

킬하기너무힘들어서 요즘안하는데 ㅠ
21.08.03 15:41

(IP보기클릭)121.169.***.***

오 시어 기다리고 있었음.. 이번시즌도 배틀패스 다 깨봐야지..
21.08.03 15:51

(IP보기클릭)1.248.***.***

??? 이제 총으로 문 뿌실 수 있구나
21.08.03 16:29

(IP보기클릭)121.143.***.***

듀오 랭크좀 ㅠㅠㅠㅠㅠㅠ
21.08.03 16:33

(IP보기클릭)14.39.***.***

시어는 진짜 고인물 느낌 확 나네 ㅋㅋㅋ 총 빗발치는데서 골반 터는게
21.08.03 18:00

(IP보기클릭)182.231.***.***

아레나 별로 재미없는데....
21.08.03 18:41

(IP보기클릭)211.224.***.***

플스 서버 상태가 너무 안 좋아요ㅠㅠ
21.08.03 21:49

(IP보기클릭)172.104.***.***

너는그냥가만히있어
Pc도 똑같아오.. Vpn 쓰셔야할듯 | 21.08.04 12:24 | | |

(IP보기클릭)222.107.***.***

아 혼자서는 다이아가 한계인가보네요. 마스터 가고 싶다~
21.08.03 21:56

(IP보기클릭)14.41.***.***

야이놈들아 에이팩스 그만좀 업뎃하고 타이탄폴 3좀 내라
21.08.04 07:09


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