https://teamfighttactics.leagueoflegends.com/en-sg/news/game-updates/teamfight-tactics-patch-18-1/
특성
협곡야수 (7) 능력치: 6% 공격력/주문력/공격 속도 >> 5% 공격력/주문력/공격 속도
챔피언
불타는 묘목 기본 공격력: 45 >> 40
불타는 묘목 스킬 피해량: 340/510/765/1300 공격력 >> 310/465/700/1200 공격력
카시오페아 스킬 피해량: 440/660/1050 주문력 >> 400/600/950 주문력
마스터 이 방어력/마법 저항력: 60 >> 55
아리 스킬 피해: 450/675 주문력 >> 425/640 주문력
아무무 마나 상향: 30/140 >> 30/125
아무무 체력 회복 최대 체력%: 2.2% >> 2.5%
모르가나 마나 하향: 0/60 >> 0/65
소라카 최초 별 피해량: 190/285 주문력 >> 225/335 주문력
드레이븐 마나 상향: 0/120 >> 0/110
드레이븐 기본 공격 속도: 0.8 >> 0.85
장로 드래곤 기본 공격력: 115 >> 125
럭스 스킬 피해량: 330/520 주문력 >> 335/550 주문력
럭스 달빛 피해 증폭: 10% >> 8%
게임 느낌&성능
게임 느낌: 챔피언 끌어다 놓기 속도(snappiness)가 향상되었습니다.
후반 게임 성능: 라운드 이동과 공동 선택 라운드에서 성능을 끌어올리기위해 파티클 정리(flusher) 툴을 업그레이드했습니다.
버그
부적응: 별 레벨이 상승한 적응가에게 아이템 제거기를 사용하면 더이상 1성 증가량(scaling)으로 돌아가지 않습니다.
플레이어가 더이상 라운드 연속으로 복제 팀과 반복적으로 전투하지 않습니다.
알룬의 스킬이 더이상 대상으로 지정되지 않는 유닛을 대상으로 삼을 수 없습니다.
특정 적응가 유닛이 더이상 대체 형태의 마나 소모량(alternate form's Mana costs)으로 되돌아가지 않습니다.
계열의 대가 증강이 이제 제대로된 아이콘을 지닙니다.
증강을 보여주는 기둥이 더이상 증강을 습득한 직후 아이콘이 흰색 상자로 나타나지 않습니다.
더블 업: 업그레이드된 생명의 빚 수호령이 이제 제대로 플레이어를 없앱니다. 체력이 1일때 구매하지 않는게 나을 지도 모릅니다.
더블 업: 최후의 결전 시작 조우자가 이제 제대로 최후의 2팀에게 70골드를 제공합니다.
AUGUST 31ST AND SEPTEMBER 1ST
Our third mid-patch update. will be rolling out August 31st for the balance changes and September 1st for bug fixes and quality of life improvements.
TRAITS
Riftbeast (7) has proven to be a super consistent trait whether you’re sitting there to star up your 1-costs, or pushing levels to slot in flexible Legendary units.
Riftbeast (7) Stats: 6% AD/AP/AS ⇒ 5% AD/AP/AS
CHAMPIONS
Drop Pebbles, Cinderling stocks are on fire! Through optimized builds, and consistency of starring this little guy up via Riftbeast shops, Cinderling’s ramped up as a powerful carry. We’ve got a base AD and ability nerf to keep him in check and give Pebbles fans a more equal footing.
Cassiopeia Defender is one of the most consistent comps of our patch. We’re taking a big chunk out of the main damage threat here.
Master Yi is another reroll star that’s become a powerhouse, especially with an Artifact or two. We’re lowering his defenses to keep this melee-carry burstable.
Amumu has had a lot to cry about with our release patch. Let’s cheer him up with a double buff.
Draven’s our worst performing 5-cost by a considerable amount. We’re swinging big with a buff to allow him to cast much sooner and take advantage of more bleeds being built up. Attack Speed, which was already his best stat, is going to be even better, so grab those bows!
Cinderling Base AD: 45 ⇒ 40
Cinderling Ability Damage: 340/510/765/1300 AD ⇒ 310/465/700/1200 AD
Cassiopeia Ability Damage: 440/660/1050 AP ⇒ 400/600/950 AP
Master Yi Resists: 60 ⇒ 55
Ahri Ability Damage: 450/675 AP ⇒ 425/640 AP
Amumu Mana buff: 30/140 ⇒ 30/125
Amumu Heal Max HP %: 2.2% ⇒ 2.5%
Morgana Mana nerf: 0/60 ⇒ 0/65
Soraka Initial Star Damage: 190/285 AP ⇒ 225/335 AP
Draven Mana buff: 0/120 ⇒ 0/110
Draven Base AS: 0.8 ⇒ 0.85
Elder Dragon Base AD: 115 ⇒ 125
Lux Ability Damage: 330/520 AP ⇒ 355/550 AP
Lux Lunar Damage Amp: 10% ⇒ 8%
GAME FEEL AND PERFORMANCE
Note that these changes will be patched separately tomorrow, September first in the early evening. Alongside a few gameplay-related bugfixes we also have a quality of life, or game feel, adjustment for dragging and dropping units to allow for more reactive/snappier unit movement. This should be most noticeable when using the units on your bench as a virtual fidget spinner.
In our effort to continue to improve performance across devices, we’ve put in a medium-term fix that “flushes” particles when they build up. This is just one of the fixes we plan on rolling out to improve performance, but this fix should specifically help reduce instances where you experience worsening performance as you get into the later stages of a game. Impact may vary depending on your device specs, but we'll continue to roll out fixes over the next few patches to continue improving here.
Game Feel: Champion Drag and Drop snappiness has been improved
Late Game Performance: Upgraded our particle flusher tool to boost performance on round transitions and Carousel
BUGS
Note that these changes will be patched separately tomorrow, September first in the early evening.
Maladaptive: Using an Item Remover on a starred-up Adaptor no longer swaps them back to their one-star scaling
Players can no longer repeatedly fight a ghost army multiple rounds in a row
Alune’s ability can no longer target untargetable units
Certain Adaptor units no longer revert to a their alternate form’s Mana costs
Master of All Origins now has proper Icons
Augment Pillars no longer have white boxes appearing in the icon right after acquiring an Augment
Double Up: Upgraded Life Debt wisps now properly eliminates players. Maybe don’t buy it at 1 HP.
Double Up: Final Showdown Encounter now properly gives the two final duos 70 gold
(IP보기클릭)118.235.***.***
(IP보기클릭)106.101.***.***
(IP보기클릭)106.101.***.***
(IP보기클릭)39.115.***.***