-Earlier in development they wanted to release the game in time for RE2's 20th anniversary, but that proved to be too limited a time table.
They did manage to get it done for the 21st anniversary week though.
-개발 초기에는 바이오하자드 2의 20주년에 맞춰 게임을 출시하고 싶었지만 너무 제한적이였다. 하지만 개발자들은 21주년에 맞춰서 그럭저럭 완성할 수 있었다.
-The corpses of zombies that the player has killed will remain the whole playthrough, even when you leave and return to locations, and it can be hard to know if a zombie is ever dead. On-top of this, they wanted to give the feeling of zombies "invading" rooms, when they're bursting through doors to come for you they tried to make it scary and put as much pressure on the player as possible and use distinct. scary sound design to know they aren't safe and the zombie is coming for you. They want zombies to be scary and give off a sense they're an impossible to overcome force, you have to merely hold them back enough to do what you need to do. They also mention that boarding up windows is important, while there's not infinite number of zombies, over time more and more zombies will break into the police station in areas where the windows are not boarded up. In your first playthrough they recommend just boarding up as soon as you can certain areas you want to be safe, and in the second playthrough you can strategize more knowing the sorta' path you're going to take.
-They clarify to the above point that this is not an action game, it has action in it, but they focused far more on the adventure game elements this time around. If you try to kill everything, you're going to find really quickly you'll put yourself in a tight position with almost no resources for anything to come. They think if you could take out zombies easily or kill nearly every enemy, the fear of zombies would be reduced by at least half. The game has much bigger emphasis on exploring, puzzles, and other such things this time around as well. This said, they think making an easier difficulty for less experienced players was important, since this game is harder than your typical RE game. They also wanted to make modes for those who wanted additional challenge as well though. They say the difficulty modes in REmake 2 are very different to one another and change up a lot about the game for different kinds of audiences.
-They tested Fixed Camera, First-Person, VR, and Behind-The-Shoulder all for REmake 2, but for the game they wanted to make, they ultimately thought Behind-the-Shoulder was the best for this remake.
-RE2는 고정 카메라, 1인칭, VR, 백뷰 등 모든 시점으로 테스트했지만, 게임으로서는 숄더뷰가 최고라 생각했다.
-For making a remake compared to a wholly original game, there's parts of it which are easier since you kinda' have an easy to rely on blueprint to follow and can forge ideas to how to re imagine it, but then also it can be tricky to decide what's crucial to the original, what can't be changed, what should be changed, and how to recreate feelings of the original for a modern audience. So while some parts of development and design are easier, other parts in turn become harder because you have to balance both modernizing but retaining what the original did, which can be tricky.
-This is a smaller point, but they comment why they don't have QTEs because they think it's not "interesting" to them or players, and wanted to come up with more interesting solutions to it. As an extension to this, RE7 and REmake 2 both experiment with how to make certain moments fully playable rather than making certain gameplay moments being wiggling some sticks or mashing buttons, which in REmake 2's case lead to the revival of the defense items from the original REmake.
-They mention there's an optional thing you can turn on for REmake 2 if you're having. too much difficulty which sorta' simulates the "auto-aim" in the original RE2, where when you aim at an enemy it'll lock onto their weak points and you can put ammo into it. This is by default turned off, but can be turned on for those who need the help or those who want to play it more like the original RE2 where zombies take a certain amount of bullets to take down that's fairly consistent.
-On Resident Evil 1.5, they mention there was only one aspect they directly took from 1.5, and that was the Shooting Range from 1.5 is in the REmake in RPD, but they only added it since it made sense with the setting rather than that they specifically wanted to pull something from an abandoned version of the original. They do mention some things were done that they wanted to do for the original RE2 but couldn't back then due to limitations of hardware, one such thing being Mr. X and how he can constantly stalk the player through areas. This was something they wanted to do in the original, but the technology to do it back then wasn't possible.
-They think Capcom is well known for fantastic audio design, and think REmake 2's audio design, which they fully constructed within their own studios, will be a new hallmark for them.
-About remaking Leon and Claire, they wanted to capture that this is their younger years as both characters are fairly iconic at this point for the franchise. Leon is unreliable as he lacks experience, this is his first day as a cop and he isn't prepared for anything like this, but he is courageous and his heart is in a good place. He has a strong sense of justice and a certain charm to him, but at this point he wants to be better than he actually is, which they think leads well into his over-arching plot in the series. For Claire, she came here to find her brother, her gun is now a personal model rather than a police model like she had in the original, one she took herself in case there's any danger. She's spunkier and a bit more wild, but she does have a caring maternal side and wants to make a difference and save people in this disaster.
-For Sherry, they mention in the original it seemed like she was 6-8 years old or something, but she was actually 12. They want Sherry to be a bit more independent and capable than she was in the original RE2, she's still a child but a bit more independent and mature and feels more her age.
-쉐리는 오리지널에서는 6-8살처럼 보였지만 사실은 12살이다. 쉐리를 오리지널보다 좀 더 독립적이고 재능있게 묘사하고 싶어 나이에 비해 더 성숙하게 느껴지도록 했다.
-For Ada, the reason she comes in a trench coat is because she sticks out too much in her red dress. More so, Ada reveals to Leon fairly early that she's a spy, but wins him over by convincing him she's a spy trying to save the world and put a stop to a danger to the world. She hides her true intentions from him. The red dress was too iconic to leave out, but they thought the trench coat transitioning to her regular red attire made a good physical representation of Ada's outer shell opening up a little bit more to closer to who she really is through Leon's innocent sense of justice and the two coming to rely a bit on one another.
에이다에게 트렌치 코트를 입힌 이유는 붉은 드레스를 너무 많이 입었었기 때문이다. 더군다나, 에이다는 레온에게 자기가 스파이라는걸 꽤 일찍 드러내지만, 그녀가 세계를 구하기 위해서 위험을 막으려 하는 스파이라고 그를 설득한다.
그녀는 진짜 목적을 숨겼지만 붉은 드레스는 그녀에게 있어 빼놓을 수 없을 만큼 상징적이라, 개발진들은 그녀의 상징인 붉은 옷을 트렌치 코트로 바꿈으로써
레온의 순진한 정의감을 통해 그녀가 실제로 어떤 사람이며, 두 사람이 서로에게 조금 더 의존할 수 있는 겉모습을 대변한다 생각했다.
-On Annette Birkin, she is a bit less physically attractive and messier than her original self. They thought this fit better and more realistic with her being a person who dedicates her life to her research, she's not caring too much about her appearances and lacks certain social niceties.
-아네트 버킨의 경우 원래 모습보다 육체적으로 덜 매력적이고 지저분하다.
개발진들은 그녀가 자기 인생을 연구에 바치고, 외모에 대해 별로 신경 쓰지 않으며, 어떤 사회적 취향이 부족하기 때문에 이게 더 낫고 현실적이라고 생각했다.
-Mr. X will be in both Leon and Claire's scenarios, and no matter who you play as first or second, he'll be in both.
-Mr. X는 레온과 클레어 시나리오 모두 출연하는데, 1차나 2차로 누굴 플레이하든 두 시나리오 전부 등장할 것이다.
-They mention for additional modes, they are "still undecided", which might mean they have some post-release plans or debating something right now?
-추가 모드에 대해 언급하자면 "아직 결정되지 않았다" 고 말할 수 있는데, 이는 출시 후 계획이 있거나 지금 논의하고 있다는 걸 의미할 지도?
-On HUNK and Tofu, they knew from the beginning they couldn't be cut from the remake. They think if you ask any RE2 fan, HUNK and Tofu's modes are an important part of RE2.
-헝크와 두부는 처음부터 리메이크에서 빼낼 수 없다는 걸 알고 있었다. RE2 팬에게 물어보면 헝크와 두부 모드는 RE2의 중요 부분이라고 생각할 것이다.
-The reason Elza Walker has a costume in REmake 2 is because of Hirabayashi. He really likes the character of Elza, and originally wanted her to be a character in the remake, but she didn't really fit into the narrative naturally anywhere. Some were against her costume inclusion, but ultimately they agreed to make it a costume for fans as a bonus DLC thing.
-엘자 워커의 코스튬이 RE2에 추가 된 건 히라바야시 때문이다. 그는 엘자 캐릭터를 정말 좋아했고, 원래 그녀가 리메이크의 메인 캐릭터가 되길 원했지만, 그녀는 자연스럽게 어느 스토리에도 적합하지 않았다.
일부 개발진들은 그녀의 코스튬 추가를 반대했지만, 결국 그걸 보너스 DLC로서 팬들을 위한 코스튬으로 만들기로 동의했다.
-They focused on two darker and more fleshed out campaigns than A/B scenarios this time around. They get to focus a lot more on fleshing out those campaigns and expanding the characters due to this though.
-They mention that the "entire final scene" of the game is only playable once you've completed Leon and Claire's campaigns.
-They mention they have not added any new creatures to REmake 2, but some of the creatures will appear in very different and expanded ways. They give an example with G-Mutant, who appears in a completely different way than he did in the original RE2, and they think there is more novelty to the bestiary that people know in how they're used in the REmake. They also tease that William Birkin will be transformed in a totally different way according to his different mutations, so people can look forward to being surprised by what Birkin has in store.
-They also mention there's a lot of new guns and gadgets though from the original RE2, as well as lots of new areas, puzzles, and the like.
-또한 수많은 새로운 구역과, 퍼즐같은 것들뿐만 아니라 오리지널 RE2에서 나온 수많은 신규 총기와 장치들이 있다고 말했다.
-The red highlighted "R" and "E" in the Resident Evil 2 logo is supposed to stand for "REmake, or RE-Resident Evil 2". In Japan, the logo is more obvious since it's titled "Biohazard RE: 2", which can be taken as Resident Evil 2 or a Redone Resident Evil 2.
-On potential remakes in the future like REmake 2, they comment there is no doubt at this point that REmake 2 will make back it's cost and will make profit. It is natural to think about the next step after RE2, but right now they're focused on getting RE2 into the hands of buyers, but they sense the enthusiasm of fans, but have nothing to announce at this time.
-On what they to say on REmake 2 before its January 25th release; "RESIDENT EVIL 2 is full of "creativity" and "memories". It's also a frightening adventure, a human drama and a game-feeling focused on the fear of zombies. We hope that those who have experienced the original version will appreciate it and that new fans will also want to play it. "
(IP보기클릭)59.2.***.***
캡콤이 희망이고 블쟈랑 베데스다는 망했어요 이걸 4년전에 말하면 루리웹에서 얼마나 욕을 쳐먹을까
(IP보기클릭)210.100.***.***
욕퍼먹던 유비 캡콤이 게임업계의 빛이 되고 있음 ㅋㅋㅋ
(IP보기클릭)211.237.***.***
IP를 되살린다는건 이런거지... 진짜 모바일 아오 다시 생각해도 열받네...
(IP보기클릭)1.253.***.***
근데 블자뿐만 아님 주요 게임사들이 무너내림 ea에 베데스다에 코나미에 반면 캡콤은 ip들 다살려놓고 있음
(IP보기클릭)210.100.***.***
그게 존재하면 4...
(IP보기클릭)183.103.***.***
(IP보기클릭)58.230.***.***
(IP보기클릭)121.135.***.***
(IP보기클릭)182.224.***.***
(IP보기클릭)119.207.***.***
(IP보기클릭)58.77.***.***
(IP보기클릭)222.116.***.***
(IP보기클릭)175.197.***.***
(IP보기클릭)39.7.***.***
저 아저씨가 죽어야 샷건이 생긴단 말이에염 죽어야대여..... | 18.12.17 00:20 | | |
(IP보기클릭)210.100.***.***
샷건성님 ㅠㅠ | 18.12.17 00:23 | | |
(IP보기클릭)39.7.***.***
꼭 그래야했니 | 18.12.17 00:31 | | |
(IP보기클릭)39.7.***.***
경찰서에서 릭터 이길라믄 있어야댐 ㅜ 미안해요 아조씨 ㅜ | 18.12.17 00:35 | | |
(IP보기클릭)117.111.***.***
저도 이 생각 ㅋㅋㅋ 뭔가 원작비틀기 같은 팬 서비스로 | 18.12.17 01:08 | | |
(IP보기클릭)117.111.***.***
님 총포상 아저씨 나오기전에 샷건 얻어요 | 18.12.17 01:44 | | |
(IP보기클릭)122.254.***.***
리메에선 어찌될지 몰라도 오리지널땐 총포상 아재 이벤트 보기전까지 얻을 수 있는 템 자체가 없는걸로 기억하는데요. | 18.12.17 02:07 | | |
(IP보기클릭)59.126.***.***
으아~!으아~!으아아아아아아아!!! | 18.12.17 05:14 | | |
(IP보기클릭)122.34.***.***
총포상 앞 트럭에 핸드건 총알 얻을수도 있고... 클레어는 이벤트로 핸드건 획득하잖아요.*동영상 이벤트 | 18.12.17 06:33 | | |
(IP보기클릭)39.7.***.***
스포 신고함 | 18.12.17 09:21 | | |
(IP보기클릭)173.89.***.***
설정상 켄도 건스미스 아닌지? 스타즈 제식 커스텀 권총 사무라이 엣지. 베레타 92 모델 기반으로 만든거 | 18.12.17 09:46 | | |
(IP보기클릭)117.111.***.***
님 그건 오리지날 이고요 리메이크 에서는 총포상 아저씨 만나기전에 샷건 얻어요 | 18.12.17 09:52 | | |
(IP보기클릭)112.169.***.***
총포 아저씨 dlc로 나올듯....죽기전까지 스토리ㅋ | 18.12.17 15:34 | | |
(IP보기클릭)211.237.***.***
IP를 되살린다는건 이런거지... 진짜 모바일 아오 다시 생각해도 열받네...
(IP보기클릭)1.253.***.***
디아블로만봐도 ㅜㅜ 상상하기도 싫습니다. | 18.12.17 00:13 | | |
(IP보기클릭)210.100.***.***
블자는 끝났어요 끝났어 | 18.12.17 00:27 | | |
(IP보기클릭)1.253.***.***
AllNew LiveAid
근데 블자뿐만 아님 주요 게임사들이 무너내림 ea에 베데스다에 코나미에 반면 캡콤은 ip들 다살려놓고 있음 | 18.12.17 00:29 | | |
(IP보기클릭)210.100.***.***
루리웹-3502395237
욕퍼먹던 유비 캡콤이 게임업계의 빛이 되고 있음 ㅋㅋㅋ | 18.12.17 00:30 | | |
(IP보기클릭)1.253.***.***
그리고 이젠 신흥게임업계들이 흥행하고있어요 예를들면 cd프로젝트라던지 | 18.12.17 00:48 | | |
(IP보기클릭)175.199.***.***
와이엇:니들 폰없찐??? 나:ㅇㅇ 폰있다 니들영상에 싫어요 누르려고 | 18.12.17 01:08 | | |
(IP보기클릭)210.100.***.***
블자 : 후후후 그럼 우린 유튜브를 지우고 다시 올리지! 시간을 조각내주마~ | 18.12.17 01:09 | | |
(IP보기클릭)175.199.***.***
ㅋㅋㅋㅋ | 18.12.17 01:09 | | |
(IP보기클릭)124.197.***.***
(IP보기클릭)210.100.***.***
그래도 2까진 공포겜은 맞다고 생각하는데 지금 딱보니 원작보다 훨씬 무서워졌음 | 18.12.17 00:24 | | |
(IP보기클릭)121.140.***.***
(IP보기클릭)112.171.***.***
(IP보기클릭)61.84.***.***
(IP보기클릭)175.223.***.***
(IP보기클릭)36.39.***.***
(IP보기클릭)210.100.***.***
루리웹-1960864273
그게 존재하면 4... | 18.12.17 00:28 | | |
(IP보기클릭)60.90.***.***
전 머셔너리... | 18.12.17 00:45 | | |
(IP보기클릭)173.89.***.***
이미 칼질로도 충분... 쓸만한 대검.. 원조 2의 면도칼말고 | 18.12.17 09:46 | | |
(IP보기클릭)59.5.***.***
긴급회피라도 좀..._- | 18.12.17 10:04 | | |
(IP보기클릭)122.35.***.***
(IP보기클릭)173.89.***.***
바하는사실 난이도가 미치도록 어렵진않아서.. 하드모드 이상이 아닌이상. 특히 2는 1하고 비교할때 회복약이랑 탄이 많이 나오는편이라. 맵도 넓은편이고 | 18.12.17 09:47 | | |
(IP보기클릭)222.114.***.***
(IP보기클릭)173.89.***.***
모션이 답답하기 보단 2칼이 시리즈중 최악 면도칼이라 쓰기매우곤란 | 18.12.17 09:47 | | |
(IP보기클릭)1.228.***.***
(IP보기클릭)165.225.***.***
(IP보기클릭)210.100.***.***
답은 PC 144hz | 18.12.17 00:31 | | |
(IP보기클릭)117.111.***.***
답은 Xbox 요 | 18.12.17 01:51 | | |
(IP보기클릭)210.105.***.***
둘다사셈 | 18.12.17 09:11 | | |
(IP보기클릭)173.89.***.***
정말 피시로할지 콘솔로 할지고민떄림 | 18.12.17 09:48 | | |
(IP보기클릭)182.225.***.***
(IP보기클릭)173.89.***.***
여기 나오는 대부분 여캐들 너무 취향 저격..질, 클레어 뿐만아니라 | 18.12.17 09:48 | | |
(IP보기클릭)210.91.***.***
(IP보기클릭)220.127.***.***
(IP보기클릭)211.58.***.***
(IP보기클릭)59.2.***.***
캡콤이 희망이고 블쟈랑 베데스다는 망했어요 이걸 4년전에 말하면 루리웹에서 얼마나 욕을 쳐먹을까
(IP보기클릭)210.100.***.***
게임업계 빛의 회사 : 유비 캡콤 3,4년전에 하면 싸움걸릴 소리 | 18.12.17 00:53 | | |
(IP보기클릭)49.173.***.***
빛의 회사로 CDPR도 껴줍시다. | 18.12.17 01:21 | | |
(IP보기클릭)119.205.***.***
거긴 원래부터 빛이었잖아요 | 18.12.17 02:12 | | |
(IP보기클릭)222.98.***.***
루리웹 끊었을수도 있음 | 18.12.17 10:18 | | |
(IP보기클릭)49.173.***.***
(IP보기클릭)175.199.***.***
(IP보기클릭)211.197.***.***
(IP보기클릭)114.129.***.***
(IP보기클릭)119.199.***.***
(IP보기클릭)223.62.***.***
(IP보기클릭)59.5.***.***
(IP보기클릭)59.5.***.***
- RE를 강조한 RE2 로고라니 넘 아이디어 조치안으니? - 2편으로 돈벌거임. 다른 리메이크는 그때가서 보자 - 추억과 창의력으로 가득 차 있읍니다. 젭라 사주세요. | 18.12.17 10:03 | | |
(IP보기클릭)222.120.***.***
감사합니다 | 18.12.17 11:25 | | |
(IP보기클릭)223.62.***.***
이걸 다 어케아세요?ㄷㄷㄷ 혹시 소수만이 해봤다는 베타판 해보인거에요? | 18.12.17 12:05 | | |
(IP보기클릭)59.5.***.***
아 그냥 번역한거에여 ㅋㅋㅋ | 18.12.17 12:27 | | |
(IP보기클릭)223.62.***.***
영어 잘하시는 분이셧군요. 전 베타판 해보신줄 알고 깜놀했어요. 국내에도 베타버전 해본 분이 계신가 하구요 ^^;; | 18.12.17 12:44 | | |
(IP보기클릭)124.54.***.***
원래는 2 리메이크에서 엘자 워커를 추가하려고 했음 이거 너무 아쉽네요 | 18.12.17 13:11 | | |
(IP보기클릭)59.5.***.***
오역 좀 있네여, 대충봐서... 캡콤은 오디오 디자인을 자체 스튜디오들에서 다 만들었고 존나 쩔음-입니다. | 18.12.17 13:32 | | |
(IP보기클릭)59.5.***.***
저두여... 1.5 리메이크였음 좋았을지도... | 18.12.17 13:33 | | |
(IP보기클릭)223.62.***.***
(IP보기클릭)223.38.***.***