https://www.reddit.com/r/gwent/comments/6l20tt/dev_stream_summary_all_changes/
OTHER CHANGES:
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Rank System - Adjustments to the recent matchmaking change. You can't drop below 1000 MMR anymore.
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Refund System - Premium cards will be disenchanted for full scrap and powder value. There is a 3 day period to mill nerfed cards.
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QOL - The black bar obscuring vision "enemy is choosing a card" is removed.
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Fixes - Dagon and Henselt challanges are fixed. Fixed the issues with Disloyal units on Consoles.
UPCOMING STUFF (not in this patch):
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UI Improvements: In-game chat, notifications and Friend List.
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New Art: http://imgur.com/a/JMIFF , http://imgur.com/a/AzMNI
BALANCE CHANGES:
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Biting Frost - Has the ability of current Torrential Rain, except it will only affect one of the Lowest Units.
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Impenetrable Fog - Current ability, but only one of the Highest Units.
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Torrential Rain - Damage 5 of the Lowest Units by 1.
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Aeromancy - Now plays chosen Bronze / Silver Weather from the Deck.
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Skellige Storm - Will deal 2 - 2 - 1 Damage now.
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Stammelford's Tremors - Damage 6 enemies by 2 (instead of 8).
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Overdose - Reworked; Boost 6 random allies by 2.
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Bloodcurdling Roar - Bear will be 11 Strength now (from 12) and is Doomed.
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Alzur's Double Cross, Decoy, Marching Orders - Will Boost now (instead of Strengthening).
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Olgierd - 9 Power from 7. Gets weakened by half (rounding up).
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Roach - Will be summoned before Gold cards abilities are resolved.
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Johnny - The ability won't trigger, if the corresponding card is missing from the opponent's Deck.
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Operator - Power changed from 9 to 7.
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Renew - Now restricted to the owner's Graveyard.
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Villentretenmerth - 8 Strength (from 4), after 3 turns will Destroy the Highest Unit(s) once.
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Avallac'h - 8 Power from 10.
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Regis: Higher Vampire - Will boost himself by the Base Power of a chosen Units.
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Radovid - 5 Power from 4.
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Shani - 4 Power from 3. Adds 4 Armor (instead of 3).
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Bloody Baron - Bug Fixes. Now moved to the top of Deck at the end of the Round, instead of Start.
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Priscilla - 4 Power from 5. Won't Boost self anymore. The ability will discontinue after 4 turns. Won't go back into the Deck anymore.
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Dandelion - Will shuffle the Deck after Boosting.
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Prince Stennis - Power changed from 5 to 7.
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Field Medic - Power changed from 3 to 4.
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Kaedweni Siege Support - Boosts appearing non-Machine Allies by 1 and Machine ones by 2 + grants 1 Arnor.
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Kaedweni Siege Platform - Power changed from 2 to 3.
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Dun Banner Heavy Cavalry - Power changed from 3 to 4.
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Trebuchet - Power changed from 2 to 3. Won't ignore Armor anymore.
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Reinforced Trebuchet - Power changed from 5 to 6. Won't ignore Armor anymore.
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Reinforced Ballista - Won't ignore Armor anymore.
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Ballista - Power changed from 5 to 6. Won't ignore Armor anymore.
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Redanian Knight - Now Agile (was Melee).
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Redanian Elite - Power changed from 5 to 6. Armor changed from 3 to 4.
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Caleano Harpy - Power changed from 4 to 3.
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Ancient Foglet - Power changed from 6 to 7.
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Wild Hunt Hound - Power changed from 5 to 4.
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Nithral - Power changed from 4 to 7. No longer has Armor. Frost damage is increased to 3 (instead of 2).
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Fire Elemental - Power changed from 6 to 7.
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Caranthir - Power changed from 5 to 7. Moves 3 Enemies (instead of 5). Biting Frost changes apply to him.
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Succubus - Power changed from 6 to 5. Its ability will trigger at the end of its owner's turn.
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Elven Mercenary - Loyal
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Vrihedd Sapper - Power changed from 7 to 8.
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Dol Blathanna Trapper - Power changed from 5 to 6. Fireball Trap will no longer obscure Armor, damages by 2 (instead of 3).
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Dwarven Mercenary - Power changed from 5 to 6.
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Ida Emean - Impenetrable Fog changes apply to her.
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Saessenthesis - Power changed from 7 to 9.
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Ithlinne - Power changed from 4 to 5.
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Spotter - Power changed from 3 to 4.
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Alchemist - Power changed from 7 to 8.
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Cynthia - Power changed from 4 to 5.
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Serrit - Power changed from 7 to 9.
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Emhyr var Emreis - Power changed from 4 to 6.
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John Calveit - Won't be able to play Gold cards. Imperial Golems will be played before John's ability is triggered.
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Stefan Skellen - Power changed from 9 to 10.
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Leo Bonhart - Will damage by the revealed Unit's Base Power.
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Morkvarg - Power changed from 8 to 9. Gets weakened by half (rounding up).
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Savage Bear - Power changed from 6 to 7. No longer hits spawned Units. Fixed the bugs related to Savage Bear.
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Clan an Craite Warcrier - The Effort effect is removed.
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Clan Drummond Shieldmaiden - Removed Veteran Ability.
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Clan Tuirseach Axeman - Removed Veteran Ability. Power changed from 2 to 3.
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Berserker Marauder - Power changed from 6 to 8. Strengthens self by 1 for each Damaged Allly (instead of Enemy).
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Kambi - Hemdall Power changed from 11 to 16.
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Hjalmar - Power changed from 15 to 13. Lord of Undvik is Doomed and can be Locked.
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Ermion - Power changed from 6 to 7.
또 큰 변화가 있는 것 같네요
웨더쪽은 뭐 그냥 하지말라는것 같은데..
레딧발 소식입니다.
https://www.reddit.com/r/gwent/comments/6l20tt/dev_stream_summary_all_changes/