After the first stage of the version 0.7.11 public test, we decided to cancel the changes affecting the damage of shells to bulges, secondary battery/AA defense, and fully destroyed parts of a ship. The decision was made based on the collected statistics and feedback left by participants of the public test.
Due to the specifics of the armor and layout of some ships, especially battleships, the new mechanics led to an excessive increase in damage received when hit in the area of bulges, and that adversely affected the ships' survivability. At the same time, the interaction of shells with secondary battery/AA defense, and fully destroyed parts of a ship worked correctly, however, the disadvantages of this solution outweigh the advantages.
Note that the same changes, but with torpedo damage, remain in effect. This will aid in avoiding situations in combat, when a destroyer remains afloat after receiving a lot of torpedo hits without damage, due to the fact that the section of the ship was 'damage saturated' and had no Hit points remaining.
Since the game mechanics are not removed from the game, but only switched off by means of coefficients, now the ribbon of "Over penetration" without causing damage will be replaced by "Penetration" without causing damage. This will have no effect on the amount of damage done by shells and will leave it at the 0.7.10 update. level.
Although the mechanics will not appear in the game with update. 0.7.11, we will continue to search for a solution for cases where the player receives a "Penetration" ribbon without causing damage to the ship.
Thank you for the time spent on the test and for your feedback!
PTS를 통한 부함포 대공포 체력이 없는 각 파트에 대한 어뢰나 포탄 피격시의 데미지를 입히는 메커니즘 테스트 결과 특히 전함과 특별한 장갑구성을 가진 군함들에서의 생존성에 영향을 끼쳤고 메커니즘은 잘 작동하지만 이로인한 불이익이 너무 커서 클라 데이터에는 들어가지만 어뢰피격으로 인한 피격시의 데미지를 입히는 메커니즘만 적용하고 그외는 꺼버리는 형식으로 신규 메커니즘을 중지할 예정입니다.
이로인한 리본 변경사항도 롤백됩니다.
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