ST. Improved penetration mechanics.
The mechanics of causing damage to bulges, AA defense guns, Secondaries and a completely destroyed part of the ship have been changed. Now if they hit these areas, the ship will be dealt a guaranteed damage equal to 10% of the maximum damage of the shell or torpedo. The new mechanics will reduce the number of cases when, upon receipt of the “Penetration” ribbon, no damage to the ship’s HP was inflicted.
These changes will slightly increase the amount of damage received by almost all ships in the game, however, we do not expect that their lifetime will noticeably decrease. In case these mechanics have a strong influence, we will take measures and improve the combat characteristics of the affected ships.
After improving the mechanics, there will be only one option to get the ribbon "Penetration" without any damage - the explosion of a shell in the turrets of the Main Battery and causes damage only to the module of the ship, without affecting the overall HP. We are working on fixing this case.
Bulges will now be considered as a part of the ship’s armor, that can receive damage. To avoid illogical situations, we standardize their armor. Now they have a thickness not less than the hull of the bow or aft of the ship.
Please note that the information in the Development Blog is preliminary.
요약
- 기존 대공포, 부함포등 관통 당해서 부셔질 수 있는 모든 것들에 대하여 이제 적 포탄이나 어뢰에 의하여 손상을 입히는 경우 최대 데미지의 10프로에 해당하는 데미지를 입게 됩니다. 이제 관통을 했지만 데미지를 입지 않는 경우는 오직 주함포 포탑에 관통하여 주함포 포탑 자체 HP가 깍인 경우에만 해당될 예정입니다.